TFT patch 18.2 is the first main Enchanted Wilds balance update, cutting late-game XP costs, making dozens of Wisps cheaper, buffing struggling units and traits, nerfing Master Yi, Rengar, Sentinel, Solar, and several Emblems, and continuing Riot's large-scale cosmetic conversion to Unreal.
The update is especially important for economy management. Reaching Levels 8, 9, and 10 now costs less XP, while most Combat Wisps and several Shop and Economy Wisps require less gold. That gives players more freedom to buy temporary power without sacrificing as much leveling or reroll economy. Balance changes also touch every unit tier, standard and Radiant items, Artifacts, Emblems, Augments, 3-star legendary units, and a long list of bugs.
What matters most in TFT patch 18.2
Riot's official Teamfight Tactics patch 18.2 notes frame this as a patch designed to open space for comps that struggled during the first weeks of Enchanted Wilds. The balance pass is paired with economy changes that make both leveling and Wisp purchases less punishing.
| Patch area | Main change | Why it matters |
|---|---|---|
| XP | Levels 8, 9, and 10 each require 4 less XP | Fast 8, 9, and 10 lines keep more gold available for units and Wisps. |
| Wisps | Most Combat Wisps and many economy/shop options cost less | Buying temporary power competes less aggressively with your permanent economy. |
| Traits | Blackthorn, Coven, Fae, Hunter, and Inferno improve, while Rapidfire and late-game Solar lose power | Several underplayed verticals gain better reasons to be pursued. |
| 1 and 2-cost units | Akali, Leona, Varus, LeBlanc, Kayle, Shen, Warwick, and Yunara gain power | More early and reroll boards receive direct help. |
| 3-cost units | Azir, Diana, Kha'Zix, and Mama Beak are buffed, Master Yi and Rengar are nerfed | The patch directly attacks two established reroll threats while supporting alternatives. |
| 4-cost units | Ahri, Ezreal, and Nidalee improve, Sentinel loses shielding, Zyra is nerfed | Standard Level 8 boards get several new carry and frontline calculations. |
| 5-cost units | Ashe, Ivern, Kennen, Lux, Maokai, and Taric receive improvements | Cheaper leveling is paired with stronger legendary upgrades. |
| Items | Bloodthirster and Hand of Justice are buffed, Edge of Night is retimed | Melee carry defensive item choices become less one-sided. |
| Augments | Dark Ritual is heavily buffed, several options are nerfed or made lobby-exclusive | Trait-specific and economy Augment decisions change immediately. |
| Cosmetics | Another large group of cosmetics returns after the Unreal migration | Players regain access to more of their pre-Enchanted Wilds collections. |

For continued Set 18 coverage, visit RiftDaily's TFT hub, follow the latest TFT news, compare updates through the patch notes archive, and watch for follow-up game updates as Riot continues tuning Enchanted Wilds.
The TFT Patch 18.2 Rundown provides a quick visual pass through the most important balance and economy changes before getting into every number below.
The patch becomes easier to read once the economy changes and balance pass are viewed together. Riot is not only buffing weaker boards, it is making the act of reaching higher levels and buying Wisps less expensive, which can change when players roll, level, and stabilize.
TFT patch 18.2 lowers XP costs for Levels 8, 9, and 10
The most universal system change in TFT patch 18.2 is cheaper late-game leveling. Enchanted Wilds followed the unusually inflationary Space Gods economy, and Riot found that reaching the highest levels had become harder than intended.
| Level transition | Previous XP | Patch 18.2 XP | Difference |
|---|---|---|---|
| Level 7 ⇒ Level 8 | 60 | 56 | -4 XP |
| Level 8 ⇒ Level 9 | 68 | 64 | -4 XP |
| Level 9 ⇒ Level 10 | 68 | 64 | -4 XP |
Saving four XP at each breakpoint matters because every four XP represents gold that can stay in your bank, buy a Wisp, purchase a unit, or fund additional shop rolls. The Level 8 reduction is particularly relevant because it affects a far larger share of normal games than the Level 10 change.
Trait changes in TFT patch 18.2
Teamfight Tactics patch 18.2 gives substantial help to Blackthorn, Coven, Fae, Hunter, and deeper Inferno while reducing Rapidfire scaling and some of Solar's late-game bonuses. Solar gains a slightly stronger opening bonus, but its scaling through multiple 3-star units is weaker overall.
Blackthorn
- Health: 175/300/550 ⇒ 175/350/600.
- Tank sacrifice resists: 15 ⇒ 12.
- AD sacrifice base Attack Speed: 12% ⇒ 14%.
- AP sacrifice base Mana Regen: 1.7 ⇒ 2.
The larger health gains at Blackthorn 4 and 6 make deeper investment more attractive, while AD and AP sacrifices provide more offensive value. Tank sacrifices lose a small amount of resistance power in exchange.
Coven cashout changes
| Essence | TFT patch 18.2 cashout change |
|---|---|
| 130 | New: 2-star Caitlyn + 1 Component + 3g |
| 185 | New: 1 Completed Anvil + 2-star Caitlyn + 2-star Camille |
| 185 | 1 Completed Anvil + 8g ⇒ 1 Completed Anvil + 10g |
| 250 | 2 Completed Item Anvils + 12g ⇒ 2 Completed Item Anvils + 20g |
| 250 | 2-star Morgana + Lucky Item Chest + Component Anvil ⇒ 2-star Morgana + Lucky Item Chest + Random Completed Item + 3g |
| 250 | 2x Lucky Item Chest + 6g ⇒ 2x Lucky Item Chest + 18g |
| 250 | Lucky Item Chest + 2x Component Anvil + Coven Lux + 5g ⇒ Lucky Item Chest + 2x Component Anvil + Coven Lux + 18g |
| 250 | Artifact Anvil + Completed Anvil + 5g ⇒ Artifact Anvil + Completed Anvil + 18g |
| 365 | All rewards gain an additional 12 gold. |
| 365 | 2x Radiant TG + 20g ⇒ 2x Radiant TG + 2-star Kennen + 15g |
The most immediate Coven change is the addition of Caitlyn to lower-tier rewards, but the larger cashouts also become considerably richer. Several 250 Essence outcomes receive another 12 to 13 gold, while 365 Essence cashouts get a broad gold increase.
Fae, Hunter, Inferno, Rapidfire, and Solar
| Trait | Change | Practical read |
|---|---|---|
| Fae | Golden Pixie breakpoints: 200,000/250,000/330,000/420,000/510,000/610,000 ⇒ 170,000/200,000/300,000/400,000/500,000/600,000 | Early and mid-game Golden Pixies arrive sooner, with the largest reductions on the first two breakpoints. |
| Hunter | Targeting duration required for Damage Amp: 4 sec ⇒ 3 sec | Hunters reach their focus-fire payoff faster, especially into durable frontline units. |
| Inferno | Burn: 1/1/3/3.5% ⇒ 1/1/3.5/4.5% | Vertical Inferno gains stronger late breakpoints. |
| Rapidfire | Attack Speed per attack: 3/5/9/15% ⇒ 3/5/8/12% | The deepest Rapidfire breakpoints ramp more slowly. |
| Solar | Initial bonus magic damage: 7% ⇒ 8% | Solar gets a better starting point. |
| Solar | Bonus increase per 3-star: 1.5% ⇒ 1% | Repeated 3-star scaling is weaker. |
| Solar | Three 3-star bonus Attack Speed: 18% ⇒ 15% | The major 3-star milestone loses offensive power. |
| Solar | Three 3-star Armor/MR: 15 ⇒ 12 | The same milestone is also less durable. |
Solar is therefore not a simple nerf at every stage. Its base bonus improves, which should help early boards, but the trait loses some of the late-game scaling that gave high-roll Solar boards such a strong first-place ceiling.
1-cost unit changes in TFT patch 18.2
Riot wants more early-game and reroll options to compete in TFT patch 18.2. Akali, Leona, and Varus get direct power, while Veigar receives a tooltip correction rather than a functional balance change.
| Unit | TFT patch 18.2 change | Impact |
|---|---|---|
| Akali | AD Form Mana: 0/30 ⇒ 0/25 | Akali casts more frequently in AD form. |
| Leona | Mana: 40/100 ⇒ 30/90 | Lower maximum Mana speeds repeated casts despite lower starting Mana. |
| Leona | Decaying resists: 60/70/80/100 ⇒ 60/80/100/130 | 2-star, 3-star, and 4-star Leona become meaningfully tougher. |
| Varus | Ability damage: 385/580/925/1530 AD ⇒ 415/625/1000/1700 AD | A direct damage increase at every star level. |
| Veigar | Tooltip AP per kill: 1.5% ⇒ 3% | Visual correction only. Veigar was already gaining the proper 3% AP behind the scenes. |
The Leona changes also compensate for the broader Solar adjustment. Riot identifies her as one of the weaker 1-cost tanks, so a faster spell cycle and stronger decaying resist values should make her a more credible early frontline.
2-cost unit changes in TFT patch 18.2
The 2-cost section is almost entirely positive. LeBlanc moves some power toward spell damage, Kayle becomes a stronger on-hit carry, Shen receives larger shields, Warwick gets the classic five AD buff, and Yunara gains more ability damage.
| Unit | Change |
|---|---|
| LeBlanc | Ability damage: 250/375/565/955 AP ⇒ 260/390/615/1045 AP |
| LeBlanc | AoE damage: 85/130/190/325 AP ⇒ 100/150/230 AP |
| Kayle | Magic damage on-hit: 56/84/95 AP ⇒ 62/92/105 AP |
| Kayle | Wave damage: 40/40/40/50 AP ⇒ 35/35/35/45 AP |
| Shen | Shield: 325/400/500/600 AP ⇒ 350/430/550/700 AP |
| Warwick | Attack Damage: 40 ⇒ 45 |
| Yunara | Ability damage: 150/225/335/570 AD ⇒ 160/240/370/630 AD |
Kayle's change moves power from her wave into the repeated on-hit portion of her kit. LeBlanc similarly becomes a more credible combat unit and item holder instead of relying as heavily on the value generated by her passive cloning mechanic.
3-cost unit changes in TFT patch 18.2
The 3-cost tier contains some of the most meta-relevant changes in Teamfight Tactics patch 18.2. Azir, Diana, Kha'Zix, and Mama Beak receive buffs, while Master Yi and Rengar are directly nerfed after remaining strong through the 18.1 mid-patch adjustments.
| Unit | Direction | Change |
|---|---|---|
| Azir | Buff | Soldier ability damage: 40/60/96/165 AP ⇒ 43/65/103/175 AP |
| Diana | Buff | Damage per orb: 70/105/170 AP ⇒ 75/115/180 AP |
| Diana | Buff | Shield: 150/275/400 ⇒ 150/275/500 |
| Kha'Zix | Buff | Base AD: 30 ⇒ 40 |
| Mama Beak | Buff | Base AD: 50 ⇒ 55 |
| Mama Beak | Buff | Ability damage: 20/30/48 AD ⇒ 22/33/48 AD |
| Master Yi | Nerf | AD Form base AD: 65 ⇒ 60 |
| Master Yi | Nerf | AP Form ability damage: 140/210/335 AP ⇒ 125/190/285 AP |
| Rengar | Nerf | Base Attack Speed: 0.8 ⇒ 0.75 |
Kha'Zix gets the largest raw base-stat increase in the group, moving from 30 to 40 AD. Riot's goal is to help him finish targets before he gets stuck repeatedly jumping without enough damage. Rengar's Attack Speed nerf is aimed directly at Rageblade and Titan's Resolve setups by slowing his casts and sustain.
4-cost unit changes in TFT patch 18.2
The 4-cost changes mix carry buffs with a substantial Sentinel frontline nerf. Ahri's base spell damage rises while her damage falls off slightly harder per hex, Brambleback trades some leap damage for better base AD and Armor Ignore, and Ezreal and Nidalee receive straightforward damage improvements.
| Unit | Change |
|---|---|
| Ahri | Ability damage: 425/640 AP ⇒ 455/685 AP |
| Ahri | Ability damage falloff per hex: 20% ⇒ 21% |
| Brambleback | Base AD: 115 ⇒ 120 |
| Brambleback | Base Armor Ignore: 10% ⇒ 15% |
| Brambleback | Leap damage: 170/255 AD ⇒ 155/235 AD |
| Ezreal | Primary ability damage: 235/355 AD ⇒ 250/375 AD |
| Sentinel | Now targets the largest line of enemies and no longer needs that line to contain his current target. |
| Sentinel | Ability shield: 400/500 AP ⇒ 350/450 AP |
| Nidalee | AP Form empowered attack damage: 285/425 AP ⇒ 300/450 AP |
| Zyra | Ability damage: 37/55 AP ⇒ 35/53 AP |
Sentinel's targeting fix should stop the occasional shockwave that fired away from the useful enemy line, but Riot pairs that improvement with a 50-point shield nerf at both listed star levels because Sentinel was still performing as the strongest tank in the set.
5-cost buffs in TFT patch 18.2
Legendary units become easier to reach because of the XP reductions, and TFT patch 18.2 also makes many of them individually stronger. Ashe, Ivern, Lux, Maokai, and Taric receive numerical buffs, while Kennen gets smarter targeting.
| 5-cost | TFT patch 18.2 change |
|---|---|
| Ashe | Fixed an issue that could make her target the wrong enemy line. |
| Ashe | Arrow damage: 440/660 AD ⇒ 465/700 AD |
| Ivern | Starting hexes: 2 ⇒ 3 |
| Ivern | Shield: 165/300 AP ⇒ 185/350 AP |
| Ivern | Ability damage: 140/210 AP ⇒ 155/235 AP |
| Kennen | Firestorm now targets groups of enemies more effectively. |
| Lux | Ability damage: 355/550 AP ⇒ 375/565 AP |
| Maokai | Mana: 40/100 ⇒ 30/90 |
| Taric | Passive shield: 175/350 + 10% max HP ⇒ 100/225 + 15% max HP |
| Taric | Active heal: 200/300 AP ⇒ 250/375 AP |
Ivern should be noticeably easier to slot into a late board because he begins with three hexes instead of two, including two frontline hexes. Taric shifts toward stronger Health scaling, which makes tank itemization more valuable, while his active heal receives a straightforward AP increase.
Item changes in TFT patch 18.2
Bloodthirster and Hand of Justice are the clear standard-item winners in TFT patch 18.2. Riot wants both options to compete more effectively with Edge of Night for melee carries. Edge of Night is not simply gutted, instead its trigger is moved to a much lower Health threshold so it overlaps less awkwardly with Bloodthirster and Sterak's Gauge.
| Item | Previous | TFT patch 18.2 |
|---|---|---|
| Bloodthirster trigger Health | 40% | 50% |
| Bloodthirster AD/AP | 15% | 18% |
| Bloodthirster shield | 25% max HP | 30% max HP |
| Edge of Night trigger Health | 60% | 40% |
| Edge of Night missing-Health heal | 20% | 15% |
| Hand of Justice base AD/AP | 15% | 18% |
| Hand of Justice base Omnivamp | 12% | 15% |
Although Edge of Night's missing-Health heal falls from 20% to 15%, triggering at 40% Health instead of 60% changes the actual amount of missing Health available to heal from. Riot notes that the combined math is effectively a tiny increase in maximum-Health healing.
Radiant item changes
| Radiant item stat | Change |
|---|---|
| Radiant Bloodthirster trigger Health | 40% ⇒ 50% |
| Radiant Bloodthirster AD/AP | 30% ⇒ 40% |
| Radiant Bloodthirster shield | 50% max HP ⇒ 60% max HP |
| Radiant Edge of Night trigger Health | 60% ⇒ 40% |
| Radiant Hand of Justice base Omnivamp | 24% ⇒ 30% |
Artifact changes in TFT patch 18.2
Artifacts have stronger holders in Enchanted Wilds than they did in some previous sets, so TFT patch 18.2 trims several high-performing options while buffing Forbidden Idol, Luden's Tempest, and Silvermere Dawn.
| Artifact | Change | Direction |
|---|---|---|
| Blighting Jewel | MR Reduction: 4 ⇒ 3 | Nerf |
| Flickerblades | Attack Speed per attack: 5% ⇒ 4% | Nerf |
| Forbidden Idol | Health: 400 ⇒ 500 | Buff |
| Luden's Tempest | On-kill flat damage: 100 ⇒ 130 | Buff |
| Silvermere Dawn | AD: 125% ⇒ 150% | Buff |
| Wit's End | On-hit damage: 30/55/75/95/115 ⇒ 25/45/65/85/100 | Nerf |
Emblem changes in TFT patch 18.2
Most Emblems move downward in Teamfight Tactics patch 18.2. Primal is the major exception, gaining another 10 percentage points of Attack Speed.
| Emblem | Change |
|---|---|
| Brawler | Health: 250 ⇒ 150 |
| Fae | Health: 250 ⇒ 200 |
| Fae | AD/AP: 15% ⇒ 10% |
| Hunter | Base AD: 30% ⇒ 25% |
| Invoker | AP per Mana spent: 10% ⇒ 8% |
| Juggernaut | Health: 350 ⇒ 250 |
| Primal | Attack Speed: 25% ⇒ 35% |
| Sprykin | Rider bonus Attack Speed: 30% ⇒ 20% |
| Sprykin | Base resists: 20 ⇒ 15 |
| Sprykin | Additional rider resists: 20 ⇒ 15 |
| Vanguard | Armor/MR: 30 ⇒ 25 |
Augment changes in TFT patch 18.2
The Augment pass in TFT patch 18.2 does more than move numbers. Consuming Flora, Coven Acolyte, Dark Ritual, and Trait Ladder gain restrictions that prevent multiple players from independently taking certain highly contested lines, while Dark Ritual gets a major cashout-scaling buff.
| Augment | TFT patch 18.2 change |
|---|---|
| Baron's Lair | Stats given: 5% ⇒ 4% |
| Capital Gains II | Starting gold: 2 ⇒ 3 |
| Cursed Crown | No longer grants 4% Durability. |
| Consuming Flora | Emblem trait effectiveness: 200% ⇒ 150%. Now exclusive to one player per lobby. |
| Coven Acolyte | Now exclusive to one player per lobby together with Dark Ritual. |
| Dark Ritual | Now exclusive to one player per lobby together with Coven Acolyte. |
| Dummify | HP per round: 1000 ⇒ 1150 |
| Going Long | XP is now granted only after Player Combat. |
| Gold Destiny+ | Gold: 6 ⇒ 5 |
| Golden Dragon | Durability: 20% ⇒ 15% |
| Hold The Line | AP: 9% ⇒ 10%, AD: 8% ⇒ 9% |
| Investment Strategy II | HP: 9 ⇒ 10 |
| Magic Roll | Fixed a bug where the champion reward gave less gold than intended. |
| Prismatic Destiny+ | Gold: 10 ⇒ 7 |
| Shimmerscale Essence | Delayed rounds: 7 ⇒ 8 |
| Spreading Roots | Grants one Emblem immediately and another after three rounds. Initial gold removed. |
| Spreading Roots+ | No longer grants a Reforger. |
| Trait Ladder | Now exclusive to one player. 10-trait cashout: 18 Gold. 11-trait cashout: Tactician item. |
| Trait Tree Plus / Cooking Pot | Now mutually exclusive. |
| Unrivaled | Mana passed from Kha'Zix to Rengar: 70% ⇒ 50% |
| Unrivaled | Healing passed from Rengar to Kha'Zix: 50% ⇒ 25% |
Dark Ritual cashout buffs
| Cashout | Old AP | Patch 18.2 AP |
|---|---|---|
| 1 | 5 | 7 |
| 2 | 12 | 15 |
| 3 | 40 | 50 |
| 4 | 60 | 75 |
| 5 | 100 | 125 |
| 6 | 175 | 200 |
| 7 | 250 | 300 |
The later Dark Ritual cashouts gain the most absolute AP, with the seventh reward increasing by 50. Riot specifically wants the change to strengthen Cassiopeia and Morgana duo-carry lines.
Wisps are much cheaper in TFT patch 18.2
Wisp pricing is one of the defining changes in TFT patch 18.2. Almost every Combat Wisp costs less, and Riot also reduces prices across Economy, Shop, and miscellaneous categories. The goal is simple: interacting with the set mechanic should not drain so much gold that players cannot also level or finish their boards.
Combat Wisp changes
| Combat Wisp | Patch 18.2 change |
|---|---|
| Barrier | 4g ⇒ 3g |
| Backrow Star | 3g ⇒ 1g |
| Borrowed Gear | Now gives its temporary recommended item at the beginning of the combat phase. |
| Bunch-o-Belts | 2g ⇒ 1g |
| Combust | 5g ⇒ 3g. Max Health damage: 15% ⇒ 12%. |
| Downpour | 3g ⇒ 2g |
| Infliction | 6g ⇒ 4g |
| Ironwood | 3g ⇒ 2g |
| Late Bloomer | 6g ⇒ 4g |
| Lightning Storm | 5g ⇒ 3g |
| Lightning Strike | 2g ⇒ 1g |
| Blaze | 5g ⇒ 3g |
| Fellowship | Gold: 4g ⇒ 3g |
| Giant's Aura | 5g ⇒ 3g |
| Hero's Entrance | Gold: 4g ⇒ 2g |
| Hireling | 5g ⇒ 2g |
| Iron Core | 2g ⇒ 1g |
| Killing Frenzy | 3g ⇒ 2g |
| Killer's Regret | 2g ⇒ 1g |
| Mana-Rich Soil | 3g ⇒ 2g |
| Petrify Shields | 2g ⇒ 1g |
| Potted Stonebark | 2g/1g ⇒ 1g/0g |
| Potted Lifebloom | 2g/1g ⇒ 1g/0g |
| Phantom Emblem | 3g ⇒ 2g |
| Radiantize | 4g ⇒ 3g |
| Revenge | 3g ⇒ 2g |
| Solitude's Cloak | 3g ⇒ 2g |
| Stand Alone | 3g ⇒ 2g |
| Supercritical | 3g ⇒ 2g |
| Treetop Archers | 5g ⇒ 3g |
| Tremors | 4g ⇒ 3g |
| Yordle Spirit | 3g ⇒ 2g |
Economy Wisp changes
| Economy Wisp | Change |
|---|---|
| Cutpurse | Cost: 3g ⇒ 2g. Gold chance: 15% ⇒ 20%. |
| Good Loss | 5g ⇒ 4g |
| Payday | 4g ⇒ 3g |
| Slow Study | 4g ⇒ 2g |
Shop Wisp changes
| Shop Wisp | Change |
|---|---|
| All Fives | 10g ⇒ 8g |
| All Fours | 4g ⇒ 3g |
| Border Village | 6/4g ⇒ 3/2g |
| Field of Mice | Removed |
| Flash Fire | 2g ⇒ 1g |
| Middle Path | 6/4g ⇒ 4/3g |
| Roly-Polys | 4g ⇒ 3g |
| Search Party | 3/1g ⇒ 1/0g |
| Starting Town | 3/2g ⇒ 2/1g |
Other Wisp changes
| Wisp | Change |
|---|---|
| Potioncraft | 3g ⇒ 2g |
| Smurfing | 7g/6g ⇒ 6g/5g |
The price cuts create a different decision environment during roll-downs. A Backrow Star that previously cost three gold now costs one, Hireling falls from five to two, and Search Party can reach zero gold on its cheaper state. Players who learned to skip marginal Wisps in patch 18.1 should therefore reassess their thresholds rather than carrying the same purchasing rules into TFT patch 18.2.
3-star 4-cost and 5-cost changes
The small-change section is anything but small if you actually hit a 3-star high-cost unit. TFT patch 18.2 increases the payoff for Brambleback, Nidalee, Gnar, and Lux at their rarest star levels.
| Unit | 3-star change |
|---|---|
| Brambleback | Armor Ignore: 10 + 50% AP ⇒ 10 + 70% AP |
| Brambleback | Leap damage: 600% AD ⇒ 1000% AD |
| Brambleback | Bonus ability AD: 280% ⇒ 300% |
| Nidalee | AD Form ability damage: 2500% AD ⇒ 3000% AD |
| Gnar | Rage per attack: 5 ⇒ 20 |
| Gnar | Resist reduction: 100 ⇒ 250 |
| Gnar | Bonus Health: 10,000 ⇒ 15,000 |
| Lux | Laser damage: 5000 AP ⇒ 6500 AP |
Bug fixes in TFT patch 18.2
Bug fixing remains a major focus after Enchanted Wilds moved TFT onto Unreal. Players experiencing account, installation, mobile, or technical problems can also check the official Teamfight Tactics support resources.
Full TFT patch 18.2 bug fix list
- Mobile login persistence has been restored after being temporarily disabled with the D-patch.
- Early Learning's 5% starting Attack Damage and Ability Power is now correctly doubled for 1-cost units.
- Augments intended to be offered to only one player can no longer occasionally appear for multiple players.
- Good for Something now gives gold correctly according to its percentage chance.
- Cooking Pot and Trait Tree are now properly excluded from appearing together.
- Elderwood Deepwood Protector's knockup now correctly respects Unstoppable.
- Yorick's tooltip no longer incorrectly refers to a Spirit Walker as a Ghoul.
- Coven Emblem is no longer offered on the Carousel after Stage 5.
- Draven's Bounty Seeker will no longer offer XP quests when the player is already Level 10.
- 2-star units purchased directly from the shop now use the correct 2-star highlighting and size.
- PvE loot should no longer land on top of PvE opponents in most situations.
- Akali can no longer occasionally gain more damage from Lich Bane procs than intended.
- Krug's Alpha Mark shield now grants the proper shield when Kruglettes die before the shield missile arrives.
- Thief's Gloves rolls on Ghost boards now match the rolls from the source board.
- Murk Wolf can no longer leap to targets four hexes away in certain situations.
- Double Trouble has been re-enabled. Adaptors of different types now gain its effect correctly, and created 2-star copies no longer occasionally double-count their traits.
- Edge of Night's effect no longer persists after the item is broken apart with the Salvager Wisp.
- Hullcrusher has been re-enabled, and its Health now persists when units are summoned during combat.
- Kha'Zix ability visuals now have the correct timing when the Unrivaled bonus is active and he hits an isolated unit.
- Blossom-empowered Essence Theft now correctly displays its 1g cost.
- Inferno burn visual effects are visible again.
- Visual effects for melee units with extended range should now display correctly in all scenarios.
- Yorick's Spirit Walker no longer remains on the bench after starring up during the Combat Phase.
- Units no longer display incorrectly colored Health bars when scouting opponents.
- The Tactician no longer disappears when the player right-clicks their arena immediately before the Carousel arrival phase.
Cosmetic availability changes in TFT patch 18.2
Riot is still converting TFT's cosmetic catalog to Unreal, and TFT patch 18.2 temporarily expands access while that migration continues. If a player owns a cosmetic at a particular rarity, Riot is granting access to the available pre-Enchanted Wilds cosmetics in the relevant pool at that rarity and below. Riot's example is that owning a Mythic Chibi opens access to available Tacticians at Mythic rarity and lower during the migration period.

Riot says every cosmetic in the catalog is planned to return. The conversion order prioritizes popular cosmetics, high-rarity items that players invested heavily in, and content that can be migrated quickly without creating new performance or stability problems. As the migration pipeline improves, Riot expects the number converted per patch to increase.
How Riot is prioritizing cosmetic conversions
- Popular cosmetics that had high usage before the Unreal migration are being prioritized.
- Legendary, Mythic, and Prestige cosmetics receive additional priority because of their rarity and player investment.
- Cosmetics that can be migrated quickly while meeting Riot's quality and performance targets may move up the queue.
- Riot expects conversion speed to increase as the team gains more experience with the process.
- Lower-population cosmetics may arrive later, but Riot says the entire catalog will eventually return.
- The exact conversion order can change if technical issues appear during implementation.
Cosmetics converted in TFT patch 18.2
Riot states that 39 cosmetics are added back with TFT patch 18.2. There is a small inconsistency in the published list: the Legendary Arenas category is labeled as containing 10 arenas while the line itself names 11. The list below preserves the cosmetic names Riot published rather than removing one to force the stated total.
Full cosmetics converted in patch 18.2
- Legendary Arenas: High Noon Saloon, Frostguard Arena, Splash Party Arena, The Toxitorium, Winter's Claw Arena, Hextech Battle Arena, Count Spatula Arena, Avarosa Arena, Odyssey, Malphite Arena, Reckoner Arena.
- Mythic Arenas (2): Mecha Prime Zero, Choncc's Splash Resort.
- Mythic Chibi (5): Chibi Spirit Blossom Yone, Chibi Shork Cosplay Briar, Chibi Crystal Rose Gwen, Chibi Dragonmancer Lee Sin, Chibi Spirit Blossom Ahri.
- Mythic Unbound (1): High Noon Thresh Unbound.
- Prestige Booms (2): Prestige Dragon Fist Rage, Prestige Star Nemesis Soul Shackles.
- Prestige Chibi (2): Prestige Chibi Spirit Blossom Ahri, Prestige Chibi Dawnbringer Yone.
- Standard Arenas (2): Verdant Arena, Biosphere Central.
- Standard Booms (9): The Monster Inside, Hextech Hypersurge, Max Volume, Asteroid Pelt, Bandle Blast!, To Battle Stations!, Abyssal Chasm, Hextech Wipeout, Infernal Flock.
- Little Legends (6): Galaxy Slayer Abyssia, Demacian Sprite, PROJECT: Abyssia, Hextech Fenroar, Honeybuzz Bungo, Bun Bun.
Cosmetics planned for TFT patch 18.3
Riot is targeting more than 40 additional cosmetic conversions for patch 18.3. The final number can still change if individual cosmetics encounter technical or quality problems during migration.
Cosmetics Riot currently plans to convert in patch 18.3
- Legendary Arenas (10): Aurora Peak, Golden Bakery, Cyber City Streets, Bridge of Progress, Akana Arena, Kanmei Arena, Festival Arena, Magic Duel Arena, Enchanted Archives, Club 2 Arena.
- Legendary Booms (4): Final Spark, Earn Your Legacy, Curse of the Sad Mummy, Bootcamp Boom.
- Mythic Arenas (6): Gwen's Snip Snip Spire, Peak URF, Everything Goes On, Le Bunny Bonbon Bistro, Graffiti Chic Street, Night Versus Dawn.
- Mythic Booms (6): Spirit Blossom Orb of Deception, Needlework, Crystal Rose Snip Snip!, Dark Cosmic Curtain Call, Arcane Super Mega Death Rocket!, Star Guardian Perfect Execution.
- Mythic Chibi (5): Chibi Soul Fighter Gwen, Chibi Majestic Empress Morgana, Chibi Divine Sword Irelia, Chibi Little Devil Teemo, Chibi Star Guardian Ahri.
- Mythic Unbound (4): Arcane Jinx Unbound, God-King Garen Unbound, T1 Pyke Unbound, Pengaren Unbound.
- Prestige Chibi (6): Prestige Chibi Dragon Fist Lee Sin, Chibi Cafe Cuties Gwen, Prestige Chibi Valiant Sword Riven, Chibi Headliner K/DA POP/STARS Kai'Sa, Chibi Prestige Arcane Superfan Annie, Prestige Chibi Porcelain Ezreal.
- Base Chibi (12): Chibi Annie, Chibi Teemo, Chibi Caitlyn, Chibi Yuumi, Chibi Akali, Chibi Lulu, Chibi Lux, Chibi Kai'Sa, Chibi Miss Fortune, Chibi Jinx, Chibi Briar, Chibi Aatrox.
Biggest winners and losers from TFT patch 18.2
The broader direction of TFT patch 18.2 favors flexible leveling and comps that were struggling to convert reasonable positions into top-four finishes. The cheaper XP curve also indirectly raises the value of strong 4-cost and 5-cost boards because reaching those shops costs less.
| Unit, trait, or system | Direction | Why |
|---|---|---|
| Fast 8 and Level 9 boards | Winner | Each late-game level transition costs four less XP. |
| Combat Wisp buyers | Winner | Most Combat Wisps are cheaper, with several dropping by two or three gold. |
| Blackthorn | Winner | Higher breakpoints gain more Health and stronger offensive sacrifice rewards. |
| Hunter | Winner | Damage Amp requires three seconds of focus instead of four. |
| Varus | Winner | Ability damage rises at every star level. |
| Warwick | Winner | Five additional base AD is significant for an attack-heavy 2-cost. |
| Kha'Zix | Winner | Base AD jumps from 30 to 40. |
| Ivern | Winner | Three starting hexes plus stronger shields and damage make him easier to slot into late boards. |
| Bloodthirster | Winner | More AD/AP, a larger shield, and an earlier defensive trigger. |
| Master Yi | Loser | Both AD and AP forms receive direct damage nerfs. |
| Rengar | Loser | Lower base Attack Speed slows common Rageblade and Titan's Resolve lines. |
| Sentinel | Loser | Better targeting comes with a substantial shield reduction. |
| Rapidfire | Loser | Its upper breakpoints provide less Attack Speed per attack. |
| Late-game Solar | Loser | The initial bonus improves, but 3-star scaling and milestone stats are reduced. |
| Most Emblems | Loser | Brawler, Fae, Hunter, Invoker, Juggernaut, Sprykin, and Vanguard all lose stats. |
How to approach TFT patch 18.2
TFT patch 18.2 rewards players who update their economy assumptions instead of only memorizing champion buffs. The amount of gold you need to reserve for late-game leveling and Wisp purchases has changed enough to alter common decision points.
- Recalculate your Level 8 timing. Going from Level 7 to 8 now needs 56 XP instead of 60, so some boards can level without sacrificing an extra round of interest or as much roll gold.
- Buy Wisps using their new prices, not patch 18.1 habits. A Wisp that was too expensive at three or five gold may now be worth the temporary power at one, two, or three.
- Retest weaker reroll carries. Varus, Warwick, Azir, Diana, Kha'Zix, and Mama Beak all receive help while Master Yi and Rengar lose power.
- Do not automatically abandon Solar early. Its first bonus is actually stronger even though its high-roll 3-star scaling is weaker.
- Reevaluate melee defensive items. Bloodthirster and Hand of Justice both become substantially more attractive relative to Edge of Night.
- Be more selective with Emblems. Most of the commonly strong Emblem stat packages were reduced, while Primal is the notable buffed exception.
- Consider pushing Level 9 more often when stable. Cheaper XP combines with buffs to Ashe, Ivern, Lux, Maokai, Taric, and Kennen targeting, increasing the potential payoff of legendary-heavy boards.
Frequently asked questions about TFT patch 18.2
What is the biggest change in TFT patch 18.2?
The biggest system change is the economy pass. Levels 8, 9, and 10 each require four less XP, while most Combat Wisps and many Shop and Economy Wisps are cheaper. Together, those changes leave players with more gold for leveling, rolling, and buying units.
Is Master Yi nerfed in TFT patch 18.2?
Yes. Master Yi's AD Form base AD drops from 65 to 60. His AP Form ability damage falls from 140/210/335 AP to 125/190/285 AP. Riot says he remained too strong in both forms after the patch 18.1 mid-patch nerfs.
Is Rengar nerfed in Teamfight Tactics patch 18.2?
Yes. Rengar's base Attack Speed drops from 0.8 to 0.75. The change is intended to reduce the consistency of builds such as Guinsoo's Rageblade and Titan's Resolve by slowing his attacks, casts, and healing cycle.
How much cheaper is leveling in TFT patch 18.2?
Level 7 to Level 8 drops from 60 to 56 XP, Level 8 to Level 9 drops from 68 to 64 XP, and Level 9 to Level 10 also drops from 68 to 64 XP. Each transition therefore saves four XP.
Are Wisps cheaper in patch 18.2?
Yes. Riot lowers the cost of almost every Combat Wisp and several Economy, Shop, and miscellaneous Wisps. Some of the biggest cuts include Hireling from 5g to 2g, Backrow Star from 3g to 1g, and Border Village from 6/4g to 3/2g.
Which standard items are buffed in TFT patch 18.2?
Bloodthirster and Hand of Justice are directly buffed. Bloodthirster gains more AD/AP and a larger shield, while Hand of Justice gains more AD/AP and Omnivamp. Edge of Night is adjusted to trigger at 40% Health instead of 60% and provides less missing-Health healing.
How many cosmetics return in TFT patch 18.2?
Riot states that 39 cosmetics are being added back in patch 18.2 as part of the Unreal migration. The published category list contains a numerical inconsistency, because the Legendary Arenas category says 10 while naming 11 arenas, but Riot's headline figure remains 39.
What cosmetics are coming back in TFT patch 18.3?
Riot is targeting more than 40 additional conversions for patch 18.3, including Legendary and Mythic Arenas, Mythic Booms, Chibis, Unbound Tacticians, Prestige Chibis, and 12 Base Chibis. Riot warns that the final list can change if technical issues are discovered during conversion.
What to watch as the Enchanted Wilds meta develops
TFT patch 18.2 should produce a more flexible Enchanted Wilds economy than the first weeks of the set. Lower XP costs reduce the punishment for pushing Levels 8 and 9, while cheaper Wisps let more players interact with the set mechanic without burning through the gold needed to finish a board.
The balance changes also attack several obvious pressure points. Master Yi and Rengar lose power, Sentinel becomes less durable, late-game Solar and Rapidfire are toned down, and many Emblems lose free stats. At the same time, Riot gives players more reasons to explore Varus, Warwick, Kha'Zix, Azir, Diana, Mama Beak, Ahri, Ezreal, Nidalee, and the legendary roster.
Keep up with the next adjustments through RiftDaily's TFT hub, follow breaking TFT news, compare every release through the patch notes archive, and check game updates for mid-patch changes, bug fixes, and the first signs of what Riot is preparing for patch 18.3.



