2XKO Patch 1.2.1 are centered on duo play, with Teamfight, Find a Duo, Duo Voice Chat, Replay Takeover, a ranked reset, and a deliberately light balance pass that keeps the game stable while players learn the new systems.
The patch goes live on May 12, and servers go down starting at 9 a.m. PT while maintenance begins. Online matchmaking returns once maintenance ends, while Offline mode remains available during downtime. On console, players need to disconnect from the internet before launching 2XKO to access Offline mode.

What is new in 2XKO Patch 1.2.1
The biggest story in this update is how much easier it is to play 2XKO as a pair. Patch 1.2.1 adds a new Fuse that puts both teammates on screen together, a built-in way to find a partner, in-game voice chat for duos, and a replay tool that lets you take control mid-review to test answers in real situations. For broader coverage beyond this patch, visit our 2XKO hub.
- New Fuse: Teamfight, which lets both champions fight at once for seven seconds.
- Find a Duo, a client-side matchmaking option for players looking for a partner.
- Duo Voice Chat, disabled by default, with automatic voice joining once both players opt in.
- Replay Takeover, which lets you assume control of either side during a replay.
- Speech-to-Text, added under accessibility to support the new voice features.
- Ranked reset and Season 1 rewards, including stickers, a Piltovan title, and an avatar outfit for Diamond and above.
The official patch notes page remains the source for Riot’s full line-by-line wording, while this version is organized to make the actual gameplay impact easier to scan. Patch 1.2.1 also fits the broader direction Riot Games has been pushing with 2XKO, which is making the game feel more social, more readable, and more rewarding for coordinated teams.
Teamfight, Find a Duo, and Duo Voice Chat explained
Teamfight is the new Fuse
Teamfight is the headline gameplay addition in 2XKO Patch 1.2.1. It lets both champions on one team fight simultaneously for seven seconds, which instantly changes how pressure, confirms, and defensive guesses can play out. You activate Teamfight from the ground by using the Fuse input plus any normal attack, and you can cancel straight into it from ongoing offense.
- Teamfight can only be activated on the ground.
- You can cancel attacks immediately into Teamfight activation.
- Both champions can use Supers while Teamfight is active, but not Ultimates.
- The Teamfight side does not gain meter during the seven-second window.
- The Teamfight timer shrinks faster when that team is hit, based on damage dealt.
- Getting hit by an Ultimate ends Teamfight instantly.
- The assist champion cannot throw, all of their attacks count as mids, and all of their attacks come from the same side as the point champion.
That last set of restrictions matters. Riot clearly wants Teamfight to create explosive duo moments without making it a completely free mix-up engine. It should still be scary, especially in coordinated hands, but the limitations keep the mechanic from flattening everything else in the game. Players unlock Teamfight by completing its tutorial in the Learning Hub.
Finding a partner is now much easier
Find a Duo adds a practical quality-of-life improvement that many team-based fighters need. In the 2XKO client, players can press the plus sign, navigate to Find a Duo, and get paired with someone else who is actively searching for a teammate. Once matched, both players can jump into the lobby and start building synergy without leaving the client or depending on an external group finder.
Duo Voice Chat is live, but it starts with a hot mic
Duo Voice Chat arrives at the same time as Find a Duo. It is turned off by default, and players must enable it through Settings, then Text & Voice Chat. After that, anyone who partners with another player who also enabled the setting will automatically join voice chat together. The detail to remember is simple: there is no push-to-talk, so the microphone is live as soon as the session starts.
Replay Takeover and Speech-to-Text are quietly excellent additions
Replay Takeover lets players pause a replay and take control of either team on demand. Press the takeover button once to step in, then press it again to reset. That turns replays into a training tool instead of a passive review feature, which is a genuinely useful upgrade for anyone trying to solve defensive sequences, optimize confirms, or test alternative decisions from old matches.
Speech-to-Text arrives in the same patch as a new accessibility option under Settings, then Accessibility. For players who want the coordination benefits of voice communication but still need text support, it is one of the most valuable under-the-hood additions in the update.
Season 1 ranked reset and rewards
Patch 1.2.1 includes a ranked reset, and Season 1 rewards are scheduled to arrive during the first week of the patch. Every player gets a sticker and the player title Piltovan based on their highest rank, while Diamond and above also receive an exclusive avatar outfit.
| Peak rank | Title | Sticker | Extra reward |
|---|---|---|---|
| Iron | Piltovan | Iron | None |
| Bronze | Piltovan | Bronze | None |
| Silver | Piltovan | Silver | None |
| Gold | Piltovan | Gold | None |
| Platinum | Piltovan | Platinum | None |
| Emerald | Piltovan | Emerald | None |
| Diamond | Piltovan | Diamond | Avatar outfit |
| Master | Piltovan | Master | Avatar outfit |
| Grandmaster | Piltovan | Grandmaster | Avatar outfit |
| Challenger | Piltovan | Challenger | Avatar outfit |











System changes in 2XKO Patch 1.2.1
The core gameplay changes in this patch are small, but they matter. Riot reduced the assist cooldown after a champion is KO’d from three seconds to two seconds, which should make comeback situations less suffocating and give losing teams a better chance to stabilize with Super Assists or team pushblock, especially in the corner.
Fury also becomes much more intuitive. Blocking Fury activation now always causes a wall bounce, just like blocking Break. Before this update, Fury could sometimes create advantage when used while the opponent was trapped in block stun. Patch 1.2.1 removes that inconsistent behavior and aligns Fury with Break on both hit reactions and block reactions.
- Break into Handshake Tag in the air no longer makes the assist champion leave the battlefield too quickly.
- The bug awarding undeserved 2XKOs has been fixed.
- Limit Strike camera effects now display correctly.
- Guard crush after pushblock should no longer let characters pass through each other.
- Training mode reversal options were fixed, and bots now correctly jump forward or back.
Champion adjustments in 2XKO Patch 1.2.1
This is a smaller balance patch on purpose. Riot said it wanted to keep the game stable while players learn Teamfight, so the patch lightly buffs a few characters, lightly nerfs Illaoi, and spends the rest of its time on bug cleanup. The summary table below makes the patch easy to scan, while each champion entry now includes the official banner art from the patch notes page.
| Champion | Patch result | Main takeaway |
|---|---|---|
| Ahri | Bug fixes only | No direct balance changes, but several edge-case interactions were cleaned up. |
| Akali | Bug fixes, practical nerf | One nearly unblockable oki setup is gone. |
| Blitzcrank | Bug fixes only | No balance movement this patch. |
| Braum | Bug fix only | Assist behavior after cross-ups works properly now. |
| Caitlyn | Buff | Tactical Dive gets a safer offensive cancel route. |
| Darius | Buffs | Pressure and safety improve in several blocked-air situations. |
| Ekko | No changes | Completely untouched this patch. |
| Illaoi | Nerfs and bug fixes | Command grab pressure and Faith in Motion are less oppressive. |
| Jinx | Buff and bug fixes | Cancel timing now works better with Teamfight and Supers. |
| Teemo | Bug fix only | No balance changes. |
| Vi | Buff | Axe-Handle Crash can cancel into Supers on hit. |
| Warwick | Several buffs | Startup, conversions, counterhits, and assist scaling all improve. |
| Yasuo | Bug fix only | A crouch interaction bug has been corrected. |
Ahri

Ahri does not receive direct balance changes in patch 1.2.1, but Riot is still monitoring how well she performs in the meta.
- Orb of Deception now gets destroyed properly on parry, even if an assist is hit first.
- Spirit Rush now chains correctly in rare situations involving screen locks.
- Charm now triggers its cutscene correctly in rare cases where it previously failed.
Akali

Akali has no explicit balance changes in this patch, but one bug fix removes one of her ugliest wakeup situations.
- Charged Twilight Reaper no longer connects on an airborne opponent who is not already in a combo, which removes a nearly unblockable oki option and makes jumping on wakeup a valid answer again.
- Charged Twilight Reaper no longer randomly fails when it fires as Akali is tagged out.
- Charged Twilight Reaper active frames were reduced from 2 to 1.
- Nightfall Ascension no longer shows the opponent in front of the smoke in rare cases.
- Sunset Descent Assist visuals were cleaned up.
- Akali’s stat display in the Collection tab was fixed.
Blitzcrank

Blitzcrank gets no balance changes in this patch.
- Trash Compactor can no longer be used while Blitzcrank is tagged out.
- Back throw sound effects are now synced correctly with the animation.
Braum

Braum is untouched from a balance perspective.
- Stand Behind Me Assist no longer walks the wrong direction after the point champion gets crossed up.
Caitlyn

Caitlyn receives a modest but useful buff meant to make her offensive choices less brittle.
- Tactical Dive can now cancel into Enticing Trap before making contact.
- This gives Caitlyn a bailout option instead of fully overcommitting when Tactical Dive would otherwise lose to parry.
- Enforcer Hexshield is now usable sooner after leaving the edge of the screen.
Darius

Darius gets a handful of quality buffs that should make him feel better for players who want reliable, straightforward pressure.
- Coward’s Bane now knocks opponents less far back when blocked by an airborne opponent, which makes midscreen pressure more consistent.
- After blocked Coward’s Bane, Darius can continue pressure more effectively and threaten neutral more often.
- Apprehend follow-up blockstun and recovery were reduced by 2.
- Apprehend follow-up now knocks opponents farther back when air blocked, which makes it safer in more situations.
- These changes also open additional combo routes.
- A rare float bug after Apprehend follow-up was fixed.
- A Happy Birthday bug involving Break the Line into Thin Their Ranks was fixed.
Ekko

Ekko is completely untouched in 2XKO Patch 1.2.1.
Illaoi

Illaoi is the clearest loser of the patch, although the nerf is targeted rather than sweeping. Riot explains that her tentacle bug fixes restored some of her real power, so it trimmed back the parts of her kit that were too dominant at nearly every distance.
- Prayer in Stagnation with tentacle has 6 more frames of recovery.
- The goal is to create a slightly larger window for counterplay after her command grab while still letting pressure continue in many spots.
- Faith in Motion has a smaller hitbox in the air and on landing.
- Faith in Motion now has a custom enlarged hurtbox while falling.
- The backside of Faith in Motion was trimmed, so it hits less far behind her on both the initial strike and the landing portion.
- Tentacles no longer become displaced in the corner under specific conditions.
- Tentacles no longer disable if one is destroyed at the end of Wrath of Nagakabouros.
- Tentacles spawned near the end of Wrath of Nagakabouros now correctly gain a hitbox.
Jinx

Jinx is already in a healthier place than before, and her changes here are mostly pre-emptive tuning for Teamfight.
- Watch Your Head! can now cancel into Supers and Specials on the same frame it connects, instead of the frame after.
- This makes Teamfight and Super cancel timing cleaner and prevents accidental assist calls when trying to convert.
- Flame Chompers! now correctly hits both opposing champions and will properly Happy Birthday.
- Zap! no longer works without full Zapper meter.
- Zaaaapp! sound effects no longer persist after interruption.
Teemo

Teemo gets no balance changes in this update.
- His throwbox no longer follows him incorrectly during Blinding Dart.
Vi

Vi remains strong, and this patch mainly smooths out one interaction so Teamfight does not create awkward input overlap.
- Axe-Handle Crash is now cancelable into Supers on hit.
- That change makes Teamfight conversions cleaner and helps avoid accidental assist calls when trying to spend meter.
Warwick

Warwick gets the broadest buff package in the patch. The goal is to compensate for earlier Claws of the Beast nerfs and smooth over the roughest parts of his kit so he can compete more reliably.
- Primal Leap into Snare becomes active 3 frames faster, from 21 to 18.
- Primal Leap into Snare recovery is reduced by 5 frames after it connects.
- Riot says this should make the move feel closer to the animation and more usable without enabling an automatic Feral Bite combo afterward.
- All Savage Slashes hits get improved hitstop on counterhit.
- The final hit of Savage Slashes now causes a knockdown on counterhit.
- No Escape Assist damage scaling was reduced. It now scales on the first and final hit instead of every hit, which means combos that start from it deal more damage.
- Mid-air hitstun was increased by 1, which allows new airborne conversions.
- Charged armor break behavior now works correctly on first hit.
Yasuo

Yasuo does not receive balance changes, only a bug fix.
- A rare issue that could incorrectly force a crouching opponent to stand has been fixed.
Quality of life updates, bug fixes, and known issues
Outside the headline features, 2XKO Patch 1.2.1 also include a set of practical cleanup changes. The replay pause menu received a visual update, the loading-screen bug after champion select was fixed, spectating was re-enabled once that problem was solved, replay hotkeys no longer trigger incorrectly while paused, and the post-match screen should now display the correct upcoming Battle Pass reward.
The biggest known issue is in the store. Blood Moon: Sacrificial Rite is temporarily disabled because of a bug. During that time it cannot be purchased, it is removed from the Mega Bundle, and the bundle price is slightly lower to reflect that. Once the bug is resolved, the finisher will return automatically for anyone who already owns it.
Store and cosmetics
The Season 2 Battle Pass includes a free track and a premium track. The premium track comes in Standard, Deluxe, and Ultra versions, and players can buy in at any point during the season to claim rewards they already earned. Anyone who already bought Akali or her Silverfang skin gets the appropriate discount on the Ultra Battle Pass.

The other major shop addition is the Dragonmancer Megabundle, which features Dragonmancer Braum, Vi, and Illaoi along with additional bundled content. It launches as a limited-time offer starting May 21 and may return through other purchase methods later.

Frequently asked questions about 2XKO Patch 1.2.1
When does patch 1.2.1 go live?
Patch 1.2.1 goes live on May 12. Servers go down at 9 a.m. PT for maintenance, and online matchmaking returns once the maintenance window is finished.
What is the biggest new gameplay feature?
The new Teamfight Fuse is the biggest gameplay addition. It puts both teammates on screen at the same time for seven seconds and adds a new layer to pressure, confirms, and duo coordination.
How do you unlock Teamfight?
You unlock Teamfight by completing its associated tutorial in the Learning Hub.
Is Duo Voice Chat on by default?
No. Players need to enable Duo Voice Chat manually in Settings under Text & Voice Chat, and the microphone becomes live immediately because there is no push-to-talk.
Which champions changed the most in patch 1.2.1?
Warwick gets the broadest buff package, Darius and Caitlyn receive useful quality buffs, Jinx and Vi get Teamfight-friendly cancel improvements, and Illaoi takes the clearest nerf.
What rewards do Diamond and higher players receive?
Players who reached Diamond, Master, Grandmaster, or Challenger receive their rank sticker, the Piltovan title, and an exclusive avatar outfit.
Is anything temporarily disabled in the store?
Yes. Blood Moon: Sacrificial Rite is temporarily disabled because of a bug, removed from the Mega Bundle for now, and will return once the issue is fixed.
What to test first after the patch lands
2XKO Patch 1.2.1 do not blow up the entire meta, but they still change how the game feels the moment you queue. Teamfight is a real new system to learn, the duo tools make it easier to find a partner and stay coordinated, replay review becomes far more useful, and the champion updates mostly focus on smoothing rough edges rather than rewriting full game plans.
The best first-session checklist is simple: unlock Teamfight, test its restrictions in training, check your Season 1 ranked rewards, review how Fury now behaves on block, and spend a few matches on the buffed characters that appeal most to you. After that, keep an eye on our 2XKO hub for the next balance shifts, hotfixes, and meta developments.



