TFT patch 18.4 notes: Buffs, nerfs, Augments, and Wisp changes

by RiftDaily Admin | Oct 7, 2026 | TFT, News, Patch Notes, Updates

TFT patch 18.4 is a major Enchanted Wilds balance update that shifts power away from some of the strongest traits and Emblems and back into individual champions, while also buffing weaker reroll lines, improving deep vertical traits, adjusting Augments and Wisps, and fixing a long list of gameplay issues.

The biggest changes include buffs to Blossom, Lunar, Riftbeast, Sprykin, Camille, Rakan, Xayah, Varus, Gromp, Kayle, Shen, Teemo, Tristana, Ezreal, Sivir, and AP Nidalee. Executioner, Fae, Juggernaut, Veigar, Ashe, Kennen, Crownguard, and Elderwood Emblem lose power, while four new free Wisps and several returning Augments give players more decisions outside normal board building.

What matters most in TFT patch 18.4

Riot's official Teamfight Tactics patch 18.4 notes describe the update as a push for greater comp diversity. Enchanted Wilds had reached a point where many of its strongest lines were already established, so Riot used 18.4 for a larger balance pass intended to open more reroll, vertical, and carry options.

Patch areaMain changeWhy it matters
Combat pacingArrival and departure phases are each 1 second shorterLess downtime between rounds saves close to a minute across a full game.
TraitsSeveral deep Origins are buffed while flexible Classes lose powerVertical boards should better reward the commitment needed to reach their top breakpoints.
Low-cost rerollMost 1-cost and 2-cost changes are buffsMore reroll lines can compete instead of relying on a small group of proven carries.
FaeFae is nerfed while Rakan, Xayah, and Tristana are buffedPower moves from the trait and its Emblem into the champions themselves.
5-cost consistencyAshe and Draven refund Mana after complete ability missesLegendary carries become less vulnerable to rare fight-losing whiffs.
ItemsCrownguard is nerfed and Spirit Visage is buffedThe gap between two common defensive options becomes smaller.
AugmentsSeveral options return, Trait Ladder is nerfed, and economy Augments are retunedAugment power becomes less concentrated in a few unusually efficient choices.
WispsFour new free Wisps are addedLow-gold Wisp shops gain more variety and are harder to manipulate toward one specific option.
Cosmetics41 converted cosmetics returnMore previously unavailable cosmetics are restored after TFT's technology transition.

For more Enchanted Wilds coverage, visit RiftDaily's TFT hub, follow the latest Teamfight Tactics news, compare updates through the patch notes archive, and check TFT updates for follow-up balance changes.

TFT patch 18.4 release date and balance direction

TFT patch 18.4 arrived in October 2026 as one of the broader Enchanted Wilds balance updates. Riot used the patch to adjust combat pacing, traits, every champion cost tier, standard and Radiant items, Emblems, Augments, Wisps, bugs, stability, and returning cosmetics.

The central balance idea is straightforward: some traits and Emblems were supplying too much generic power, while several individual champions and deep Origin breakpoints were not rewarding enough. Riot therefore moved power in both directions rather than simply nerfing the strongest comps.

Fae is a good example. The trait grants less AD and AP per Pixie, but Rakan, Xayah, and Tristana all receive individual buffs. Executioner loses bleed damage while Ezreal gets stronger. Elderwood (7) gains a better Deepwood Protector while the Elderwood Emblem itself loses resistances.

Official TFT patch 18.4 highlights image showing Enchanted Wilds balance changes
The official TFT patch 18.4 highlights cover a broad Enchanted Wilds balance pass across traits, champions, Augments, items, and Wisps.

Riot also positioned 18.4 as the larger adjustment, with the following patch intended to focus more heavily on smaller refinements once the new balance landscape had time to develop.

The TFT Patch 18.4 Rundown is useful for understanding that wider balance philosophy before getting into the full list of numerical changes.

TFT Patch 18.4 Rundown

The practical takeaway is that TFT patch 18.4 rewards flexible board building. Players have more reasons to follow strong individual champions and deep Origin opportunities rather than defaulting to whichever Emblem provides the most generic combat value.

Combat arrival and departure are faster

The first system change in the 18.4 patch notes shortens the transition into and out of every fight.

  • Combat Arrival phase: Reduced by 1 second.
  • Combat Departure phase: Reduced by 1 second.

Saving two seconds around each combat adds up over a full lobby. Riot estimates that the change removes just under a minute of waiting from a complete game without shortening the battles themselves.

Trait changes in TFT patch 18.4

Traits are one of the main focuses of Teamfight Tactics patch 18.4. Riot wants Origins and Classes to sit closer together in power. Blossom, Eclipse, Elderwood (7), Lunar, Riftbeast, and Sprykin receive help, while Coven cashouts, Executioner, Fae, Juggernaut, and Elderwood (9) are toned down.

TraitDirectionMain changePractical effect
BlossomBuffMore AD/AP at deeper breakpointsBlossom (7) and (9) offer stronger combat rewards.
CovenNerfSeveral 130 Essence rewards are reducedEarly Coven cashouts become less safe.
EclipseBuffExecution starts 2 seconds soonerThe hidden trait affects fights earlier.
ElderwoodAdjustmentElderwood (7) buffed, Elderwood (9) plant scaling nerfedPower shifts toward the seven-unit breakpoint.
ExecutionerNerfBleed damage reducedExecutioner Emblem setups lose some generic damage.
FaeNerfLower AD/AP per PixieMore power sits on native Fae champions instead.
JuggernautNerfLower durability at four and six unitsThe flexible frontline trait provides less free tankiness.
LunarBuffMore AP at deeper breakpointsVertical Lunar becomes more rewarding.
RiftbeastBuffRiftbeast (7) stacks more statsLong fights scale harder for the full vertical.
SprykinBuffSprykin (7) BFF bonus increasedThe difficult top breakpoint gets a stronger payoff.

Blossom

  • AD/AP: 12/30/45/50% ⇒ 12/30/50/55%.

Blossom has worked well as a splash because upgraded Wisps provide immediate value, but deeper vertical versions have been less rewarding. The first two breakpoints stay unchanged, while the third and fourth gain five percentage points of AD and AP.

Coven

Coven's 130 Essence cashout was outperforming the trait's other approaches, particularly when reached in the early stages of a game. Riot is reducing several possible rewards to make that first meaningful cashout less automatic.

Previous 130 Essence rewardTFT patch 18.4 reward
2 Components1 Component + 6 gold
1 Component + 2-star Elise + 1-star Cassiopeia1 Component + 2-star Elise
1 Random Item1 Component + 2-star Camille + 3 gold
2-star Caitlyn + 1 Component + 3 gold2-star Caitlyn + 1 Component

Eclipse

  • Initial execution delay: 10 seconds ⇒ 8 seconds.

Eclipse is a difficult hidden trait to activate, so Riot wants its reward to have enough time to matter. Starting the execute effect two seconds earlier gives it a better chance to remove damaged enemies before the fight is already decided.

Elderwood

  • Elderwood (7) Deepwood Protector Mana: 20/70 ⇒ 20/60.
  • Elderwood (7) Deepwood Protector Resists: 65 ⇒ 70.
  • Elderwood (9) Health multiplier when Elderwood plants star up: 155% ⇒ 140%.

Elderwood (7) gains a tougher Deepwood Protector that casts sooner. At the same time, Elderwood (9) loses some of its plant Health scaling. That pushes more of the trait's usable power toward seven units without making the full nine-unit vertical stronger overall.

Executioner

  • Executioner (3/4) Bleed Damage: 30/40% ⇒ 25/35%.

Executioner has been particularly powerful when Emblems place the trait on multiple carries. Riot is reducing the bleed while increasing Ezreal's own spell damage later in the patch, moving some power out of the trait and into the champion.

Fae

  • AD/AP per Pixie: 5/8% ⇒ 4.5/7%.

Fae has relied heavily on Emblem scaling. Rather than simply weakening the entire composition, Riot is reducing the trait bonus while buffing Rakan, Xayah, and Tristana. Native Fae boards therefore keep stronger champions without preserving the same Emblem ceiling.

Juggernaut

  • Durability: 20/33/45% ⇒ 20/30/42%.

Juggernaut (2) remains unchanged. The four and six-unit breakpoints lose three percentage points of durability because the trait has provided too much frontline power for something that is relatively easy to activate and flex around.

Lunar

  • Ability Power: 7/10/14/18% ⇒ 7/12/16/20%.

Lunar's first breakpoint is unchanged, but every deeper level gains two percentage points of Ability Power. That gives players more reason to chase the vertical and also raises the ceiling of Lunar Lux.

Riftbeast

  • Riftbeast (7) AD/AP/Attack Speed every 5 seconds: 5% ⇒ 6%.

Full Riftbeast boards now accumulate more AD, AP, and Attack Speed as combat continues. That buff also combines with the new Omega Riftbeast Augment bonus to create a much more interesting high-end Riftbeast setup.

Sprykin

  • Sprykin (7) BFF stats: 45% Health + 45% Attack Speed ⇒ 55% Health + 55% Attack Speed.

Sprykin (7) requires both an Emblem and a 5-cost, so its previous reward was not matching the difficulty of reaching it. BFF applies to every Sprykin at seven units, meaning the additional Health and Attack Speed improve the entire board.

1-cost unit changes in TFT patch 18.4

The 1-cost balance pass is mostly positive. Camille's high-star forms improve, Kobuko becomes a stronger itemized tank, Rakan and Xayah support the return of Solar and Fae reroll, and Varus attacks faster. Veigar is the notable exception after becoming the strongest-performing 1-cost reroll line in the previous patch.

UnitTFT patch 18.4 changeImpact
CamilleDamage: 150/225/375/640 AD ⇒ 150/225/400/665 ADThree and four-star Camille hit harder.
KobukoHeal: 265/315/460/575 AP ⇒ 285/335/480/595 APMore healing at every rank.
RakanShield: 270/320/415/490 ⇒ 290/340/435/510Better frontline scaling.
XayahAbility Damage: 68/102/155/165 ⇒ 73/108/165/175More damage at every rank.
VarusAttack Speed: 0.70 ⇒ 0.75Faster attacks and more frequent casts.
VeigarAbility Damage: 200/300/450/765 ⇒ 190/285/430/725Lower normal spell damage.
VeigarLow-Health Ability Damage: 300/450/675/1015 ⇒ 285/430/640/1000Reduced finishing damage as well.

Camille's one and two-star damage does not change. Riot is specifically rewarding players who commit enough gold to finish Camille 3 or reach the rare four-star version.

Kobuko receives 20 more healing at every rank. He has appeared on multiple boards during Enchanted Wilds, but often as a unit sacrificed for Blackthorn value rather than a frontline champion worth itemizing. The stronger AP ratio should give him a better chance to function as a real tank.

Rakan and Xayah both receive direct scaling buffs that are still multiplied by the remaining Fae stats. Varus gains Attack Speed instead of raw spell damage, helping him reach casts sooner and recover from fights where his large ability fails to hit the ideal target.

Veigar moves in the opposite direction. Riot still expects strong Veigar starts and specific Artifact setups to work, but the lower normal and low-Health spell values make forcing the line less forgiving.

2-cost unit changes in TFT patch 18.4

The 2-cost changes continue Riot's push for more reroll diversity. AD Gromp cycles his spell faster, AP Gromp gets more high-star splash damage, Kayle deals more damage, Shen shields more, and Teemo becomes much more rewarding at three and four stars.

UnitTFT patch 18.4 change
Gromp AD FormMana: 20/80 ⇒ 0/70
Gromp AP FormSplash Damage: 160/240/360/610 ⇒ 160/240/375/625
KayleAbility Damage: 62/92/105/115 ⇒ 65/97/110/115
ShenShield: 350/430/550/700 ⇒ 375/450/575/725
ShenAlly Shield: 200/275/375/475 ⇒ 225/300/400/500
TeemoAOE Damage: 55/82/130/215 ⇒ 55/82/155/240

AD Gromp starts at zero Mana instead of 20, but the total required Mana falls from 80 to 70. That makes repeated casts faster, which is the part of his combat pattern Riot wanted to improve.

AP Gromp is unchanged at one and two stars. The splash buff only appears at three and four stars, making the adjustment specifically relevant to reroll players.

Kayle and Shen add two more buffs to potential Solar reroll setups. Kayle gains damage at her first three ranks, while Shen gets larger personal and ally shields at every star level.

Teemo's one and two-star AOE remains unchanged. His three-star damage rises from 130 to 155 AP, and the four-star value increases from 215 to 240, making the completed reroll version much more threatening.

3-cost unit changes in TFT patch 18.4

The 3-cost tier gets a smaller but focused update. Hecarim begins closer to his first cast, Mama Beak and Rengar get stronger three-star payoffs, Rammus loses some three-star shielding, and Tristana receives a direct damage buff at every star level.

UnitChangeDirection
HecarimMana: 30/110 ⇒ 50/110Buff
Mama BeakAbility Damage: 22/30/48 AD ⇒ 22/30/52 ADThree-star buff
RammusShield: 400/550/725 AP ⇒ 400/550/700 APThree-star nerf
RengarAbility Damage: 255/385/615 AD ⇒ 255/385/650 ADThree-star buff
TristanaAbility Damage: 160/240/385 AD ⇒ 175/265/420 ADBuff

Mama Beak often acts as an item holder before players transition into higher-cost Riftbeast carries. Riot wants the option to keep her around after hitting three stars, so her final damage ratio rises from 48 to 52 AD.

Rengar has had the opposite problem: strong early fights, but not enough incentive to spend the gold needed for Rengar 3. His completed damage ratio now reaches 650% AD, which should scale better with stacks accumulated throughout the game.

Rammus remains unchanged at one and two stars. Only the three-star shield falls, reducing how long a completed Rammus can stall while Azir and Zyra finish the fight.

Tristana is the third native Fae unit to receive compensation for the trait nerf. Her damage rises from 160/240/385 AD to 175/265/420 AD, strengthening both normal copies and reroll versions.

4-cost unit changes in TFT patch 18.4

The 4-cost section moves power between different parts of several kits. Brambleback becomes less dependent on landing perfect leaps, Ezreal and Sivir deal more damage, AP Nidalee gets stronger, and AD Nidalee loses some of the mid-game burst that made her particularly effective at cleaning up backliners.

UnitTFT patch 18.4 changePractical effect
BramblebackAbility Bonus AD: 80% ⇒ 100%More damage in the consistent part of his ability.
BramblebackLeap Damage: 155/235 AD ⇒ 135/205 ADLess of his total power depends on repeated leaps.
EzrealSmall Cast Damage: 250/375 AD ⇒ 270/405 ADDirect compensation for weaker Executioner bleed.
Nidalee AP FormSmall Spear Damage: 170/255 AP ⇒ 185/275 APStronger AP carry option for high-level boards.
Nidalee AD FormAbility Damage: 210/315 AD ⇒ 200/300 ADLower mid-game cleanup power.
SivirAbility Damage: 190/285 AD ⇒ 200/300 ADA straightforward backline carry buff.

Brambleback's change is intended to be an overall buff. His leap damage falls, but the reliable bonus AD on his regular ability rises from 80% to 100%. He should lose less value when a durable frontline keeps him from chaining through ideal targets.

Ezreal receives more small-cast damage as Executioner loses trait power. This should make his own items and star level matter more instead of tying so much of his success to Executioner Emblem boards.

Nidalee becomes more flexible. AP Nidalee's spear rises to 185/275 AP, opening another AP carry line for Fast 8 and Fast 9 boards. AD Nidalee falls to 200/300 AD to reduce how easily she can dominate mid-game fights after reaching vulnerable backline targets.

Sivir's ability rises from 190/285 AD to 200/300 AD, providing another simple backline damage option without changing how she plays.

5-cost unit changes in TFT patch 18.4

The legendary changes focus on reliability and more distinct roles. Ashe and Draven gain Mana refunds after complete misses, Ivern's Greenfather Hexes shift away from offensive multiplication and toward defenses, Kennen loses shielding, and Solar Lux gains a much stronger damage identity.

5-costTFT patch 18.4 changeDirection
AsheRefunds 70% Mana if her arrow hits no enemiesConsistency buff
AsheMana: 20/80 ⇒ 0/80Nerf
AshePercent Health Damage: 2/3% ⇒ 1.5%Nerf
DravenRefunds 50% Mana if his axes hit no enemiesConsistency buff
DravenBleed Damage: 140/210 AD ⇒ 150/225 ADBuff
IvernGreenfather Hex Damage Amp: 8/12% ⇒ 6/10%Nerf
IvernGreenfather Hex bonus Health: 8/12% ⇒ 6/10%Nerf
IvernGreenfather Hex Resists: 8/12 ⇒ 10/14Buff
KennenShield: 250/350 AP ⇒ 230/300 APNerf
LuxSolar form gains 15% bonus damage plus 12% for each unique 3-star championBuff

Ashe and Draven get protection against complete misses

Riot still wants TFT abilities to be capable of missing because that creates positioning decisions and fight variance, but a 5-cost should not lose as much value as a cheaper unit when the entire cast whiffs.

Ashe now refunds 70% of her Mana if her arrow hits no enemies. Because Ashe was already one of the stronger legendary units, she also loses her 20 starting Mana and some percentage-Health damage. The latter is standardized at 1.5%.

Draven receives a 50% Mana refund when his axes hit nobody, and his bleed damage rises from 140/210 AD to 150/225 AD. Riot is giving him more help because earlier bounty cashout nerfs left him struggling as an end-game carry.

Ivern's Greenfather Hexes are rebalanced

Ivern's offensive hexes have been especially valuable because Damage Amp multiplies with other sources of AD, AP, and critical strike damage. Damage Amp and bonus Health fall from 8/12% to 6/10%, while defensive resist bonuses rise from 8/12 to 10/14.

Kennen and Solar Lux

Kennen's shield falls from 250/350 AP to 230/300 AP. He already gains substantial AP while enemies burn, so lowering the shield ratio makes an itemized two-star Kennen easier to finish once opposing carries begin focusing him.

Solar Lux gets a new offensive payoff. She deals 15% bonus damage, then gains another 12% damage for every unique three-star champion fielded. This makes Solar Lux a much more convincing option on boards that already invested heavily into reroll units.

Item changes in TFT patch 18.4

Only Crownguard and Spirit Visage change among the standard item families. Riot considers Crownguard the strongest tank item on champions capable of using its AP, while Spirit Visage has lagged behind more flexible defensive choices.

ItemPrevious valueTFT patch 18.4
Crownguard bonus AP after shield expires2520
Spirit Visage Durability8%10%
Radiant Spirit Visage Durability15%18%

Crownguard still supplies its defensive value, but the offensive payoff after the shield expires is smaller. Spirit Visage gains two percentage points of Durability, while the Radiant version rises by three.

Emblem changes in TFT patch 18.4

Only one Emblem receives a direct numerical adjustment in the 18.4 patch notes.

  • Elderwood Emblem Resists: 35 ⇒ 25.

The Elderwood Emblem nerf is directly connected to the Elderwood (7) buff. Natural Elderwood boards get a stronger summon, but an already powerful Emblem holder gives up 10 Armor and Magic Resist.

Augment changes in TFT patch 18.4

Augments receive one of the largest balance passes in TFT patch 18.4. Construct-A-Companion, Dark Ritual, and Forge-A-Friend return, Chosen of the Sun moves from Gold to Silver, Omega Riftbeast gains a new Alpha Riftbeast bonus, and Trait Ladder loses rewards at several milestones.

Trait Ladder is especially notable because Riot found a huge skill gap. Its average placement was 5.22 in Gold and below, compared with 4.24 in Grandmaster and above. Since 4.5 is the mathematical average placement in TFT, the same Augment was performing poorly for less experienced players while becoming extremely strong at the highest ranks.

Re-enabled Augments

  • Construct-A-Companion: Re-enabled.
  • Dark Ritual: Re-enabled with lower AP cashouts.
  • Forge-A-Friend: Re-enabled.

Construct-A-Companion also returns with a fix intended to ensure players actually receive the Companion they constructed.

Dark Ritual cashout changes

Dark Ritual cashoutPrevious APTFT patch 18.4 AP
Cashout 21512
Cashout 35033
Cashout 47550
Cashout 5125100
Cashout 6200175

Other Augment buffs and nerfs

AugmentTFT patch 18.4 change
Bronze for Life IIArmor and Magic Resist: 4 ⇒ 3
Chosen of the SunTier: Gold ⇒ Silver
Component QuestFinal Gold Gain: 5 ⇒ 1
DummifyStarting Health: 1000 ⇒ 1500
Explosive Growth+XP per round: 10 ⇒ 9
Heart of SteelMax Health Gain: 16 ⇒ 18
Investment Strategy IMax Health per Interest: 8 ⇒ 9; Initial Gold: 4 ⇒ 6
Investment Strategy IIMax Health per Interest: 10 ⇒ 12; Gold Granted: 8 ⇒ 10
Level Up!Instant XP: 6 ⇒ 10
Luxury SubGold Granted: 3 ⇒ 5
Makeshift Armor IDisabled on 2-1
Makeshift Armor IIDisabled on 2-1
Min-MaxNow grants 4 gold
Omega RiftbeastAlpha Riftbeasts gain 15% bonus Health and 12% bonus Attack Speed
Pandora's Items IINow grants 4 gold
Small Furry FriendEffectiveness: 35% ⇒ 45%
Verticality IIAD/AP per Ally: 2% ⇒ 2.5%
Verticality IIIAD/AP per Ally: 3.5% ⇒ 4%

Chosen of the Sun moving to Silver is one of the most important structural changes. Riot wants the Augment to play more like a Leona-focused Champion Augment, and moving down a tier reduces the opportunity cost of taking it.

Omega Riftbeast gets another hook for committed Riftbeast players. Alpha Riftbeasts now gain 15% bonus Health and 12% bonus Attack Speed in addition to the Augment's existing effect.

Trait Ladder nerfs

Trait Ladder milestonePrevious rewardTFT patch 18.4 reward
4 traits6 gold5 gold
6 traits10 gold + 3x 3-costs7 gold + 2x 3-costs
7 traitsComponent Anvil + 8 goldComponent Anvil + 2 gold
8 traits2 different Components + Reforger2 different Components
9 traits3x 5-costs + 2 gold2x 5-costs + 2 gold

Nearly every major Trait Ladder payout is smaller. The Augment still rewards players capable of building a very wide trait web, but its high-rank ceiling is less extreme once those players solve the puzzle efficiently.

Wisp changes in TFT patch 18.4

Wisps receive both balance changes and new safety rules in TFT patch 18.4. Greater Polymorph returns after a bug fix, Polymorph Wisps are restricted to the opening seconds of Planning, several greedy options disappear when players are nearly eliminated, and four new zero-cost Wisps enter the pool.

Polymorph Wisp changes

  • Polymorph Wisps now appear only within the first 2 seconds of the Planning Phase.
  • Greater Polymorph is re-enabled after its bug was fixed.

The timing restriction keeps a Polymorph option from appearing after players have already made purchases, positioning choices, or other decisions that make the transformation awkward to use.

Wisps removed below 20 Health

Players below 20 Health will no longer see several options that ask them to sacrifice immediate strength for long-term value. That should reduce situations where desperate Wisp rolls leave a player with no gold and no combat improvement.

  • All stat consumables, including Knickknacks, Thingamajigs, and Doodads.
  • Golden Goose.
  • Major Gambit.
  • Barter.

Four new free Wisps

Four new zero-cost Wisps can appear from Stage 4-1 through Stage 5-7 when the player has less than 10 gold. Riot added them partly to improve variety and partly to prevent low-gold players from repeatedly forcing the same free Wisp.

New WispNormal effectBlossom upgrade
DrizzleAfter 8 seconds of combat, your team gains 10 ManaTeam gains 15 Mana
Grove ArmorYour highest-Health champion gains 15 Armor and 15 Magic Resist25 Armor and 25 Magic Resist
Returning FriendGain a temporary Training Dummy with two Giant's BeltsTraining Dummy has three Giant's Belts
Room for a ShroomGain 2 random mushroomsGain 3 random mushrooms

Drizzle provides team-wide Mana in longer fights, Grove Armor strengthens the largest tank, Returning Friend creates temporary frontline, and Room for a Shroom trades certainty for random mushroom effects. All four become stronger when upgraded through Blossom.

Existing Wisp buffs and nerfs

WispTFT patch 18.4 changeDirection
Backrow StarAttack Speed: 85% ⇒ 100%; Blossom: 115% ⇒ 130%Buff
Forest GuideCost: 5g ⇒ 6g; Blossom: 4g ⇒ 5gNerf
Giant's GrowthHealth: 750 ⇒ 800; Blossom also 750 ⇒ 800Buff
Improved ReachCost: 2g ⇒ 1g; Blossom also 2g ⇒ 1gBuff
Killing FrenzyAttack Speed on kill: 115% ⇒ 130%; Blossom: 140% ⇒ 160%Buff
Mana PotionMana Restored: 80 ⇒ 70; Starting Mana: 20 ⇒ 10Nerf
Radiant Mana PotionMana Restored: 90 ⇒ 80; Starting Mana: 20 ⇒ 10Nerf
StealthyDuration: 6s ⇒ 8s; Blossom: 10s ⇒ 12sBuff

Backrow Star and Killing Frenzy receive large Attack Speed increases, while Stealthy lasts two seconds longer. Forest Guide becomes more expensive, and Mana Potion loses both starting Mana and restored Mana in its normal and Radiant forms.

Bug fixes in TFT patch 18.4

The 18.4 patch notes include a large bug-fix pass covering targeting, Polymorph, ghost armies, Elderwood summons, Thief's Gloves, bench interactions, item behavior, tooltips, visual effects, and several rare cases capable of affecting actual match outcomes.

Full TFT patch 18.4 bug fix list
  • Dead champions that are dashing are no longer treated as valid combat targets, preventing incorrect targeting and extra player damage.
  • Xayah's four-star ability damage now uses the correct value.
  • Weight The Worth can no longer grant bugged copies of Adaptors.
  • The unit granted by Late Bloomer can no longer combine with other units on the board after combat.
  • Polymorph no longer runs on ghost armies.
  • The Solar tooltip now highlights correctly at seven three-star champions.
  • Mogul's Mail now displays its name with the correct spacing.
  • Ashe's celebration animation now plays correctly.
  • Blossom-upgraded Pocket Change now grants its extra gold when purchased instead of when it appears in the shop.
  • Morgana's withering zone no longer appears at an incorrect angle if Morgana is knocked up during the cast.
  • Rare cases where Ezreal's large cast failed to prioritize the largest group have been fixed.
  • Artifactinate now returns the correct Frying Pan component when breaking apart an Emblem created from Frying Pan.
  • Three-star Gnar throwing crowd-control-immune targets off the board no longer occasionally destroys those units permanently.
  • Strongest-unit targeting now resolves ties more consistently.
  • Various tooltips no longer unnecessarily capitalize “unstoppable.”
  • Carousel tether visual effects are easier to see.
  • Bramble Vest's maximum-Health increase is now additive with other maximum-Health increases instead of multiplicative.
  • Ezreal's tooltip now correctly names the ability “Forest's Flurry.”
  • Loot orbs are less likely to land in incorrect locations, including with Missed Connections.
  • Scuttle Crab now displays its range-extension laser when its range increases.
  • The Indomitable no longer stops functioning for the rest of combat if its target dies while the hook is travelling.
  • Warmog's Armor now uses the correct apostrophe.
  • Stealthy's tooltip now correctly states that it affects the player's three strongest Assassins or Fighters.
  • Kha'Zix no longer targets an enemy if there is no open adjacent hex for him to jump to.
  • Logic around acquiring two-star and three-star champions with a full bench has been improved.
  • Various bugs involving ghost armies missing stats, items, or traits have been fixed.
  • Automatically deployed Elderwood champions should now correctly create their summons.
  • Several Thief's Gloves bugs and edge cases have been fixed.
  • Legion of Threes no longer appears in Emblem Ensemble.
  • Blossom Polymorph Wisps no longer prioritize fielded champions over benched champions.
  • Heart of Steel can now gain stacks when equipped during combat.
  • URF and Trait Tree are now correctly mutually exclusive.
  • Ashe's ability trail visual effect no longer occasionally disappears.
  • Enemy Empowered Hexes render more consistently.
  • A champion is no longer prevented from being sold because it occupies a bench slot previously used by a recently starred-up champion.
  • Sivir no longer occasionally disappears on ghost-army boards.
  • Units with Thief's Gloves can no longer obtain five items in rare situations.
  • Buying a unit at the same time LeBlanc prints another unit with a full bench no longer creates an invisible purchased copy.
  • Arachnophobia no longer causes ranged champions to prioritize Elise over other Magic Tanks at the start of combat.
  • A rare Recurve Bow obtained from a PvE loot orb can now be equipped correctly.
  • Combat no longer fails to resolve when three-star Draven casts before three-star Ivern.
  • The BFF and Rider Health bars no longer appear at the same time after moving to another board.
  • Adaptors now correctly receive bonuses from Double Trouble.
  • Eclipse no longer appears as a white box on the end-of-game trait tracker.
  • Karma now highlights correctly when hovered during the Planning Phase.
  • Selling a unit during a match no longer leaves its unit-drop visual effect behind.

Performance and stability fixes

Riot is also continuing technical cleanup across the newer TFT client environment.

  • Fixed various server crashes.
  • Cleaned up lingering Orb visual effects while scouting.
  • Fixed an issue where fielding a champion at the last second could fail when network latency was too high.

Cosmetics returning in TFT patch 18.4

The cosmetic conversion process continues with 41 cosmetics being restored in TFT patch 18.4. The group includes Mythic Arenas, Mythic Booms, Mythic Chibis, Unbound Tacticians, Prestige Booms, a Prestige Chibi, and Snow Cherry Silverwing.

Full list of 41 cosmetics returning in TFT patch 18.4

Mythic Arenas (2)

  • Lux's Demacian Daydream
  • Pengu's 6th Anniversary Arena

Mythic Booms (12)

  • Arcane Infinite Duress
  • Featherstorm
  • Firelight Parallel Convergence
  • Poro Yeet
  • Silver Bolts
  • Space Groove Rocket Grab
  • Spirit Blossom Command: Shockwave
  • T1 Death From Below
  • T1 Fate Sealed
  • ULTRA RAPID FIRE
  • Banana Starcall
  • High Noon The Culling

Mythic Chibis (12)

  • Chibi Coven Morgana
  • Chibi DRX Aatrox
  • Chibi Forecast Janna
  • Chibi K/DA ALL OUT Akali
  • Chibi Majestic Empress Morgana
  • Chibi Panda Annie
  • Chibi Pengu Cosplay Tristana
  • Chibi Porcelain Irelia
  • Chibi Spirit Blossom Lillia
  • Chibi Spirit Blossom Sett
  • Chibi Spirit Blossom Yunara
  • Chibi Star Guardian Lulu

Mythic Unbound Tacticians (7)

  • Arcane Jinx Unbound
  • Arcane Warwick Unbound
  • Dark Cosmic Jhin Unbound
  • God Fist Lee Sin Unbound
  • K/DA Ahri Unbound
  • Mythmaker Irelia Unbound
  • Nightbringer Yasuo Unbound

Prestige Booms (6)

  • Prestige Arcane Superfan Summon: Tibbers
  • Prestige Blood Moon Make It Rain
  • Prestige Cafe Cuties Snip Snip!
  • Prestige Porcelain Trueshot Barrage
  • Prestige Spirit Blossom Orb of Deception
  • Prestige Valiant Sword Blade of the Exile

Prestige Chibi (1)

  • Chibi Prestige Arcane Superfan Annie

Little Legend (1)

  • Snow Cherry Silverwing

The shipped list is the most useful reference because cosmetic conversion plans can change during testing. Items that appear in an earlier preview are not guaranteed to remain in the final patch until Riot confirms the completed conversion.

Cosmetics targeted for TFT patch 18.5

Riot also listed 63 cosmetics targeted for the following conversion wave. These are planned rather than guaranteed, so individual cosmetics can still move if technical issues appear.

Full list of cosmetics targeted for TFT patch 18.5

Legendary Arenas (5)

  • Celestial Arena
  • Dragon Nursery
  • Lunar City Arena
  • Odyssey Jinx Arena
  • Vi's Pummel Pit

Legendary Booms (4)

  • Enchanted Crystal Arrow
  • Noxious Trap
  • Perfect Execution
  • The Darkin Blade

Legendary Portals (5)

  • Irelia's Unfolding Tales
  • K/DA ALL IN
  • Lux's Fountain of Rainbows
  • By-Way of the Banana
  • Briar's Bindings

Mythic Arenas (5)

  • Golden Tiger Market
  • Gwen's Snip Snip Spire
  • Heaven's Celestial Court
  • K/DA in the Convergence
  • Pengu's 7th Anniversary Bash

Mythic Booms (11)

  • Battle Bunny Make It Rain
  • Crimson Cobalt
  • God Fist Tempest
  • God King Noxian Guillotine
  • K/DA Charm
  • Last Breath
  • Majestic Empress Soul Shackles
  • Miss Fortune Make It Rain
  • Porcelain Vanguard's Edge
  • Summon: Tibbers
  • Super Mega Firecracker

Mythic Chibis (11)

  • Chibi Arcane Caitlyn
  • Chibi Arcane Vi
  • Chibi Beemo
  • Chibi Bewitching Yuumi
  • Chibi Dragonmancer Kai'Sa
  • Chibi Firelight Ekko
  • Chibi Galaxy Slayer Zed
  • Chibi Heartsteel Sett
  • Chibi Star Guardian Lux
  • Chibi Surprise Party Amumu
  • Chibi Yuubee

Mythic Unbound Tacticians (3)

  • PROJECT: Vayne Unbound
  • PROJECT: Warwick Unbound
  • Sentinel Vayne Unbound

Prestige Chibi (1)

  • Prestige Chibi Porcelain Ezreal

Base Unbound Tacticians (2)

  • Jhin Unbound
  • Yasuo Unbound

Standard Boom (1)

  • Make it Rain

Little Legends (15)

  • Astronaut Sprite
  • Astronyan
  • Battle Academia Sprite
  • Elder Dragon
  • Fruity-tooty Umbra
  • Gingersnap Dango
  • Hearty Blepup
  • Jade Emperor Sprite
  • Lucky Astronyan
  • Moo Cow Poro
  • Prodigy Baron
  • Pufferfin
  • Sweet Dreams Pufferfin
  • Anniversary Scuttle Crab
  • Nebulae Astrovix

Biggest winners and losers from TFT patch 18.4

Unit, trait, or systemDirectionWhy
Low-cost rerollWinnerCamille, Rakan, Xayah, Varus, Gromp, Kayle, Shen, and Teemo all receive help.
Blossom verticalWinnerBlossom (7) and (9) gain more AD and AP.
Lunar verticalWinnerEvery breakpoint after the first grants more AP.
Riftbeast (7)WinnerHigher in-combat stat scaling combines with a stronger Omega Riftbeast Augment.
Sprykin (7)WinnerBFF gains another 10% Health and Attack Speed.
AP NidaleeWinnerHer AP spear is stronger, opening another high-level AP carry option.
Spirit VisageWinnerStandard and Radiant Durability both increase.
Fae championsMixed winnerThe trait is weaker, but Rakan, Xayah, and Tristana are individually stronger.
Veigar rerollLoserBoth standard and low-Health spell damage are reduced.
Executioner EmblemsLoserBleed damage drops at the three and four-unit breakpoints.
JuggernautLoserFour and six-unit durability is reduced.
Elderwood EmblemLoserThe Emblem loses 10 resistances.
Splash AsheLoserLower starting Mana and percent-Health damage reduce her unitemized value.

Solar reroll is one of the more interesting indirect winners. Rakan, Xayah, Varus, Kayle, and Shen all get stronger, while Solar Lux gains a damage mechanic that specifically rewards boards with unique three-star champions.

Riftbeast is another line worth reassessing. The seven-unit trait stacks harder, Mama Beak becomes stronger at three stars, and Omega Riftbeast now gives Alpha Riftbeasts another 15% Health and 12% Attack Speed.

Among defensive items, Spirit Visage moves up considerably. Standard Durability rises from 8% to 10%, while Radiant Spirit Visage reaches 18%. At the same time, Crownguard gives less AP after its shield expires.

How to approach Teamfight Tactics patch 18.4

The most useful way to understand Teamfight Tactics patch 18.4 is to focus on where Riot moved power. Many comps were not simply buffed or nerfed as a whole. Instead, the trait became weaker while individual champions improved, or a deep vertical became stronger while its Emblem became weaker.

  • Retest low-cost reroll. Camille, Rakan, Xayah, Varus, Gromp, Kayle, Shen, and Teemo all receive direct help.
  • Do not write off Fae because the trait was nerfed. Rakan, Xayah, and Tristana are stronger individually.
  • Value deep Origins more highly. Blossom, Lunar, Riftbeast, Sprykin, and Elderwood (7) all become more rewarding.
  • Be more selective with Executioner and Elderwood Emblems. Their generic power is lower than before.
  • Give AP Nidalee another look. Riot explicitly wants her to become a more credible Fast 8 and Fast 9 AP carry.
  • Reconsider Spirit Visage. The item gets a meaningful Durability increase while Crownguard loses offensive value.
  • Adjust Wisp decisions when low on Health. Several greedy options no longer appear below 20 Health, and players below 10 gold have more free Wisps available.
  • Do not use old Trait Ladder reward assumptions. Nearly every major payout has been reduced.

The broader result should be a meta where upgraded champions and natural verticals matter more than simply finding the strongest splashable trait or Emblem. That gives TFT patch 18.4 a wider impact than the number of direct nerfs might suggest.

Frequently asked questions about TFT patch 18.4

What changed in TFT patch 18.4?

TFT patch 18.4 changes combat pacing, traits, champions at every cost tier, items, the Elderwood Emblem, Augments, Wisps, bugs, stability, and cosmetics. Its main balance goal is to move power away from several dominant traits and Emblems while making individual champions and deeper vertical Origins stronger.

When did TFT patch 18.4 come out?

TFT patch 18.4 arrived in October 2026 as a major Enchanted Wilds balance update.

Which traits were buffed in TFT patch 18.4?

Blossom, Eclipse, Elderwood (7), Lunar, Riftbeast (7), and Sprykin (7) receive direct buffs. Elderwood is an overall adjustment because the nine-unit plant Health multiplier is reduced at the same time.

Which traits were nerfed in the 18.4 patch notes?

Coven's 130 Essence rewards are reduced, Executioner loses bleed damage, Fae grants less AD and AP per Pixie, and Juggernaut loses durability at four and six units. Elderwood (9) also loses plant Health scaling.

Which reroll units were buffed?

Camille, Rakan, Xayah, Varus, Gromp, Kayle, Shen, Teemo, Mama Beak, Rengar, and Tristana all receive changes that make rerolling them more attractive. Veigar is the main low-cost reroll nerf.

What new Wisps were added in TFT patch 18.4?

Four new zero-cost Wisps were added: Drizzle, Grove Armor, Returning Friend, and Room for a Shroom. They can appear from Stage 4-1 through Stage 5-7 when the player has less than 10 gold, and each has a stronger Blossom version.

Which Augments returned in TFT patch 18.4?

Construct-A-Companion, Dark Ritual, and Forge-A-Friend were re-enabled. Dark Ritual returned with reduced AP at each listed cashout level.

What changed for Trait Ladder?

Trait Ladder was nerfed at its 4, 6, 7, 8, and 9-trait rewards. Riot found that the Augment performed poorly in lower ranks but extremely well in Grandmaster and above, so its high-end resource payouts were reduced.

How many cosmetics returned in TFT patch 18.4?

Riot restored 41 cosmetics with TFT patch 18.4. Another 63 cosmetic conversions were listed as targets for the following patch, although planned conversion lists can change if technical issues appear.

What to watch as the patch 18.4 meta develops

TFT patch 18.4 is designed to widen the Enchanted Wilds meta rather than simply replace one dominant composition with another. Riot is weakening several generic Class and Emblem power packages while giving more value to the individual champions and deeper Origins that make up those boards.

The most interesting lines to retest are Solar reroll, deeper Blossom and Lunar boards, Riftbeast (7), Sprykin (7), AP Nidalee, buffed Tristana, and the wider collection of low-cost reroll carries. Spirit Visage also deserves another look after its Durability increase.

At the same time, strategies built around Juggernaut, Executioner Emblems, Fae Emblems, Veigar reroll, Elderwood Emblem, and low-investment Ashe should be reevaluated instead of copied directly from earlier Enchanted Wilds patches. Most of those tools still have a role, but the sources of their power have changed.

Keep following RiftDaily's TFT hub, the latest Teamfight Tactics news, our complete patch notes archive, and ongoing TFT updates for future Enchanted Wilds balance changes and Riot's follow-up adjustments.

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RiftDaily Admin

RiftDaily Admin is the editorial account for RiftDaily.com, covering League of Legends news, LoL esports, patch notes, champion updates, skins, Riot Games announcements, leaks, guides, and community stories. Articles published under this profile are researched and reviewed with a focus on accuracy, clear sourcing, and practical value for League of Legends players and esports fans. RiftDaily.com follows official Riot Games updates, LoL Esports announcements, patch notes, tournament pages, and trusted community sources to help readers stay informed about what is happening across League of Legends, TFT, Wild Rift, 2XKO, Riftbound, and the wider Riot Games ecosystem.

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