Wild Rift patch 7.2b notes: Champion, item, rune, ARAM, and ranked changes

by RiftDaily Admin | Jul 30, 2026 | Wild Rift, Featured, News, Updates

Wild Rift patch 7.2b is a follow-up balance update that nerfs Jayce, Nidalee, Ambessa, Sona, Kayle, Hecarim, and Zilean, buffs Aurora, Ekko, and Lee Sin, improves several marksman and mage items, reduces Botanist gold, slows bounty generation, and updates AAA ARAM, Unbound Frenzy, ranked systems, and device support.

The biggest ranked changes are the heavy durability cuts to Jayce and Nidalee, Ambessa’s weaker ultimate, stronger critical strike items, and a less aggressive Champion Bounty System. In the side modes, AAA ARAM receives a long list of champion and Augment adjustments, while Doomsday T-Hex loses durability and scaling in Unbound Frenzy.

What matters most in Wild Rift patch 7.2b

Patch areaMain changeWhy it matters
Champion balanceSeven champions are nerfed, while Aurora, Ekko, and Lee Sin receive buffsEarly lane durability, jungle tempo, scaling safety, and Dragon Lane pressure should all shift.
ItemsIceborn Gauntlet, Luden’s Echo, Magnetic Blaster, Lord Dominik’s Regards, and Navori Quickblades are buffedMages, critical strike marksmen, and champions who want an early defensive purchase get stronger options.
RunesBotanist gold per plant drops from 30 to 10The rune becomes more about plant utility and less about universal scaling income.
BountiesMore gold is required to generate bounty pointsLeading teams should feel less punished for farming well and converting kills.
AAA ARAMChampion modifiers, Augments, exclusive items, and several interactions are adjustedThe mode gets one of the largest sections in the Wild Rift patch 7.2b notes.
Ranked systemsMaster+ inactivity decay is removed, and Legendary Ranked Weekend Challenge rewards scale by tierHigh-ranked players gain more scheduling flexibility, while challenge rewards better match progression.

Riot’s official Wild Rift patch 7.2b notes list every numerical change. This RiftDaily breakdown explains how those values affect lanes, jungle pacing, item builds, AAA ARAM, Unbound Frenzy, and ranked progression.

For wider coverage, visit our Wild Rift hub, follow the latest Wild Rift news, compare updates in our patch notes archive, and track smaller follow-up changes through game updates.

Patch date and overall balance direction

Wild Rift patch 7.2b was published on July 29, 2026, by the Wild Rift Game Design Team. Riot describes it as a follow-up pass across champions, items, runes, and gameplay systems after seeing how the larger 7.2 changes landed with players.

The patch has four clear goals. First, it reduces the safety of champions who were winning too many early trades or reaching late-game power too reliably. Second, it helps underperforming mages, fighters, and critical strike marksmen. Third, it reduces bounty pressure on teams that are already ahead. Fourth, it continues adjusting the large alternative-mode systems introduced around AAA ARAM and Unbound Frenzy.

Riot also reminds players that content will release throughout the patch window. The official Wild Rift website is the best place to monitor additional announcements, live content, and future patch updates.

Champion changes in Wild Rift patch 7.2b

The champion section of Wild Rift patch 7.2b targets several different problems. Jayce and Nidalee lose unusually high base defenses. Ambessa’s ultimate becomes less oppressive. Kayle loses early trading and sustain. Hecarim’s jungle momentum slows down. Zilean loses Dragon Lane pressure. Aurora, Ekko, and Lee Sin receive help after falling behind the current meta.

ChampionDirectionMain changeExpected impact
JayceNerfBase Armor reduced from 46 to 37Ranged lane trades become riskier and easier to punish.
NidaleeNerfArmor, Magic Resist, and Prowl movement speed reducedWeaker early jungle skirmishes and less slippery late-game movement.
AmbessaNerfPublic Execution damage reduction and missing-Health damage reducedLess finishing power into both carries and frontliners.
AuroraBuffTwofold Hex and The Weirding deal more damageBetter trading, burst, and wave pressure.
SonaNerfAria of Perseverance healing reduced and Crescendo cooldown increasedLess sustained team value and fewer ultimate windows.
EkkoBuffPassive AP scaling and Parallel Convergence execute scaling increasedStronger burst and better finishing power across AP builds.
KayleNerf / Mana adjustmentRadiant Blast damage and Celestial Blessing healing reducedOpponents get better chances to punish Kayle before her late-game spike.
HecarimNerfRampage movement speed on hit reducedSlower early jungle momentum and less reliable snowballing.
Lee SinBuffSafeguard shield and Iron Will omnivamp increasedMore durability in extended fighter-style combat.
ZileanNerfTime Bomb damage reduced and Chronoshift cooldown increasedWeaker Dragon Lane poke and less frequent teamfight revives.
Jayce champion icon for Wild Rift patch 7.2b notes
Jayce loses a large amount of base Armor.

Jayce

Jayce has been too safe in lane because his base Armor was unusually high for a ranged champion. Wild Rift patch 7.2b lowers that defense sharply, giving melee opponents and physical-damage laners clearer opportunities to punish him after a poor trade or missed ability.

The nerf does not reduce Jayce’s poke or transformation damage, but it changes how confidently he can pressure the lane. Players should expect all-ins, minion damage, and return trades to matter more.

Base stats

  • Base Armor: 46 to 37

Nidalee champion icon for Wild Rift patch 7.2b notes
Nidalee loses defenses and movement speed.

Nidalee

Nidalee is nerfed again after continuing to outperform the field. Her base Armor and Magic Resist are both reduced, making early jungle skirmishes less forgiving. Prowl also grants less movement speed in brush and while moving toward marked enemies.

This is a broad nerf rather than a simple damage cut. Nidalee should be easier to fight early, easier to lock down later, and less able to turn every marked target into a guaranteed chase.

Base stats

  • Base Armor: 46 to 37
  • Base Magic Resist: 40 to 36
Nidalee Prowl passive icon in Wild Rift patch 7.2b
Prowl

Prowl

  • Bonus Movement Speed in brush: 15% to 10%
  • Bonus Movement Speed when moving toward a marked enemy: 15% to 10%

Ambessa champion icon for Wild Rift patch 7.2b notes
Ambessa’s ultimate loses finishing power.

Ambessa

Ambessa’s Public Execution was doing too much against every target type. It could finish fragile carries while still threatening durable frontliners through missing-Health scaling. Wild Rift patch 7.2b cuts both the damage reduction and the damage based on Health lost.

Ambessa can still use the ultimate to isolate and finish targets, but she should be less protected while doing so and less likely to erase a low-Health tank through the execute component alone.

Ambessa Public Execution ability icon in Wild Rift patch 7.2b
Public Execution

Public Execution

  • Damage Reduction: 30%/40%/50% to 10%/20%/30%
  • Base Damage based on Health lost: 20%/30%/40% to 10%/17.5%/25%

Aurora champion icon for Wild Rift patch 7.2b notes
Aurora regains damage after recent system changes.

Aurora

Aurora was hit harder than expected by recent item and rune changes, so Riot is restoring power directly through her abilities. Twofold Hex gains base damage and Ability Power scaling on both casts, while The Weirding gains five damage at every rank.

The result should be better lane trading, stronger wave interaction, and more reliable burst without returning power through broader systems that could benefit other mages.

Aurora Twofold Hex ability icon in Wild Rift patch 7.2b
Twofold Hex

Twofold Hex

  • First Cast damage: 35/65/95/125 + 30% Ability Power to 40/70/100/130 + 33% Ability Power
  • Recast damage: 35/65/95/125 + 30% Ability Power to 40/70/100/130 + 33% Ability Power
Aurora The Weirding ability icon in Wild Rift patch 7.2b
The Weirding

The Weirding

  • Damage: 75/125/175/225 to 80/130/180/230

Sona champion icon for Wild Rift patch 7.2b notes
Sona loses healing and ultimate frequency.

Sona

Sona became too influential after earlier buffs and changes to the Tear of the Goddess item line. Riot is keeping her movement identity intact, but reducing how much sustain and crowd control she supplies to a team.

Aria of Perseverance heals for 10 less at every rank, and Crescendo has a longer cooldown at ranks two and three. Sona should still scale well, but her team has fewer opportunities to reset fights and force engages through repeated ultimate casts.

Sona Aria of Perseverance ability icon in Wild Rift patch 7.2b
Aria of Perseverance

Aria of Perseverance

  • Heal: 45/60/75/90 to 35/50/65/80
Sona Crescendo ability icon in Wild Rift patch 7.2b
Crescendo

Crescendo

  • Cooldown: 80/70/60 seconds to 80/75/70 seconds

Ekko champion icon for Wild Rift patch 7.2b notes
Ekko gains stronger AP scaling and execute power.

Ekko

Ekko has been underperforming across his builds, so Wild Rift patch 7.2b gives him two meaningful AP buffs. Z-Drive Resonance scales better with Ability Power, and Parallel Convergence gains stronger missing-Health scaling.

The passive buff improves Ekko’s standard burst pattern. The Parallel Convergence change gives him more reliable finishing power against low-Health enemies, especially after he has completed multiple AP items.

Ekko Z-Drive Resonance passive icon in Wild Rift patch 7.2b
Z-Drive Resonance

Z-Drive Resonance

  • Damage Ability Power ratio: 70% to 80%
Ekko Parallel Convergence ability icon in Wild Rift patch 7.2b
Parallel Convergence

Parallel Convergence

  • Missing Health ratio: 2% + 0.015% Ability Power to 3% + 0.025% Ability Power

Kayle champion icon for Wild Rift patch 7.2b notes
Kayle loses early sustain and trading power.

Kayle

The new bounty system made Kayle more reliable at surviving long enough to reach her late-game spikes. Riot is responding by weakening her early damage and healing, while smoothing out Mana costs so the champion still feels playable.

Radiant Blast costs less Mana early but deals significantly less damage. Celestial Blessing becomes cheaper at every rank, yet its healing and AP scaling are heavily reduced. Opponents should have more room to force Kayle out of lane before she reaches her strongest forms.

Kayle Radiant Blast ability icon in Wild Rift patch 7.2b
Radiant Blast

Radiant Blast

  • Mana Cost: 80/85/90/95 to 70/80/90/100
  • Damage: 70/120/170/220 to 60/100/140/180
Kayle Celestial Blessing ability icon in Wild Rift patch 7.2b
Celestial Blessing

Celestial Blessing

  • Mana Cost: 85/90/95/100 to 75/80/85/90
  • Heal: 95/125/155/185 + 40% Ability Power to 60/95/130/165 + 30% Ability Power

Hecarim champion icon for Wild Rift patch 7.2b notes
Hecarim’s jungle momentum is slowed.

Hecarim

Hecarim has been clearing too efficiently and converting that tempo into reliable snowballs. Rampage now grants far less movement speed on hit, which should reduce his ability to chain camps, chase targets, and move through early fights without meaningful commitment.

The change does not remove his damage or engage tools, but it adds friction to the early pattern that made Hecarim difficult to match.

Hecarim Rampage ability icon in Wild Rift patch 7.2b
Rampage

Rampage

  • Bonus Movement Speed on hit: 30% to 18%

Lee Sin champion icon for Wild Rift patch 7.2b notes
Lee Sin gets more fighter durability.

Lee Sin

Lee Sin has returned to the fighter playstyle Riot wants, so patch 7.2b gives him more durability instead of extra burst. Safeguard provides a larger shield, and Iron Will grants more omnivamp at every rank.

The buffs should help Lee Sin survive after committing to a fight. They are especially useful in extended skirmishes where he needs to weave attacks and abilities instead of relying on one explosive combo.

Lee Sin Safeguard and Iron Will ability icon in Wild Rift patch 7.2b
Safeguard / Iron Will

Safeguard / Iron Will

  • Shield: 80/140/200/260 to 100/160/220/280
  • Omnivamp: 16%/24%/32%/40% to 20%/30%/40%/50%

Zilean champion icon for Wild Rift patch 7.2b notes
Zilean loses Dragon Lane poke and revive frequency.

Zilean

Zilean has been too dominant in Dragon Lane, especially in coordinated and high-skill play. Time Bomb now deals less damage at every rank, lowering his poke and wave pressure. Chronoshift also has a longer cooldown, reducing how often he can deny a kill during teamfights.

The champion still offers speed control, zoning, and revival utility, but Wild Rift patch 7.2b makes those strengths less overwhelming when paired with safe lane pressure.

Zilean Time Bomb ability icon in Wild Rift patch 7.2b
Time Bomb

Time Bomb

  • Base Damage: 70/140/210/280 to 60/125/190/255
Zilean Chronoshift ability icon in Wild Rift patch 7.2b
Chronoshift

Chronoshift

  • Cooldown: 100/85/70 seconds to 110/95/80 seconds

Item changes in Wild Rift patch 7.2b

Wild Rift patch 7.2b buffs five items. Iceborn Gauntlet becomes cheaper and tankier, Luden’s Echo gains stronger burst, Magnetic Blaster and Lord Dominik’s Regards gain Attack Damage, and Navori Quickblades becomes cheaper.

ItemPatch 7.2b changeBest practical use
Iceborn GauntletPrice reduced by 100 gold and Health increased by 50Stronger first major purchase for defensive lane fighters and tanks.
Luden’s EchoHigher passive damage, stronger AP ratio, and shorter cooldownBetter burst and poke for mages who want immediate spell impact.
Magnetic BlasterAttack Damage increased from 25 to 30Improved scaling for critical strike marksmen without buffing on-hit builds.
Lord Dominik’s RegardsAttack Damage increased from 25 to 30More mid- and late-game damage into frontline-heavy teams.
Navori QuickbladesPrice reduced from 2800 to 2700Ability-focused critical strike champions reach the item spike sooner.
Iceborn Gauntlet item icon for Wild Rift patch 7.2b
Iceborn Gauntlet becomes cheaper and grants more Health.

Iceborn Gauntlet

Iceborn Gauntlet has been underperforming even on champions designed to use it. The item now costs 100 less gold and grants 50 more Health, making it easier to complete as an early defensive purchase.

  • Price: 3100 to 3000
  • Max Health: 250 to 300

Luden’s Echo item icon for Wild Rift patch 7.2b
Luden’s Echo gets a stronger and faster passive.

Luden’s Echo

Luden’s Echo has fallen behind other high-tier mage items, so Riot is reinforcing its burst identity. Echo deals 30 more base damage, gains a higher AP ratio, and refreshes one second sooner.

  • Echo Damage: 110 + 10% Ability Power to 140 + 15% Ability Power
  • Echo Cooldown: 10 seconds to 9 seconds

Magnetic Blaster item icon for Wild Rift patch 7.2b
Magnetic Blaster gains Attack Damage.

Magnetic Blaster

Critical strike marksmen have struggled to keep pace, so Magnetic Blaster gains five Attack Damage. Riot is deliberately avoiding extra Attack Speed or on-hit power that could strengthen unrelated builds.

  • Attack Damage: 25 to 30

Lord Dominik’s Regards item icon for Wild Rift patch 7.2b
Lord Dominik’s Regards becomes stronger against frontlines.

Lord Dominik’s Regards

Lord Dominik’s Regards receives the same five Attack Damage increase. This should improve the mid- and late-game output of critical strike marksmen, especially when they need to cut through tanks and bruisers.

  • Attack Damage: 25 to 30

Navori Quickblades item icon for Wild Rift patch 7.2b
Navori Quickblades reaches its power spike sooner.

Navori Quickblades

Navori Quickblades becomes 100 gold cheaper. Champions who rely on critical strikes and frequent ability casts should be able to complete the item earlier and compete more effectively with alternative purchases.

  • Price: 2800 to 2700

Botanist rune nerf in patch 7.2b

Botanist rune icon for Wild Rift patch 7.2b
Botanist loses most of its plant-destruction gold.

Botanist

Botanist was intended to reward players for using plants around the Rift, but its gold generation made it a broadly useful scaling rune even when the plant interaction was not central to the build.

Wild Rift patch 7.2b reduces the gold earned from destroying plants by two-thirds. Players can still take Botanist for plant-focused utility, but it is much weaker as a general economy choice.

  • Gold gained from destroying plants: 30 to 10

Champion Bounty System changes

The Champion Bounty System has reduced one-sided stomps, but Riot says bounty generation from farming and kills has been too aggressive. Teams with a lead could feel punished simply for continuing to farm well or convert successful fights.

Patch 7.2b increases the amount of gold needed to generate each bounty point. That should let leading teams press an advantage with more confidence while preserving the system’s ability to create comeback opportunities.

Bounty sourceOld requirementNew requirementPractical effect
Minions, monsters, support items, Smite, and similar sources20 gold for each 1 bounty25 gold for each 1 bountyFarming generates positive bounties more slowly.
Champion kills and assists3 gold-equivalent units for each 1 bounty3.5 for each 1 bountyWinning fights adds bounty pressure less aggressively.

This is also relevant to Kayle. Riot specifically notes that the bounty system helped her reach late-game spikes too reliably, which is one reason her early sustain and damage are being reduced in the same update.

AAA ARAM champion adjustments

AAA ARAM receives a large champion modifier pass in Wild Rift patch 7.2b. Several changes also apply to standard ARAM, so players should check the mode label carefully before assuming a modifier is exclusive to AAA ARAM.

ChampionModeChange
BardAAA ARAMHealing provided: 100% to 120%
RakanAAA ARAM and ARAMDamage dealt: 100% to 105%; damage taken: 95% to 90%
IreliaAAA ARAM and ARAMDamage dealt: 110% to 115%
NocturneAAA ARAM and ARAMDamage taken: 85% to 75%
DianaAAA ARAMDamage dealt: 110% to 115%; damage taken: 110% to 115%
RivenAAA ARAMDamage dealt: 110% to 115%
VexAAA ARAMDamage dealt: 100% to 110%
KennenAAA ARAM and ARAMDamage taken: 100% to 85%
ZileanARAMDamage taken: 100% to 110%; damage dealt: 100% to 85%
ZileanAAA ARAMDamage taken: 100% to 85%
Xin ZhaoAAA ARAMDamage taken: 105% to 115%
Jarvan IVAAA ARAM and ARAMDamage dealt: 100% to 85%
AhriAAA ARAMDamage taken: 100% to 90%
GalioAAA ARAMDamage taken: 100% to 90%
LissandraAAA ARAMDamage dealt: 100% to 105%
LissandraARAMDamage taken: 100% to 90%
PykeAAA ARAMDamage taken: 110% to 120%
NasusAAA ARAM and ARAMMinion stacks: 8 to 18; cannon minion or champion stacks: 32 to 24

Nasus receives one of the more unusual adjustments. Normal minions become much more valuable for stacking, while cannon minions and champions grant fewer stacks than before. The change should make his progression more consistent and less dependent on a small number of premium targets.

AAA ARAM Augment and effect changes

Patch 7.2b also updates a long list of AAA ARAM effects. Most of these are buffs designed to make weaker scaling or interaction-heavy choices more competitive.

EffectWild Rift patch 7.2b change
Be MagicalConversion ratio: 240% to 270%
Cycle of LifeShield duration: 6 seconds to 10 seconds
Covenant PactCharge speed increased by 40%
Bloodborne ValorEffect per stack doubled, maximum stacks halved, duration increased from 12 to 20 seconds
Arrowstorm: MistShorter windup before the first stun, but a shorter stun duration
Samadhi WindNow pulls enemies toward the center and can trigger Shifting Debris
ThunderboltEnhanced effect duration after casting the ultimate: 12 to 20 seconds
QuickcoolCooldown reduction per trigger: 1.5 to 2 seconds
Strength Through SteelMore Ability Haste and size per resistance, with higher maximum caps
Empowered Crowd ControlHigher permanent Heal and Shield Power and maximum Health, with a longer cooldown
Slow DetonationDamage increased from 15 + 5 per level to 20 + 8 per level
Calamitous ComboPermanent Adaptive Force: 0.2 to 0.4
Mana SurgeHealing: 150% of Mana spent to 200%
Blood Pact: ArmorItem Haste per 1% missing Health: 0.8 to 1.2
Blood Pact: ScorchedMaximum bonus AD: 60 to 80; maximum bonus AP: 120 to 180

Strength Through Steel

  • Ability Haste per point of Armor and Magic Resist: 0.2 to 0.3
  • Size gained per 20 Armor and Magic Resist: 1% to 2%
  • Maximum Ability Haste: 100 to 150
  • Maximum Size: 50% to 100%

Empowered Crowd Control

  • Permanent Heal and Shield Power: 0.4% to 1%
  • Permanent maximum Health: 4 + 1000% Heal and Shield Power to 10 + 2000% Heal and Shield Power
  • Cooldown: 0.5 seconds to 1 second

AAA ARAM bug fixes

  • Fixed an issue where some exclusive item components had slightly stronger stats than the completed item. Affected stats or build paths were adjusted.
  • Fixed an issue where Ghostblade could not be activated after using a Legion Elixir.
  • Further fixed an issue where some melee champions could randomly roll Show Me Your Blade.

Unbound Frenzy and Doomsday T-Hex changes

Doomsday T-Hex is nerfed across several abilities in Unbound Frenzy. Wild Trample loses AP and maximum-Health scaling, T-Hex Tailsweep grants less durability, T-Hex Strike has a longer cooldown, and Doomsday Program provides a weaker opening shield.

AbilityMain changePractical effect
Wild TrampleEarly base damage rises slightly, but later damage, AP scaling, and Health scaling fallLess oppressive scaling and weaker late fight damage.
T-Hex TailsweepBonus resistances and max-Health shield ratio reducedDoomsday T-Hex becomes easier to wear down.
T-Hex StrikeCooldown increased by 2 seconds at every rankFewer repeated strike windows.
Doomsday Program / Impending DoomBase shield, AP ratio, and max-Health ratio reducedA much weaker defensive opening when the ability activates.

Wild Trample

  • Base Damage: 45/80/115/150 to 50/75/100/125
  • Ability Power Ratio: 0.2 to 0.1
  • Maximum Health Ratio: 3% to 2%

T-Hex Tailsweep

  • Bonus Armor and Magic Resistance: 2%/3%/4%/5% to 1.5%/2%/2.5%/3%
  • Shield ratio based on maximum Health: 2% to 1.5%

T-Hex Strike

  • Cooldown: 18/17/16/15 seconds to 20/19/18/17 seconds

Doomsday Program / Impending Doom

  • Initial shield base value: 200/400/600 to 150/300/450
  • Initial shield Ability Power ratio: 0.4 to 0.2
  • Initial shield maximum Health ratio: 10%/15%/20% to 10%/12.5%/15%

Legendary Ranked and activity rule changes

Wild Rift patch 7.2b changes both the Legendary Ranked Weekend Challenge and the activity rules for high-ranked players.

Legendary Ranked Weekend Challenge

The maximum bonus Champion Score, Legendary Ranked Factor, and related rewards now scale with a player’s current Legendary Ranked tier. Higher-tier players receive higher caps, which should make the challenge more relevant across the full progression ladder.

Riot is also slightly increasing the conversion efficiency for lower-tier players earning Legendary Ranked Factor. That should make it easier for newer participants to enter the challenge and continue progressing.

Master and above activity decay removed

The old activity decay rule for Master and above is being removed. Players will no longer lose marks or have points decay after seven consecutive days without playing Ranked or Legendary Ranked.

This is a quality-of-life change rather than a balance adjustment. High-ranked players can schedule matches more freely without being forced into a game simply to avoid inactivity penalties.

General bug fixes and interface updates

The final section of the Wild Rift patch 7.2b notes covers device behavior, personalization, interface support, and profile information.

  • Fixed an issue where the screen would not rotate automatically after entering the game on some devices.
  • Added a poster option to lobby character settings under out-of-match personalization.
  • Optimized main interface support for iPhone 17 Pro Max.
  • Added detailed champion stats to the Champions and Lane tabs in Profile.

Players who continue to experience account, installation, purchase, network, or device issues can use the official Wild Rift support portal for troubleshooting.

Biggest winners and losers in patch 7.2b

The clearest champion winners are Aurora, Ekko, and Lee Sin. Aurora gains direct damage on two abilities, Ekko receives stronger AP and execute scaling, and Lee Sin gets a substantial survivability boost without changing his fighter identity.

Critical strike marksmen are also clear system winners. Magnetic Blaster and Lord Dominik’s Regards gain Attack Damage, while Navori Quickblades becomes cheaper. That package improves both standard crit scaling and ability-focused marksman builds.

The largest champion losers are Nidalee, Ambessa, Kayle, and Zilean. Nidalee loses defenses and movement. Ambessa loses a large amount of ultimate power. Kayle becomes easier to punish before scaling. Zilean loses both lane damage and revive frequency.

Jayce and Hecarim also take meaningful hits. Jayce’s Armor reduction changes physical lane matchups immediately, while Hecarim’s lower movement speed should reduce the early tempo that made him such a reliable jungle snowball pick.

How to adjust your builds and Champion Select

Baron lane players should punish Jayce and Kayle more aggressively. Jayce is easier to damage through physical trades, while Kayle has less healing and lower Radiant Blast damage. Iceborn Gauntlet is also a better early defensive option for champions who already fit the item.

Junglers should expect Nidalee and Hecarim to lose some early control. Nidalee is less durable and slower around marked targets, while Hecarim cannot maintain the same movement advantage from Rampage. Lee Sin may become more attractive in extended skirmishes because of his stronger shield and omnivamp.

Mid players should retest Aurora and Ekko. Aurora’s damage increases are small individually but apply across multiple casts. Ekko’s 80% passive AP ratio and stronger missing-Health scaling give completed AP builds more reliable kill pressure.

Dragon Lane players should watch both sides of the patch. Zilean and Sona are weaker, while critical strike marksmen receive item support. Lord Dominik’s Regards is more appealing against durable frontlines, and Navori Quickblades comes online sooner for champions who convert crit into ability uptime.

Frequently asked questions about Wild Rift patch 7.2b

What is the biggest change in Wild Rift patch 7.2b?

The biggest overall change is the combination of champion nerfs and item buffs. Nidalee, Ambessa, Kayle, Zilean, Jayce, Sona, and Hecarim lose power, while five underperforming items become stronger or cheaper.

Which champions were buffed in patch 7.2b?

Aurora, Ekko, and Lee Sin are buffed. Aurora gains damage on Twofold Hex and The Weirding, Ekko gains AP and missing-Health scaling, and Lee Sin gains a larger shield and more omnivamp.

Which champions were nerfed in Wild Rift patch 7.2b?

Jayce, Nidalee, Ambessa, Sona, Kayle, Hecarim, and Zilean are nerfed. The changes target lane durability, jungle momentum, sustain, teamfight utility, and late-game safety.

Did critical strike marksmen get buffed?

Yes. Magnetic Blaster and Lord Dominik’s Regards each gain five Attack Damage, while Navori Quickblades becomes 100 gold cheaper. These changes improve crit scaling without adding more on-hit or Attack Speed power.

What changed for the Botanist rune?

Botanist now grants 10 gold for destroying a plant instead of 30. The rune is still focused on plant interaction, but it is much weaker as a universal economy option.

How did the Champion Bounty System change?

More gold is now required to generate each bounty point. Farming sources rise from 20 to 25 gold per bounty point, while kills and assists rise from 3 to 3.5. Leading teams should accumulate bounties more slowly.

What changed in AAA ARAM?

AAA ARAM receives champion modifier changes, Augment buffs, item interaction fixes, and several updates that also apply to standard ARAM. Bard, Rakan, Irelia, Nocturne, Diana, Riven, Vex, Kennen, Zilean, and many others are affected.

Was ranked inactivity decay removed?

Yes. Master and above players will no longer lose marks or points after seven consecutive days without playing Ranked or Legendary Ranked.

What to watch as 7.2b settles

Wild Rift patch 7.2b should produce a healthier early game if the Jayce, Nidalee, Hecarim, and Kayle nerfs land as intended. The patch also gives mages and critical strike marksmen better item paths, while reducing the amount of bounty pressure placed on teams that build a lead.

The most important early tests are Aurora and Ekko in mid, Lee Sin in jungle skirmishes, and crit marksmen using the improved item package. Players should also monitor whether Ambessa and Zilean remain high-priority picks after their most reliable teamfight tools are weakened.

Keep reading RiftDaily’s Wild Rift hub, follow the latest Wild Rift news, browse the patch notes archive, and watch ongoing game updates as the Wild Rift patch 7.2b meta develops.

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