Wild Rift patch 7.1f is a focused balance update that buffs Kayle, Akshan, and Shen, nerfs or trims several strong picks including Taliyah, Viego, Norra, Kog’Maw, and K’Sante, and adds a long list of stability and client bug fixes.
The biggest takeaway is that Riot is trying to slow down champions who control fights too safely, while giving underused picks more reliable laning or trading tools. There are no sweeping item systems here, no new mode headline, and no giant cosmetic section. This is a direct champion tuning patch with performance fixes attached.
What matters most in Wild Rift patch 7.1f notes
| Patch area | Main change | Practical impact |
|---|---|---|
| Lane buffs | Kayle, Akshan, and Shen receive stronger early tools | These champions should have more ways to survive or trade before their best moments arrive. |
| Teamfight nerfs | Taliyah, Norra, Viego, Kog’Maw, and K’Sante lose damage, range, durability, or execution comfort | Opponents get clearer windows to punish overextensions and survive front-to-back fights. |
| Jungle tempo | Viego’s current Health damage is reduced, while Gragas loses burst against squishier targets | Early jungle snowballing should be a little less automatic for Viego, and Gragas should feel less explosive into carries. |
| Bug fixes | Client, Honor, mail, crash, overheating, loading, and stutter issues are addressed | The patch should feel smoother on both iOS and Android, especially for players affected by recent stability problems. |
Riot’s official Wild Rift patch notes list every number change. This RiftDaily breakdown focuses on what those numbers mean for ranked games, champion select, lane pressure, objective fights, and device performance.
For broader coverage across Riot’s mobile MOBA, follow our Wild Rift hub, track future patch notes, and watch smaller live changes in game updates.
Patch timing and the overall direction
Wild Rift patch 7.1f was published on May 27, 2026, by the Wild Rift Game Design Team. Riot also notes that content will continue to release throughout the patch window, so players should treat this as the live balance baseline rather than the only update they will see during 7.1f.
The design direction is easy to read: reduce champions that either erase counterplay or bend fights around one overloaded strength, then help weaker champions survive their roughest early moments. Kayle gets a steadier start, Akshan gets more reliable first ability trading, and Shen gets more threat in Baron lane. On the other side, Taliyah’s control range, Viego’s jungle tempo, Kog’Maw’s tank shred, Norra’s damage, and K’Sante’s ultimate durability are all being pulled back.
Players who want quick live updates outside the client can also monitor the official Wild Rift account, especially if Riot follows up with hotfixes or service announcements during the patch.
Champion changes in Wild Rift patch 7.1f
The champion list is compact, but the impact should be noticeable. Wild Rift patch 7.1f changes nine champions: Kayle, Taliyah, Ambessa, K’Sante, Gragas, Viego, Akshan, Norra, Kog’Maw, and Shen. The patch is not only about raw damage. It also changes cast radius, damage radius, shield scaling, maximum Health damage, and the defensive cost of an ultimate form.
| Champion | Direction | What changed | Likely read |
|---|---|---|---|
| Kayle | Buff | More base Attack Damage, more mana regeneration, and stronger Celestial Blessing healing at early ranks | Safer laning and better early recovery. |
| Taliyah | Nerf | Lower Threaded Volley damage, smaller Seismic Shove cast radius, and lower Unraveled Earth detonation damage | Less oppressive long-range control. |
| Ambessa | Adjustment | Lower early shield, slightly higher late-level shield, and lower bonus Attack Damage ratio | Weaker early trades, better late durability curve. |
| K’Sante | Nerf | All Out now costs more Health, armor, and magic resist | Ultimate form becomes riskier and easier to punish. |
| Gragas | Adjustment | Lower base and AP burst on Drunken Rage, higher target max Health component | Still clears and hits tanks, but bursts squishies less. |
| Viego | Nerf | Lower current Health damage and smaller Heartbreaker damage radius | Slower jungle tempo and less forgiving executions. |
| Akshan | Buff | Avengerang damage and Attack Damage scaling increased | More flexible lane trading. |
| Norra | Nerf | Memory Surge and Portalpalooza! damage reduced | Less poke pressure and lower objective-fight threat. |
| Kog’Maw | Nerf | Bio-Arcane Barrage max Health damage reduced | Tanks and frontliners get more breathing room. |
| Shen | Buff | Twilight Assault max Health damage increased | Better Baron lane trades and dueling threat. |

Kayle
Kayle is one of the clear winners in Wild Rift patch 7.1f. Riot wants her early lane to feel less punishing, so her base Attack Damage and mana regeneration both rise. Celestial Blessing also heals more at the first three ranks, giving Kayle better short-trade recovery before she reaches her late-game fantasy.
Base stats
- Base Attack Damage: 50 to 54
- Mana Regeneration: 12 to 16

Celestial Blessing
- Base Healing: 65/105/145/185 to 95/125/155/185

Taliyah
Taliyah is hit in three places because her long-range engage and zone control were doing too much at once. The most important change is the Seismic Shove cast radius going from 9 to 8, because that directly reduces how safely she can start plays from range. Her rock damage is also trimmed, which should make her less punishing in clustered teamfights.

Threaded Volley
- Base damage from the first hit of 5 rocks: 50/70/90/110 to 40/60/80/100

Seismic Shove
- Cast Radius: 9 to 8

Unraveled Earth
- First stone’s detonation Damage: 30/45/60/75 to 20/35/50/65

Ambessa
Ambessa is not simply nerfed across the board. Her second ability shield starts much lower, which gives enemies more room to trade in early lane and early skirmishes. Later, the level-based shield can reach slightly higher, but the bonus Attack Damage ratio drops from 125% to 120%, so the change is still a meaningful check on early dominance.

Repudiation
- Shield: 95 to 319 based on level + 125% bonus Attack Damage to 50 to 330 based on level + 120% bonus Attack Damage

K’Sante
K’Sante’s All Out form is meant to trade durability for damage. In Wild Rift patch 7.1f, that tradeoff becomes sharper. He now loses more max Health, more bonus armor, and more bonus magic resist after activating the ultimate, which should make careless all-ins easier to punish.

All Out
- Max Health lost: 25% to 30%
- Bonus Armor lost: 70% to 80%
- Bonus Magic Resist lost: 70% to 80%

Gragas
Gragas gets a damage reshuffle on Drunken Rage. The base damage and Ability Power ratio both drop, while target max Health damage rises by one percentage point. That means Gragas should keep reasonable jungle clear and tank damage, but his burst into fragile targets should be less oppressive.

Drunken Rage
- Damage: 65/90/115/140 + 90% Ability Power + 7% target max Health to 35/70/105/140 + 70% Ability Power + 8% target max Health

Viego
Viego takes one of the most important ranked nerfs in Wild Rift patch 7.1f. His first ability loses current Health damage at every rank, which slows his early jungle tempo and reduces how quickly he can build a lead through camps and skirmishes. Heartbreaker also has a smaller damage radius, so resets and executions demand cleaner positioning.

Blade of the Ruined King
- Damage based on target’s current Health: 3%/4%/5%/6% to 2%/3%/4%/5%

Heartbreaker
- Damage Radius: 3 to 2.75

Akshan
Akshan gets a straightforward lane buff. Riot points to his reliance on his third ability for trading, so Avengerang now hits harder and scales slightly better with Attack Damage. This should make basic lane patterns more dependable without forcing every trade through a high-commitment swing.

Avengerang
- Damage: 5/35/65/95 + 80% Attack Damage to 10/40/70/100 + 85% Attack Damage

Norra
Norra’s damage profile is being toned down because her base values let her stay threatening without needing a large gold or level lead. Memory Surge loses damage at every rank, while Portalpalooza! loses rank two and rank three damage plus a small Ability Power ratio. That matters most around roams and neutral objectives, where Norra’s zone control can decide fights before they fully begin.

Memory Surge
- Base Damage: 60/120/180/240 to 55/110/165/220

Portalpalooza!
- Damage: 100/150/200 + 60% Ability Power to 100/140/180 + 55% Ability Power

Kog’Maw
Kog’Maw’s second ability was giving frontliners too little room to exist once he reached stable damage uptime. Wild Rift patch 7.1f cuts Bio-Arcane Barrage’s max Health damage by half a percentage point at every rank. That sounds small, but repeated on-hit damage adds up quickly in extended fights.

Bio-Arcane Barrage
- Percentage damage based on max Health: 2/3/4/5% to 1.5/2.5/3.5/4.5%

Shen
Shen receives a Baron lane buff through Twilight Assault. Both the normal and empowered max Health damage values increase, giving him more meaningful trades and making opponents respect Spirit Blade positioning more often.

Twilight Assault
- Max Health Damage: 2.5/3/3.5/4% to 3/3.5/4/4.5%
- Empowered Spirit Blade Max Health Damage: 5/5.5/6/6.5% to 5.5/6/6.5/7%
Ranked winners and losers from Wild Rift patch 7.1f
The clearest winners are Kayle, Akshan, and Shen, but for different reasons. Kayle should feel less helpless in the first few levels. Akshan gets a cleaner poke and wave interaction tool. Shen gains better max Health damage, which helps him pressure bruisers and tanks that previously shrugged off his short trades.
The biggest losers are likely Viego, Taliyah, Norra, and Kog’Maw. Viego’s nerf touches both clear speed and execution consistency, which is a rough combination for a snowball jungler. Taliyah loses the comfort of wide-range initiation. Norra loses damage in the spots that define her poke and objective control. Kog’Maw still scales, but tanks should have slightly more time to force him backward or absorb his damage.
K’Sante and Ambessa sit in a more nuanced spot. K’Sante’s ultimate form still offers danger, but the defensive cost is steeper. Ambessa’s early shield is much weaker, but the level-based scaling means she may still survive well later if she reaches her item and level breakpoints.
For more daily coverage, matchup reactions, and meta follow-ups after this patch settles, check the latest Wild Rift news on RiftDaily.
Bug fixes and performance updates in Wild Rift patch 7.1f
The bug fix section matters more than usual because several items affect stability, heat, loading, and device performance. Players who have been dealing with crashes, overheating, or stutter should pay attention to this part of Wild Rift patch 7.1f, not just the champion changes.
- Fixed Close Friend system values that did not match the actual increase amount shown in the client.
- Fixed the Honor info button disappearing after role swaps during Champion Select.
- Fixed the teammate-like entry disappearing after players swapped roles.
- Fixed an error caused by clicking expired items in mail.
- Fixed an issue where iOS devices could crash after multiple consecutive matches.
- Optimized stuttering during battlefield loading.
- Improved device overheating issues.
- Reduced power consumption from the animated emote interface.
- Reduced power consumption from in-game environment assets.
- Optimized stuttering on some mid-to-high-end Android devices.
- Optimized stuttering on lower-end devices.
- Optimized a crash issue that could happen after matchmaking succeeded.
Riot also lists a temporary workaround for overheating or performance problems: lower graphics quality and resolution, disable Highlights under Settings and Replay, and disable mobile and Wi-Fi Mode under Settings, Other, and Network Optimization. If account, client, or service issues continue after the update, the Wild Rift support hub is the best place to check for troubleshooting help.
How to adjust your champion select after 7.1f
Do not overreact by dropping every nerfed champion on day one. Wild Rift patch 7.1f trims specific strengths, but several of these champions still have strong identities. Viego still has reset pressure. Kog’Maw still has late-game DPS. Taliyah still controls terrain and punishes poor positioning. The difference is that they now need cleaner execution.
The smarter adjustment is to ask what changed in your actual role. Baron laners should revisit Shen and pay closer attention to K’Sante’s All Out vulnerability windows. Junglers should test whether Viego’s first clear and early skirmishes still match their preferred tempo. Mid players should watch Taliyah and Norra’s early pressure, especially around river fights. Duo lane players should respect Kog’Maw less as an automatic tank shredder, but not ignore him when protected.
For patch-to-patch comparison, the easiest approach is to keep notes on your first five games after the update. Track whether your champion lost kill threat, gained trading room, or simply needs new timing. Small number changes often feel bigger in Wild Rift because fights start quickly and objective windows are short.
Frequently asked questions about Wild Rift patch 7.1f
What is the biggest change in Wild Rift patch 7.1f?
The biggest competitive change is the nerf package aimed at high-impact fight controllers and snowball champions. Viego loses jungle damage and ultimate radius, Taliyah loses range and damage, Norra loses poke and ultimate damage, and Kog’Maw loses max Health damage.
Is Kayle buffed in Wild Rift patch 7.1f?
Yes. Kayle receives higher base Attack Damage, higher mana regeneration, and stronger early-rank healing on Celestial Blessing. The changes should make her early laning phase more stable.
Did Viego get nerfed in patch 7.1f?
Yes. Viego’s Blade of the Ruined King current Health damage drops by one percentage point at every rank, and Heartbreaker’s damage radius is reduced from 3 to 2.75. This makes his early tempo and execution windows less forgiving.
Is Kog’Maw still good after Wild Rift patch 7.1f?
Kog’Maw should still be playable, but his second ability is weaker into tanks and frontliners. The max Health damage reduction matters most in longer fights where he repeatedly attacks the same durable target.
Does Wild Rift patch 7.1f include item changes?
No major item section is included in these notes. Wild Rift patch 7.1f is centered on champion balance and bug fixes rather than item, rune, or mode-wide system changes.
What should Android and iOS players check first?
Players affected by crashes, stutter, overheating, or loading issues should test a few games after updating. The bug fix list specifically mentions iOS crash fixes, Android stutter optimizations, loading improvements, overheating improvements, and reduced power consumption.
What to watch as 7.1f settles
Wild Rift patch 7.1f is not a flashy content patch, but it should change how several popular champions feel in ranked. Kayle, Akshan, and Shen players get more room to play the lane. Viego, Taliyah, Norra, Kog’Maw, and K’Sante players need cleaner decisions. Ambessa and Gragas sit in the middle, with power shifted rather than removed outright.
The next step is to watch how quickly the meta reacts. If Viego’s jungle clear slows enough, other junglers may gain space. If Shen’s lane damage matters, Baron lane could see more global pressure. If Norra and Taliyah still dominate teamfights, Riot may need another pass.
Keep reading RiftDaily’s Wild Rift news, browse the patch notes archive, follow ongoing game updates, and visit the Wild Rift hub for matchup reactions as the patch develops.



