Wild Rift patch 7.1h is the final balance patch of the 7.1 cycle, with buffs for Thresh, Seraphine, Skarner, Gnar, and Sona, nerfs for Nunu & Willump, Nautilus, and Taliyah, a Chemtech Chainsword buff, one Quicksilver Enchant bug fix, and Howling Abyss surrender timing changes.
The patch is aimed at smoothing out outliers before the next major update. Riot is pulling back champions that have been creating too much pressure through jungle speed, roaming, or durability, while helping underused picks feel more competitive in their intended roles.
What matters most in Wild Rift patch 7.1h notes
| Patch area | Main change | Why it matters |
|---|---|---|
| Support buffs | Thresh, Seraphine, and Sona receive stronger utility or combat numbers | Support players get more viable options beyond the strongest engage and jungle-flex picks. |
| Jungle tuning | Nunu & Willump and Nautilus are nerfed, while Skarner is buffed | Jungle clear speed, gank pressure, and frontliner durability should be more evenly distributed. |
| Baron lane help | Gnar gains stronger Mega Gnar stats and more Hyper damage | Gnar should have more lane bite and better scaling impact in extended fights. |
| Map pressure nerf | Taliyah loses movement speed and Worked Ground cooldown reduction | Her roaming, wave control, and jungle clear should be easier to punish. |
| ARAM surrender rules | Standard surrender starts at 7 minutes and needs at least 70% approval | One-sided Howling Abyss games can end earlier, but teams still need broad agreement. |
Riot’s official Wild Rift patch 7.1h notes list every value change. This RiftDaily breakdown focuses on what the numbers mean for ranked games, Champion Select, jungle pacing, support picks, ARAM, AAA ARAM, and Spellbook ARAM.
For more coverage across Riot’s mobile MOBA, visit our Wild Rift hub, follow the latest Wild Rift news, and compare this update with our patch notes archive.
Patch timing and balance direction
Wild Rift patch 7.1h was published on June 24, 2026, as the final balance update of the 7.1 cycle. Riot notes that content will still release throughout the patch, so the balance list is the foundation for the patch window rather than the only live content players may see.
The overall direction is practical. Strong jungle tanks are being slowed down, lower-presence enchanters and supports are getting help, and a few champions with poor pick rates or underwhelming impact are being pushed back into the conversation. Players can also watch Riot’s broader Wild Rift news page for future patch follow-ups and live service posts.
RiftDaily will keep tracking the update through game updates, especially if Riot follows Wild Rift patch 7.1h with hotfixes before the next numbered patch arrives.
Champion changes in Wild Rift patch 7.1h
The champion section is the core of Wild Rift patch 7.1h. Thresh, Seraphine, Skarner, Gnar, and Sona are buffed. Nunu & Willump, Nautilus, and Taliyah are nerfed. The changes are not all equal in size, but they should affect Champion Select because several of them target common ranked pain points: jungle clear speed, support utility, roaming pressure, and Baron lane durability.
| Champion | Direction | Main changes | Practical read |
|---|---|---|---|
| Thresh | Buff with tradeoff | More Soul range, much higher Death Sentence damage, stronger Flay damage, but lower Dark Passage shield | Better playmaking and damage, slightly weaker lantern protection. |
| Nunu & Willump | Nerf | Consume bonus Health scaling and Snowball Barrage damage reduced | Less sustain and less damage while keeping the gank identity. |
| Seraphine | Buff | Surround Sound healing and Encore charm duration increased | Stronger teamfight utility and better late fight value. |
| Skarner | Buff | Better growth stats, higher Health regen, more max Health damage, and stronger slows | Improved jungle clear and front-to-back pressure. |
| Nautilus | Nerf | Monster damage ratios and Titan’s Wrath shield scaling reduced | Jungle Nautilus clears slower and becomes less durable without tank item investment. |
| Gnar | Buff | Mega Gnar stats and Hyper max Health damage increased | Stronger Baron lane trading and better scaling impact. |
| Taliyah | Nerf | Movement speed, Rock Surfing speed, and Worked Ground cooldown reduction reduced | Less map pressure, less fast clear, and weaker early rotation power. |
| Sona | Buff | Aria of Perseverance healing and self-movement speed from Song of Celerity increased | Better scaling enchanter value and safer fight positioning. |

Thresh
Thresh is one of the biggest winners in Wild Rift patch 7.1h, although his changes include one defensive tradeoff. Riot is increasing the range at which he can collect souls, raising his hook damage, lowering Dark Passage’s cooldown, and making Flay hit much harder. The only clear drawback is that Dark Passage shields for less than before.
This should make Thresh more threatening in lane and skirmishes. Death Sentence now has a higher early cooldown, but it scales down to a much shorter late cooldown, and the damage increase is large enough that successful hooks should feel more rewarding.

Damnation
- Soul Spawn range: 12 to 15

Death Sentence
- Cooldown: 17/15/13/11 seconds to 18/15/12/9 seconds
- Damage: 80/130/180/230 + 50% Ability Power to 100/160/220/280 + 80% Ability Power

Dark Passage
- Cooldown: 22/20/18/16 seconds to 21/19/17/15 seconds
- Shield: 65/115/165/215 to 50/90/130/170

Flay
- Bonus damage for enhanced attack: 80%/100%/120%/140% to 80%/120%/160%/200%
- Active Damage: 65/105/145/185 + 40% Ability Power to 75/115/155/195 + 60% Ability Power

Nunu & Willump
Nunu & Willump have been offering too much at once: roaming pressure, reliable ganks, tankiness, and damage. Wild Rift patch 7.1h keeps the snowball identity intact but trims the parts that made them too forgiving in jungle fights.
The Consume nerf matters because it hits both damage and sustain tied to bonus Health. Snowball Barrage also loses damage at every rank, making Nunu less punishing when ganks do not land perfectly.

Consume
- Damage Ratio based on Bonus Health: 6% to 5%
- Health Regen Ratio based on Bonus Health: 12% to 10%

Snowball Barrage
- Snowball damage: 10/14/18/22 to 8/12/16/20

Seraphine
Seraphine has been struggling after Glacial Augment’s removal and broader cooldown reduction changes. Wild Rift patch 7.1h gives her more healing from Surround Sound and longer charm duration on Encore, which should make her better at stabilizing fights and setting up teamwide follow-up.
This is not a damage-focused buff. It is aimed at Seraphine’s identity as a utility mage and enchanter, especially in grouped fights where one good Encore can decide the entire objective setup.

Surround Sound
- Healing Ratio: 5% to 6%

Encore
- Charm Duration: 1/1.25/1.5 seconds to 1.25/1.5/1.75 seconds

Skarner
Skarner has been underperforming across the roster, so his Wild Rift patch 7.1h changes touch both base durability and ability impact. Better Attack Damage growth helps clear speed. Higher Health growth and Health regen help him stay relevant as a frontliner. Stronger slows and higher max Health damage should make his ganks and extended fights more threatening.
This is one of the more complete buff packages in the patch. Skarner should feel better from the first clear through late-game objective fights, especially when he can keep opponents inside his control zones.
Base stats
- Attack Damage per level: 3.5 to 4
- Health per level: 120 to 128
- Health Regen: 6 to 9

Shattered Earth / Upheaval
- Third attack / throw max Health percentage damage: 9% to 10%
- Slow: 40% to 45%

Seismic Bastion
- Slow: 20% to 25%

Nautilus
Nautilus has been too efficient in the jungle, combining fast camp clears with high durability. Wild Rift patch 7.1h cuts his monster damage ratios and lowers the max Health ratio on Titan’s Wrath, which should make jungle Nautilus less automatic while preserving his crowd control identity.
The Titan’s Wrath monster damage ratio drop is especially large. If Nautilus players still want the jungle role, they should expect slower early clears and less free resilience without proper tank itemization.

Titan’s Wrath
- Damage ratio against jungle monsters: 200% to 125%
- Shield based max Health ratio: 13%/14%/15%/16% to 9%/10%/11%/12%

Riptide
- Damage ratio against jungle monsters: 175% to 125%

Gnar
Gnar’s pick rate has remained lower than Riot wants, so Wild Rift patch 7.1h buffs both his Mega Gnar transformation stats and Hyper damage. This should help him become a more appealing Baron lane choice, especially for players who can manage Rage timing before fights.
The transformation stats improve his durability curve, while the Hyper buff adds stronger max Health damage at every rank. That gives Gnar more threat into bruisers and tanks without changing the core rhythm of his kit.

Rage Gene
- Health while transformed: 100 - 850 based on level to 100 - 900 based on level
- Armor while transformed: 4 - 55 based on level to 5 - 60 based on level
- Magic Resistance while transformed: 4 - 65 based on level to 5 - 70 based on level

Hyper
- Damage based on Maximum Health: 6%/8%/10%/12% to 7%/9%/11%/13%

Taliyah
Taliyah is being nerfed again because her movement and clear speed have been creating too much early and mid-game pressure. Wild Rift patch 7.1h lowers her base Movement Speed, reduces Rock Surfing’s movement speed at every breakpoint, and weakens Threaded Volley’s cooldown reduction on Worked Ground.
This hits the way Taliyah wins games through tempo. She should still punish clumped enemies and poor positioning, but she should have fewer free rotations and less efficient repeat clear from Worked Ground.
Base stats
- Movement Speed: 355 to 350

Rock Surfing
- Movement Speed: 10%/15%/25%/40% to 5%/10%/20%/35%

Threaded Volley
- Cooldown reduction on Worked Ground: 50% to 30%

Sona
Sona has been falling short across ranks, so Wild Rift patch 7.1h strengthens her scaling enchanter pattern. Aria of Perseverance gains a large base healing increase, and Song of Celerity grants more self-movement speed, helping Sona stay attached to fights instead of being caught before her auras matter.
The healing buff is especially noticeable at rank one, where it rises from 25 to 45. That should make Sona’s early lane less fragile while preserving her late-game support identity.

Aria of Perseverance
- Healing: 25/40/55/70 to 45/60/75/90

Song of Celerity
- Base Movement Speed granted to self: 10/11/12/13% to 15/16/17/18%
Item changes in Wild Rift patch 7.1h
Wild Rift patch 7.1h includes one item change, but it is a meaningful one for bruisers and anti-heal builds. Chemtech Chainsword has been underperforming compared with competing items, so Riot is increasing its Health rather than adding more damage.

Chemtech Chainsword
The item now offers much more Health, making it easier to justify when you need anti-heal utility but still want to survive extended fights. This is a durability and utility buff, not a direct damage buff.
Base stats
- Base Health: 250 to 400
Bug fix in Wild Rift patch 7.1h
The bug fix section is short but important for counterplay. Wild Rift patch 7.1h fixes an issue where Quicksilver Enchant could not remove the crowd control effects from Thresh’s first ability and Nami’s first ability.
That means players should have a more reliable cleanse response into Death Sentence and Aqua Prison. If you still run into account, client, purchase, or technical issues after updating, the Wild Rift support hub remains the best place to start troubleshooting.
Howling Abyss changes in Wild Rift patch 7.1h
Wild Rift patch 7.1h also changes surrender rules for Howling Abyss. The standard surrender vote can now be started at 7 minutes instead of 9 minutes. Early surrender remains unchanged.
This applies to ARAM, AAA ARAM, and Spellbook ARAM. A standard surrender vote now requires at least 70% approval to pass, which should help clearly lost games end sooner without letting one or two frustrated players decide the match for everyone else.
| Howling Abyss rule | Before patch 7.1h | After patch 7.1h | What it means |
|---|---|---|---|
| Standard surrender timing | 9 minutes | 7 minutes | Teams can vote earlier in one-sided matches. |
| Early surrender | Unchanged | Unchanged | The early surrender system is not being reworked here. |
| Standard surrender approval | Not listed in these notes | 70% or more approval | A clear majority is required before the game ends. |
| Affected modes | Howling Abyss variants | ARAM, AAA ARAM, Spellbook ARAM | The rule covers the main Howling Abyss queue variants. |
Ranked winners and losers from Wild Rift patch 7.1h
The biggest ranked winners are probably Thresh, Skarner, Gnar, and Sona. Thresh gets more direct threat, Skarner receives broad jungle support, Gnar gets better transformation value, and Sona becomes less fragile while scaling into her enchanter role.
Seraphine is also stronger, but her gains are more teamfight-focused than lane-dominant. The Surround Sound healing buff and longer Encore charm should matter most when teams group around Dragons, Baron, Elder Dragon, or mid-lane siege setups.
The clearest losers are Nautilus jungle, Nunu & Willump, and Taliyah. Nautilus loses the monster damage and shield scaling that made his jungle path too efficient. Nunu loses sustain and snowball damage. Taliyah loses the movement and Worked Ground efficiency that helped her dictate map pace.
For wider context, Riot Games has continued to use smaller Wild Rift balance patches to clean up outliers between larger seasonal updates. Wild Rift patch 7.1h follows that pattern: fewer flashy additions, more targeted changes that should make the final stretch of 7.1 feel less warped around a few problem picks.
How to adjust your Champion Select after 7.1h
Support players should test Thresh, Sona, and Seraphine early in the patch. Thresh now rewards aggressive hooks and Flay usage more than before, while Sona and Seraphine offer stronger team utility when games slow down into grouped fights.
Junglers should be more cautious with Nautilus and Nunu & Willump. Both still bring strong engage and objective control tools, but their clears and skirmishes are less forgiving. Skarner is the natural champion to revisit because his buffs touch clear speed, durability, slows, and damage.
Baron lane players should give Gnar another look, especially if they already understand Mega Gnar timing. Taliyah players, meanwhile, should expect rotations to require more planning. She can still punish poor positioning, but she no longer gets the same free pace from movement speed and Worked Ground cooldown reduction.
Frequently asked questions about Wild Rift patch 7.1h
What is the biggest change in Wild Rift patch 7.1h?
The biggest competitive theme is jungle and support balance. Nautilus and Nunu & Willump are nerfed, Skarner is buffed, and support champions like Thresh, Seraphine, and Sona receive stronger tools.
Is Thresh buffed in Wild Rift patch 7.1h?
Yes. Thresh gains more soul collection range, higher Death Sentence damage, lower late cooldown on Death Sentence, lower Dark Passage cooldown, and stronger Flay damage. His Dark Passage shield is reduced, so the buff comes with a defensive tradeoff.
Did Nautilus get nerfed in Wild Rift patch 7.1h?
Yes. Nautilus loses jungle monster damage on Titan’s Wrath and Riptide, and his Titan’s Wrath shield based on max Health is reduced. The changes mainly target Nautilus jungle.
Is Skarner stronger after patch 7.1h?
Yes. Skarner gets better Attack Damage growth, Health growth, Health regen, higher max Health percentage damage, and stronger slows on two abilities. He should clear and pressure better across the match.
What changed for Taliyah in Wild Rift patch 7.1h?
Taliyah’s base Movement Speed drops from 355 to 350, Rock Surfing gives less movement speed, and Threaded Volley’s cooldown reduction on Worked Ground drops from 50% to 30%. These nerfs target her roaming and clear speed.
Does Wild Rift patch 7.1h include item changes?
Yes. Chemtech Chainsword’s base Health increases from 250 to 400, making it a more durable anti-heal option without adding extra damage.
What changed in ARAM during Wild Rift patch 7.1h?
Standard surrender votes on Howling Abyss can now start at 7 minutes instead of 9 minutes. The change applies to ARAM, AAA ARAM, and Spellbook ARAM, and standard surrender now needs at least 70% approval.
What to watch before the next Wild Rift patch
Wild Rift patch 7.1h is a cleanup patch, but it touches enough ranked staples to shift the final 7.1 meta. Thresh, Skarner, Gnar, Sona, and Seraphine should all be worth testing. Nautilus jungle, Nunu & Willump, and Taliyah should require more careful play after their nerfs.
The main question is whether the jungle changes go far enough. If Nautilus remains too efficient or Skarner rises too quickly, the next patch may need another jungle pass. In support, Thresh could become a major winner if his damage buffs outweigh the weaker Dark Passage shield.
Keep reading RiftDaily’s Wild Rift news, browse the patch notes archive, follow ongoing game updates, and visit the Wild Rift hub for more reactions as Wild Rift patch 7.1h settles.



