League of Legends patch 26.12 is a Season 2 Act 2 update that nerfs AP Xin Zhao, Lee Sin, Nocturne, Orianna, Ryze, and Varus, buffs several underused champions, changes Teleport shields, expands Normal Draft availability, refreshes ARAM: Mayhem, and adds new Sinful Shores skins.
The short version is simple: this patch is about opening champion diversity before the next competitive patch while still touching everyday ranked games. Jungle pressure is being toned down, early lane bullies are losing some safety, and picks like Gwen, Hwei, Jax, Sylas, Syndra, Tristana, and Yuumi get more room to breathe.
What matters most in League of Legends patch 26.12 notes
| Patch area | Main change | Practical impact |
|---|---|---|
| Champion balance | Fourteen champions are changed, including pro-focused nerfs and ranked-friendly buffs | Mid, jungle, and bot lane should feel the biggest movement after League of Legends patch 26.12. |
| AP Xin Zhao | Passive healing is reduced, and W and E cost more mana | Mid lane Xin Zhao loses sustain and repeated trading comfort. |
| Jungle pressure | Lee Sin and Nocturne lose raw damage | Early skirmishes and first objective fights should be less automatic for these junglers. |
| Teleport | Enhanced Teleport shield changes from 30% max health for 30 seconds to 35% for 10 seconds | The shield is stronger immediately, but it no longer gives a long safety window. |
| ARAM: Mayhem | Ability Augments and Quest Augments arrive, while Augment Traits are removed | The mode should feel fresher and less locked into trait-driven choices. |
| Arena | AD assassins, defensive items, Guests of Honor, and Petricite Grove all receive adjustments | Arena 3x6 should offer more comeback tools and better item variety. |
| Skins | Prestige Sinful Shores LeBlanc, Sinful Shores Brand, and Sinful Shores Hwei release | Patch 26.12 brings a smaller but focused cosmetic drop with new chromas. |
Riot’s official League of Legends patch 26.12 notes list every number. This RiftDaily breakdown focuses on what those numbers mean for ranked games, champion select, ARAM: Mayhem, Arena, and skin collectors.

For broader context, follow League of Legends news, browse the patch notes archive, track live follow-ups in game updates, and treat League of Legends leaks as early context until Riot confirms details.
Patch timing and the overall direction
The patch 26.12 notes were published on June 9, 2026, and the listed skins are scheduled for June 10, 2026. The update is described as a spicy start to Season 2 Act 2, and the balance pass clearly has one eye on the tournament environment after this patch.
That does not mean solo queue is being ignored. Lee Sin and Nocturne should be less menacing in the jungle, AP Xin Zhao mid gets another direct hit, and Hwei, Gwen, Jax, Sylas, Syndra, Tristana, and Yuumi all receive changes that normal ranked players will feel immediately.
For account issues, maintenance timing, service problems, or region-specific troubleshooting, the League of Legends support hub is still the safest official place to check.
Queue and client-facing changes
Normal Draft availability is expanding for ME, OC, and SG. Those regions move from windowed Normal Draft access to 24/7 availability after queue times improved across regions since late 2025.
Apex duo restrictions are still being monitored in some regions where the restriction turned on with the Season 2 start. Riot is not re-enabling duo for Apex players in those regions yet, because the team wants more confidence around match quality improvements first.
The Honor social panel update is more visible day to day. The panel now shows Honor, active penalties, restrictions, and what players need to do to restore their standing. That should make behavior status easier to understand without digging through separate screens.
Champion changes in League of Legends patch 26.12
The champion list is the main reason League of Legends patch 26.12 matters for ranked. Riot is trimming high-priority jungle and pro-play picks like Lee Sin, Nocturne, Orianna, Ryze, Varus, and AP Xin Zhao, while giving more room to Aatrox, Gwen, Hwei, Jax, Sylas, Syndra, Tristana, and Yuumi.
The changes are not all simple buffs and nerfs. Varus is shifted away from oppressive lethality poke, Orianna loses early pressure but gains more AP scaling on Shockwave, and several buffs are aimed at making underused champions feel better without pushing them into automatic pick-or-ban territory.
| Champion | Direction | What changed | Likely read |
|---|---|---|---|
| Aatrox | Buff | More Q sweet spot bonus damage | Cleaner Aatrox players get more reward for landing the core skill check. |
| Gwen | Buff | Higher Q damage and more early E attack speed | Her early game should feel less punishing before she scales. |
| Hwei | Buff | More Q AP scaling, stronger QE slow, and lower E cooldown | His full spellbook should feel more relevant again. |
| Jax | Buff | Cheaper Q and higher E target max health damage | Better trades into durable champions and smoother side-lane play. |
| Lee Sin | Nerf | Lower AD growth and reduced Q1 and Q2 damage | He keeps playmaking freedom, but loses raw damage. |
| Nocturne | Nerf | Lower Duskbringer damage after rank one | Less farming and dueling power around his strong ultimate tempo. |
| Orianna | Nerf and shift | Lower base health, weaker passive stacks, lower R base damage, higher R AP ratio | Less lane dominance, but late Shockwaves still matter. |
| Ryze | Nerf | Lower base health and base AD | Early trading is less forgiving for a scaling mage. |
| Sylas | Buff | Higher Q damage and better W AP heal ratio | His scaling improves without removing his early lane identity. |
| Syndra | Buff | More base health and stronger Dark Sphere | Better lane durability and stronger scaling damage. |
| Tristana | Buff | Higher AD growth and lower Q mana costs | More room for marksman mid experiments without returning to old dominance. |
| Varus | Nerf and shift | Lower Q bonus AD scaling, lower W on-hit damage, passive reward reshaped | Lethality poke is weaker, while on-hit patterns are less directly punished. |
| Xin Zhao | Nerf | Lower passive healing and higher mana costs | AP Xin Zhao mid loses sustain and lane comfort. |
| Yuumi | Buff | Higher AP ratios on passive heal and E shield | Compensation for recent enchanter item mechanics changes. |

Aatrox
Aatrox gets a direct reward increase on his main skill check. The change is small on paper, but it matters because The Darkin Blade sweet spots are where Aatrox creates most of his lane threat and teamfight pressure.

Q - The Darkin Blade
- Sweet Spot Bonus Damage: 70 to 75

Gwen
Gwen has struggled across several skill brackets, especially after earlier item changes made her first item spike feel weaker. Patch 26.12 gives her better damage and attack speed before the late-game fantasy fully turns on.

Q - Snip Snip!
- Base Damage Per Snip: 10/13.5/17/20.5/24 to 10/14/18/22/26

E - Skip 'n Slash
- Bonus Attack Speed: 20/35/50/65/80% to 30/42.5/55/67.5/80%

Hwei
Hwei’s earlier slow interaction changes hurt him more than expected. Riot is spreading compensation across his Q and E so his damage, slows, and crowd control tools all feel more relevant again.

Q - Subject: Disaster
- QQ Damage: 50 / 80 / 110 / 140 / 170 (+70% AP) (+3 / 4 / 5 / 6 / 7% target max HP) to 50 / 80 / 110 / 140 / 170 (+80% AP) (+3 / 4 / 5 / 6 / 7% target max HP)
- QW Damage: 60 / 85 / 110 / 135 / 160 (+25% AP), increased up to 120 / 201.875 / 302.5 / 421.875 / 560 (+50 / 59.375 / 68.75 / 78.125 / 87.5% AP) to 60 / 85 / 110 / 135 / 160 (+30% AP), increased up to 120 / 201.875 / 302.5 / 421.875 / 560 (+60 / 71.25 / 82.5 / 93.75 / 105% AP)
- QE Slow: 30% to 35%

E - Subject: Torment
- Cooldown: 13 / 12.5 / 12 / 11.5 / 11 seconds to 12 / 11.5 / 11 / 10.5 / 10 seconds

Jax
Jax gets help in two practical places. Leap Strike costs less mana, which makes lane movement and short trades less expensive. Counter Strike also deals more target max health damage, improving his threat into durable enemies.

Q - Leap Strike
- Mana Cost: 65 to 50

E - Counter Strike
- Target Max Health Damage: 3.5% minimum / 7% maximum to 4% minimum / 8% maximum

Lee Sin
Lee Sin became too strong after recent changes removed some of his kit restrictions. Riot is not rolling back the extra playmaking freedom here. Instead, patch 26.12 lowers his raw damage so his outplays come with more reasonable numbers.
Base stats
- AD Growth: 3.7 to 3.4

Q1 - Sonic Wave
- Damage: 65 / 95 / 125 / 155 / 185 (+95% bonus AD) to 60 / 90 / 120 / 150 / 180 (+90% bonus AD)

Q2 - Resonating Strike
- Damage: 65 / 95 / 125 / 155 / 185 (+95% bonus AD) to 60 / 90 / 120 / 150 / 180 (+90% bonus AD)

Nocturne
Nocturne’s ultimate gives him reliable ways to create uneven fights, especially in coordinated play. Patch 26.12 keeps that identity intact but lowers his farming and 1v1 damage through Duskbringer.

Q - Duskbringer
- Damage: 65 / 110 / 155 / 200 / 245 to 65 / 105 / 145 / 185 / 225

Orianna
Orianna has been too reliable in pro-focused environments because she can dominate lane, protect allies, and still bring massive teamfight value. These changes lower her early pressure while keeping late-game Shockwave moments alive through higher AP scaling.
Base stats
- Base Health: 585 to 565

Passive - Clockwork Windup
- Damage Increase Per Stack: 20% to 15%

R - Command: Shockwave
- Damage: 250/400/550 (+95% AP) to 225/350/475 (+110% AP)

Ryze
Ryze is supposed to be a scaling combo mage, but his early trading has become too difficult to punish. Patch 26.12 cuts base health and base Attack Damage, giving enemies more room to pressure him before his scaling takes over.
Base stats
- Base Health: 645 to 620
- Base AD: 58 to 55

Sylas
Sylas still has a strong early lane identity, but his later game has been too one-note since the start of Season 2. These buffs give him more damage and better AP-based healing so he has a stronger path after lane.

Q - Chain Lash
- Initial Damage: 40 / 60 / 80 / 100 / 120 (+40% AP) to 40 / 65 / 90 / 115 / 140 (+45% AP)

W - Kingslayer
- Heal Amount: 20 / 40 / 60 / 80 / 100 (+20% AP) (+5% Sylas' bonus HP), increased by up to 100% based on missing health to 20 / 40 / 60 / 80 / 100 (+30% AP) (+5% Sylas' bonus HP), increased by up to 100% based on missing health

Syndra
Syndra gets a durability bump and a stronger Dark Sphere. This is the kind of buff that should make her feel better across skill brackets without relying on guaranteed damage from her other spells.
Base stats
- Base Health: 563 to 583

Q - Dark Sphere
- Damage: 80-220 (+65% AP) to 90-230 (+70% AP)

Tristana
Tristana gets a cautious push back toward relevance, including possible mid lane use. Her attack damage growth improves, and Rapid Fire costs much less mana, which makes her early and mid-game windows smoother.
Base stats
- AD Growth: 2.9 to 3.4

Q - Rapid Fire
- Mana: 30 / 35 / 40 / 45 / 50 to 15 / 20 / 25 / 30 / 35

Varus
Varus is one of the most pro-relevant changes in patch 26.12. Riot is targeting early lethality pressure while making the passive less flat. His poke is weaker, his early on-hit damage is lower, and champion takedown rewards are stronger.

Passive - Living Vengeance
- On Non-Champ Kill AD and AP: 10% of total attack speed to 11% of total attack speed
- On Champ Kill AD and AP: 25% of total attack speed to 33% of total attack speed
- On Non-Champ Kill Attack Speed: +50% attack speed to +30% attack speed

Q - Piercing Arrow
- Damage: 53.33 / 100 / 146.67 / 193.33 / 240 (+100% bonus AD) to 80 / 150 / 220 / 290 / 360 (+150% bonus AD) to 53.33 / 100 / 146.67 / 193.33 / 240 (+80% bonus AD) to 80 / 150 / 220 / 290 / 360 (+120% bonus AD)

W - Blighted Quiver
- On-Hit Damage: 8 / 17 / 26 / 35 / 44 (+15% bonus AD) (+25% AP) to 4 / 13 / 22 / 31 / 40 (+15% bonus AD) (+25% AP)

Xin Zhao
AP Xin Zhao mid remains too strong, so Riot is cutting both sustain and mana comfort. The lower passive healing matters in lane, while the mana changes make repeated W and E trading more expensive.

Passive - Determination
- Healing: 3 / 4 / 5% max HP (+45 / 55 / 80% AP) to 2 / 3.5 / 5% max HP (+40 / 50 / 70% AP)

W - Wind Becomes Lightning
- Mana Cost: 60 / 55 / 50 / 45 / 40 to 60

E - Audacious Charge
- Mana Cost: 50 to 60

Yuumi
Yuumi was hit hard by recent Moonstone Renewer mechanics because she has built-in heal and shield power. Patch 26.12 gives her AP ratio compensation so enchanter item builds remain the natural direction.

Passive - Feline Friendship
- Heal Amount: 20 - 110 (+25% AP) to 20 - 110 (+30% AP)

E - Zoomies
- Shield Amount: 65 / 90 / 115 / 140 / 165 (+30% AP) to 65 / 90 / 115 / 140 / 165 (+40% AP)
System changes in LoL patch 26.12
The main system change in LoL patch 26.12 is Teleport. Enhanced Teleport shields should now push players toward immediate action instead of giving a long, difficult-to-read protection window after arriving.

Teleport
Enhanced Teleport now gives a bigger shield, but for far less time. This should reward quick cross-map action while removing the old 30-second safety buffer that often made trades feel unclear.
- Max Health Shield: 30% for 30 seconds to 35% for 10 seconds
ARAM: Mayhem changes in patch 26.12 notes
Patch 26.12 notes include one of the largest ARAM: Mayhem refreshes of the season. Ability Augments and Quest Augments are added, Augment Traits are removed, older Augments rotate out, and fighters and tanks receive more combat-focused Prismatic options.
| Mayhem feature | What changed | Player impact |
|---|---|---|
| Ability Augments | New Augments directly upgrade champion abilities | You only receive Ability Augments that work for your champion. |
| Quest Augments | Quest Augments can now grow through multiple objective tiers | Scaling choices should feel clearer and more rewarding during a match. |
| Augment Traits | The Trait System is removed for this season | Players should feel less forced into full trait paths. |
| Trait bonuses | Some popular trait ideas return as standalone Augments | Archmage, High Roller, Snowday, Wee Woo Wee Woo, Stackosaurus Rex, and Yowch, My Coins! keep their fantasy without full trait commitment. |
| Fighters and tanks | More combat-focused Prismatic Augments are added | Durable champions get more survival, reset, and engage choices. |
What Ability and Quest Augments mean
Ability Augments directly upgrade one of your champion’s abilities. That makes the Augment pool feel more personal, because the game should only offer Ability Augments your champion can actually use.
Quest Augments now have more room to scale. Instead of one unlock threshold, multi-tier Quest Augments can evolve multiple times as you complete objectives. Older Quest Augments, such as Quest: Steel Your Heart, also get clearer UI tracking.
ARAM: Mayhem removed Augments
The removed Augments list is long, and it shows how hard Riot is rotating the pool toward champion abilities and more distinct choices.
- ???
- Buff Buddies
- Cerberus
- Cheating
- Crack Open That Egg
- Demon's Dance
- Executioner
- Feel the Burn
- Frost Wraith
- Gash
- Grandma Chili Oil
- Hat on a Hat
- Holy Fire
- im a baby kitty
- Keystone Conjurer
- Laser Heal
- Lightning Strikes
- Poro Blaster
- Poro King
- Rabble Rousing
- Red Envelopes
- Repulsor
- Restless Restoration
- Self Destruct
- Slow and Steady
- Snowball Roulette
- Speed Demon
- The Brutalizer
- Tormentor
- Trailblazer
- Trueshot Prodigy
- Twice Thrice
- Upgrade Cutlass
- Upgrade Hubris
- Upgrade Mikaels
- Upgrade Thornmail
- Void Rift
- Watch Out! Cupcake!
- Weighted Popoffs
- Wind beneath blade
ARAM: Mayhem new Augments
Silver Augments
- Adaptive Ward
- Don't Change the Channel
- Double Defense
- Forged By The Master
- It's Go Time
- Pursuit of Power
- Quest: Support Main
- Siphon
- Snowday
- Stackosaurus Rex
- Stay Resolute
- Trusty Weapon
Gold Augments
- Archmage
- BONK!
- Combusting Interest
- Endless Decimation
- From Downtown
- Hide on Bush
- Lil' Extra Help
- Mercy's Strike
- Nature is Healing
- Our Healing
- Overextender
- Pat On The Back
- Porcupine
- Pressure Cooker
- Pursuit of Haste
- Ravenous Bind
- Rejuvenation
- Shark Bait
- Shark Tempest
- Snowblast
- Terrain'd
- Tooth Fairy
- Void Dash
- Warlock Juicebox
- Wee Woo Wee Woo
- Yowch, My Coins!
Prismatic Augments
- Chain Reaction
- Dimension Shift
- DropBear
- Echo Cast
- En Passant
- Hellbent
- High Roller
- Multishot
- One Trick Pony
- Overloaded
- Pin Cushion
- Poro Stampede
- Quickstep
- Rite of Ascension
- Spellsplit
- Spirit Bomb
- Squishy Slappy Grab
- Surge Field
- Terror
- Titan's Resolve
- Tripleshot
ARAM: Mayhem Augment adjustments
- Blade Waltz: now attempts to re-target the initial target for the final attack so players can land closer to the first target.
- Draw Your Sword: AD, attack speed, health, and movement speed bonuses now scale differently based on attack range, with lower starting values but higher possible scaling.
- Spin Me Right Round: now grants 400 minimum attack range for champions below that value.
Arena changes in League of Legends patch 26.12
Arena 3x6 is still going strong, and League of Legends patch 26.12 mostly focuses on underperformers. AD assassins receive noticeable help, defensive cooldown items become more attractive, and several systems are adjusted to make last-player-standing situations less doomed.
| Arena category | Important changes |
|---|---|
| Champion buffs | Akali, Nocturne, Pyke, Quinn, and Talon receive meaningful improvements. |
| Champion nerfs | Brand, Karthus, and Lillia are toned down. |
| Assassin items | Edge of Night, Opportunity, Profane Hydra, Youmuu's Ghostblade, Prowler's Claw, Serylda's Grudge, Spectral Cutlass, and Voltaic Cyclosword improve. |
| Defensive tools | Banshee's Veil, Eclipse, Kaenic Rookern, Maw of Malmortius, Seraph's Embrace, Sterak's Gage, Iceborn Gauntlet, and Zeke's Convergence get better numbers or cooldowns. |
| Map and systems | Petricite Grove loses a center-left blast cone, bombs become untargetable while rolling, 1v3 revive speed improves, and vote checks happen sooner. |
| Guests of Honor | Vayne gets Swindler's Orb, Kindred Wolf gains HP, Evelynn gets more health, Yone hunter gold increases, and Swain and Nilah are removed from specific rounds. |
Arena champion changes
- Akali: R AP ratio rises from 30% to 40%, and R cooldown changes from 120 / 90 / 60 to 90 / 75 / 60.
- Brand: Q stun duration drops from 1.75 seconds to 1.5 seconds, and W cooldown rises from 10-8 seconds to 12-10 seconds.
- Karthus: Q base damage is reverted to match Summoner's Rift at 40-116, and Q AP ratio drops from 45% to 35%.
- Lillia: Q movement speed per stack drops from 3%-7% to 2%-6%.
- Nocturne: passive cooldown drops from 12 seconds to 9 seconds, and W cooldown drops from 20-12 seconds to 18-10 seconds.
- Pyke: W cooldown drops from 14-10 seconds to 12-8 seconds.
- Quinn: W attack speed changes from 30%-70% to 28%-80%, and W cooldown drops from 20-10 seconds to 14-10 seconds.
- Talon: E per-wall cooldown drops from 26-6 seconds to 16-0 seconds.
Arena item highlights
AD assassins and skirmishers are the biggest item winners. Edge of Night, Youmuu's Ghostblade, Prowler's Claw, Spectral Cutlass, Opportunity, Profane Hydra, Serylda's Grudge, and Voltaic Cyclosword all become more attractive. Guardian Angel, Zhonya's Hourglass, and Wooglet's Witchcap also no longer share a lockout, which means Guardian Angel can be bought with a Stasis item.
| Item | Arena change |
|---|---|
| Banshee's Veil | Cooldown: 40 seconds to 20 seconds |
| Decapitator | Stack generation now has a melee and ranged split |
| Eclipse | Melee shield: 250 to 300, ranged shield: 125 to 150 |
| Edge of Night | Cooldown: 20 seconds to 10 seconds |
| Iceborn Gauntlet | Slow: 25% to 30%, AoE radius: 300 to 400, ability haste: 10 to 15 |
| Kaenic Rookern | Out-of-combat timer: 15 seconds to 10 seconds |
| Maw of Malmortius | Cooldown: 30 seconds to 20 seconds |
| Seraph's Embrace | Cooldown: 45 seconds to 30 seconds |
| Opportunity | Out-of-combat timer: 4 seconds to 3 seconds |
| Profane Hydra | Melee cleave ratio: 40% to 60%, ranged cleave ratio: 20% to 30% |
| Serylda's Grudge | Attack damage: 40 to 50, ability haste: 10 to 15, slow: 30% to 50% |
| Spectral Cutlass | Attack damage: 55 to 60, cooldown: 15 seconds to 5 seconds |
| Sterak's Gage | Cooldown: 30 seconds to 20 seconds |
| Trinity Force | Health: 333 to 375, attack damage: 35 to 40 |
| Voltaic Cyclosword | Attack damage: 55 to 60, lethality: 18 to 20 |
| Zeke's Convergence | Cooldown: 20 seconds to 15 seconds |
Arena Augments, map changes, and Guests of Honor
- Clown College: on-death true damage is now magic damage.
- Dual Wield: on-attack damage applied changes from 40% to 40% / 50% / 60%.
- Ethereal Weapon: max level increases from 2 to 3.
- Now You See Me: cooldown drops from 10 / 5 seconds to 5 / 0.5 seconds, and movement speed after blink improves at higher level.
- Scopiest Weapons: ranged values increase from 75 / 125 / 175 to 90 / 135 / 180.
- Self Destruct: timer drops from 15 seconds to 13 seconds.
- Stackosaurus Rex: now works on permanent Augments and item effects, including Phenomenal Evil, Infinite Recursion, Tank Engine, Heart Steel, Hubris, and Yun Tal Wild Arrows.
- Upgrade Collector: max level execution threshold drops from 2% to 1.5%.
The disabled Arena Augments in patch 26.12 are ???, Adamant, Bounce of the Poro King, Devil on Your Shoulder, Donation, Upgrade Hubris, and Wind Beneath Blade.
- Petricite Grove: the center-left blast cone is removed, and bombs are now untargetable while rolling.
- Revives: in a last-player-standing 1v3 situation, allies revive slightly quicker.
- Vote phase: the game checks if all players have voted after 5 seconds instead of 7 seconds.
- Vayne Guest of Honor: new Swindler's Orb grants 40% shield reaving on all damage done.
- Kindred Guest of Honor: Wolf bonus HP rises from 10% to 15%.
- Evelynn Guest of Honor: health is set to 75 instead of 50.
- Yone Guest of Honor: hunter round win gold rises from 250 to 500.
- Swain and Nilah: Swain is removed from round 2, and Nilah is removed from round 8.
Arena bugfixes
- Fixed a bug that prevented certain on-hit items from damaging Bulwark Blossom.
- Fixed Jeweled Gauntlet not converting Ability Power from ADAPt into Crit Chance.
- Fixed Jeweled Gauntlet not converting Ability Power from Adaptive Force into Crit Chance.
- Fixed abilities with dashes keeping bonus Ability Haste after Dashing was removed.
- Fixed Trickster Demon not triggering on Jhin's Lotus Trap.
- Fixed Bel'Veth attack speed cap issues with augments that should uncap attack speed.
- Fixed Jinx attack speed being incorrectly set when uncapped attack speed augments were equipped and Get Excited! triggered.
- Fixed players being able to buy Sunfire Aegis and Hollow Radiance after completing Quest: Icathia's Fall.
- Contract Killer now correctly displays its capstone effect and increased gold when leveled up.
Bugfixes and quality-of-life changes
The standard bugfix list in the patch 26.12 notes is smaller than the mode sections, but it still includes practical fixes that can affect real games. Smite, Rift Herald, Imperial Mandate interactions, Practice Tool keybinds, Elise animation behavior, and Neeko homeguard animations all get attention.
- Fixed a bug where the Helping Hand buff from certain starting items was not removed when sold or undone.
- Fixed a bug where dying before Smite upgraded at 45 seconds would keep Smite at one charge.
- Fixed Rift Herald dealing magic damage to turrets instead of true damage if the champion driving it had more AP than AD.
- Fixed abilities that do not crowd control, but swapped to crowd control spells, gaining Ability Haste from Imperial Mandate's Control passive.
- Fixed Practice Tool keybinds failing to save when using WASD inputs in the options menu.
- Fixed Elise's human-form death animation playing when she died in Spider form.
- Fixed several cases where Neeko did not play the correct homeguard run animation while disguised as Wukong with various skins.
Skins and chromas in League of Legends patch 26.12
League of Legends patch 26.12 brings Prestige Sinful Shores LeBlanc, Sinful Shores Brand, and Sinful Shores Hwei on June 10, 2026. The patch also includes chromas for Sinful Shores LeBlanc, Storm Dragon Lee Sin, Heavenscale Kai'Sa, and Heavenscale Ezreal.
Skins releasing in patch 26.12


Chromas releasing in patch 26.12




Ranked winners and losers from patch 26.12
The clearest winners are Gwen, Hwei, Jax, Sylas, Syndra, Tristana, and Yuumi. Gwen should have a smoother early game, Hwei gets better spell relevance, Jax has more pressure into durable targets, Sylas scales harder, Syndra gets more reliable power, Tristana becomes easier to pilot through mana windows, and Yuumi recovers some enchanter value.
The biggest losers are AP Xin Zhao, Lee Sin, Nocturne, Ryze, and lethality Varus. Orianna is more nuanced because her early game is weaker, but late AP scaling on Shockwave is higher. Varus also has a reshaped passive, so on-hit builds may hold up better than poke builds.
Top lane players should watch Teleport closely. A 35% shield sounds stronger, but 10 seconds is a much tighter window than 30 seconds. The change should reward immediate follow-up, not slow rotations after a protected arrival.
Frequently asked questions about League of Legends patch 26.12
When does League of Legends patch 26.12 go live?
The League of Legends patch 26.12 notes were published on June 9, 2026, and the skins listed in the patch are scheduled for June 10, 2026.
What is the biggest change in League of Legends patch 26.12?
The biggest change is the champion balance pass. Lee Sin, Nocturne, Orianna, Ryze, Varus, and Xin Zhao are nerfed or shifted, while Aatrox, Gwen, Hwei, Jax, Sylas, Syndra, Tristana, and Yuumi receive buffs.
Which champions are buffed in LoL patch 26.12?
Aatrox, Gwen, Hwei, Jax, Sylas, Syndra, Tristana, and Yuumi are the main buffs in LoL patch 26.12. The buffs include damage, AP ratios, mana costs, cooldowns, attack speed, and healing or shielding improvements.
Which champions are nerfed in patch 26.12 notes?
Lee Sin, Nocturne, Orianna, Ryze, Varus, and Xin Zhao are the main nerfs in the patch 26.12 notes. Varus and Orianna are partly shifted, but their early strength is reduced.
What changed for AP Xin Zhao?
AP Xin Zhao loses sustain and mana comfort. Determination healing is reduced, Wind Becomes Lightning now costs a flat 60 mana, and Audacious Charge mana cost rises from 50 to 60.
Did Teleport get nerfed in League of Legends patch 26.12?
Teleport is adjusted rather than simply nerfed. Enhanced Teleport's shield increases from 30% to 35% max health, but the duration drops from 30 seconds to 10 seconds. It is stronger immediately but much shorter.
What changed in ARAM: Mayhem?
ARAM: Mayhem gets Ability Augments, multi-tier Quest Augments, and the removal of Augment Traits. Many older Augments are removed, and a large set of new Silver, Gold, and Prismatic Augments is added.
What skins are coming in League of Legends patch 26.12?
Prestige Sinful Shores LeBlanc, Sinful Shores Brand, and Sinful Shores Hwei are scheduled for patch 26.12. Chromas are also listed for Sinful Shores LeBlanc, Storm Dragon Lee Sin, Heavenscale Kai'Sa, and Heavenscale Ezreal.
What to watch after the patch settles
The first thing to watch after League of Legends patch 26.12 is jungle pressure. Lee Sin and Nocturne both lose important Summoner's Rift damage, so early skirmishes, objective setups, and lane threat should be less oppressive if the nerfs land correctly.
The second thing to track is mid lane. Orianna and Ryze are less comfortable early, Hwei and Syndra are stronger, Sylas scales better, and Tristana may appear more often as a marksman mid option. Varus is also worth watching because his changes try to reduce lethality pressure without deleting on-hit builds.
For the next cycle, keep reading RiftDaily’s League of Legends news, compare changes in the patch notes archive, track live follow-ups in game updates, and treat League of Legends leaks only as early context until Riot confirms details.



