League of Legends patch 26.13 adds Locke, brings back Ranked 5s for a limited run, enables Last Hit Indicators in non-ranked Summoner’s Rift queues, adjusts 18 champions, changes Doran’s Helm and Imperial Mandate, updates ARAM: Mayhem and Arena, adds direct message reporting, and releases Broken Covenant and High Noon skins.
The short version is that this is a busy patch with three big headlines. Locke arrives as the newest champion, several bot lane and pro-priority picks are nerfed, and jungle diversity gets a push through buffs to Olaf, Poppy, and Qiyana. League of Legends patch 26.13 also makes practical client and queue changes that players will notice outside champion select.
What matters most in League of Legends patch 26.13 notes
| Patch area | Main change | Practical impact |
|---|---|---|
| New champion | Locke, the Ashen Exorcist, joins the Rift on June 24 | Players get a new aggressive demon-hunting champion with on-hit damage, self-buffing, mobility, and execute pressure. |
| Champion balance | Aphelios, Draven, Kai’Sa, LeBlanc, Olaf, Poppy, Qiyana, Vex, and Zaahen are buffed, while Bard, Brand, Cassiopeia, K’Sante, Rek’Sai, Rumble, Senna, and Sion are nerfed or trimmed | Bot lane, jungle, and top lane should feel the largest ranked impact after League of Legends patch 26.13. |
| Items | Doran’s Helm loses resistances but gains health, and Imperial Mandate gets a smoother build path | Doran’s Helm becomes less universally efficient, while Mandate should feel easier for supports to complete. |
| Last Hit Indicators | Indicators are enabled, but off by default, in Swiftplay, Co-op vs AI, and Normal Draft | Riot is testing the feature outside ranked before deciding whether it belongs in ranked queues. |
| Ranked 5s | Ranked 5s return June 26 at 8 pm | Premade squads get Tournament Draft, doubled stakes, open eligibility, and unique rewards for a limited run. |
| Modes | ARAM: Mayhem and Arena both receive Augment, item, champion, system, and bugfix updates | Mayhem gets healthier Augment tuning, while Arena adds Locke as a Guest of Honor and changes Round 15. |
| Skins | Broken Covenant Jhin, Broken Covenant Aurora, Broken Covenant Shen, High Noon Akshan, and High Noon Locke release | The cosmetic headline is a mix of MSI revenue share, Broken Covenant, and High Noon content. |
Riot’s official League of Legends patch 26.13 notes include every listed number. This RiftDaily breakdown focuses on what those changes mean for ranked games, champion select, ARAM: Mayhem, Arena, and skin collectors.

For broader coverage, follow League of Legends news, compare previous updates in the patch notes archive, track live follow-ups in game updates, and treat League of Legends leaks as early context until Riot confirms details.
Patch timing and overall direction
League of Legends patch 26.13 notes were published on June 23, 2026, with Locke and the listed skins scheduled for June 24, 2026. Ranked 5s return on June 26 at 8 pm, and several changes are clearly aimed at smoothing the game around MSI, ranked, and newer-player systems.
The balance direction is easy to read. Bot lane Brand and farming Senna are being pulled down, pro-stable picks such as Cassiopeia, Rumble, Sion, Rek’Sai, and K’Sante lose reliability, while marksmen like Aphelios, Draven, and Kai’Sa get help. Jungle class diversity is also a major theme, with Olaf, Poppy, and Qiyana all receiving jungle-focused buffs.
For wider official updates outside this specific article, the League of Legends news hub is useful. For account issues, service problems, or patch-day troubleshooting, use the League of Legends support hub.
Locke arrives in League of Legends patch 26.13
Locke, the Ashen Exorcist, is the new champion in League of Legends patch 26.13. His kit is built around on-hit pressure, mark consumption, self-buffing, mobility, and an ultimate that can execute enemies and grant Locke extra power when he seals away enemy champions.

| Locke ability | What it does | Gameplay read |
|---|---|---|
| Passive - Silver Stake | Locke’s attacks deal bonus magic damage on-hit, increased based on enemy missing health | He has natural cleanup pressure when enemies are already low. |
| Q - Ritual Nails | Locke throws Soul Nails that damage and mark enemies, then consumes marks for bonus attack damage | Landing Q should define many of his short trades and follow-up windows. |
| W - Soul Ignition | Locke gains attack speed and movement speed, damages himself, then heals back part of the damage taken during the effect | Good Locke players will need to judge when the self-damage is worth the tempo. |
| E - Ashen Pursuit | Locke teleports, then dashes toward his next attack target and damages enemies he passes through | This gives him target access and chase potential. |
| R - Purgatory | Locke throws a binding artifact that damages and may execute enemies hit | The ultimate makes low-health enemies much less safe around objective fights. |

Passive - Silver Stake
Locke’s attacks deal additional magic damage on-hit. That damage increases based on the enemy’s missing health, which gives him stronger finishing pressure as fights get messy.

Q - Ritual Nails
Locke readies Soul Nails to throw, damaging and marking enemies hit. He can consume those marks with attacks for bonus damage, so this is likely his most important setup tool.

W - Soul Ignition
Locke ignites his soul to gain attack speed and movement speed, but the buff also damages him. At the end of the duration, he heals back a portion of damage taken during the effect, making timing and target choice important.

E - Ashen Pursuit
Locke teleports to a location before dashing to attack his next target. Enemies he passes through take damage, so this ability gives him both repositioning and chase pressure.

R - Purgatory
Locke throws a binding artifact that damages and can execute enemies hit. He also gains additional power for sealing away enemy champions, so Purgatory should be central to snowballing fights.
Champion changes in League of Legends patch 26.13
The champion section is the largest balance piece in League of Legends patch 26.13. Riot is trimming several reliable pro and solo queue picks while buffing marksmen, jungle alternatives, and reset-focused champions that have lacked impact.
| Champion | Direction | What changed | Likely read |
|---|---|---|---|
| Aphelios | Buff | Calibrum, Severum, Infernum, and Crescendum gain damage | Each weapon gets a clearer strength after earlier nerfs. |
| Bard | Nerf | Traveler’s Call meep damage drops | Tank Bard should hit less hard without AP investment. |
| Brand | Nerf and support shift | Early passive detonation damage drops, mana regen rises, E cost becomes flat 90 | Bot lane Brand is weaker, but support Brand gets some mana help. |
| Cassiopeia | Nerf | Health per level drops | Locking her down should be more rewarding. |
| Draven | Buff | E cooldown drops, and R damage falloff is less punishing | Heavy AD Draven gets stronger pick and execute patterns. |
| Kai’Sa | Buff | W cooldown drops early, and R shield gains base value | Lane fallback and late dive safety improve. |
| K’Sante | Nerf | E shield is weaker at most ranks and loses bonus health scaling | His early reliability takes a light hit. |
| LeBlanc | Buff | Mimic damage rises on less guaranteed casts | Landing harder LeBlanc damage patterns is more rewarding. |
| Olaf | Buff | Q monster bonus damage rises heavily after rank one | Jungle Olaf gets a clearer route back into the role. |
| Poppy | Buff | Q monster damage cap increases | Tank jungle diversity gets a useful boost. |
| Qiyana | Buff | Q monster damage rises | Assassin jungle gets a safer clear without juicing mid lane too much. |
| Rek’Sai | Nerf | E physical damage, AD ratio, and bonus true damage are reduced | High-rank burst windows are less punishing. |
| Rumble | Nerf and shift | Q base damage drops, AP ratio rises slightly | Early blind-pick strength is lower, scaling is mostly preserved. |
| Senna | Nerf and role shift | Farming souls drop, ally-kill souls rise, crit damage drops, Q refund changes | Bot lane farming Senna is softened, support Senna gets more soul access. |
| Sion | Nerf | Q minimum damage drops and W mana cost rises | Reliable early lane power is weaker. |
| Vex | Buff | E cooldown drops and R reset window increases | Reset chains should feel smoother. |
| Zaahen | Buff | W cooldown drops early and mid game | He gets more chances to fish for trades without raising his late ceiling. |

Aphelios
Aphelios has fallen in priority since earlier nerfs, so League of Legends patch 26.13 gives power back to several weapons. The goal is not just more total damage, but clearer identity for each gun.

Calibrum
- Passive Mark Damage: 15 (10% bonus AD) to 15 (15% bonus AD)

Severum
- Q - Onslaught Damage: 19 / 24.25 / 29.5 / 34.75 / 40% total AD per attack to 20 / 25.25 / 30.5 / 35.75 / 41% total AD per attack

Infernum
- Q - Duskwave Damage: 20 - 110 (10 - 16% bonus AD) to 20 - 110 (15 - 21% bonus AD)

Crescendum
- Q - Sentry Damage: 35 - 125 (30 - 48% bonus AD) to 35 - 125 (34 - 52% bonus AD)

Bard
Bard has been a tanky roaming staple, and the patch trims the damage he gets for free. AP Bard still has the same AP ratio, but tank Bard should not hit as hard with meeps.
- Passive - Traveler’s Call Damage Per Meep: 35 (+10 per 5 Chimes) (+40% AP) to 30 (+6 per 5 Chimes) (+40% AP)

Brand
Brand continues to be too strong in bot lane for most players. League of Legends patch 26.13 nerfs his early passive detonation, then gives some mana help to soften the hit for support and more careful spell use.
Base stats
- Base Mana Regeneration: 9 to 11
- Passive - Blaze Detonation Damage: 8 - 12% (levels 1 - 17) (+2% per 100 AP) to 6 - 12% (levels 1 - 18, scaling above 18) (+2% per 100 AP)
- E - Conflagration Mana Cost: 70 / 75 / 80 / 85 / 90 to 90

Cassiopeia
Cassiopeia has risen in pro presence, and this nerf makes her easier to punish when opponents actually lock her down. Her unique laning and movement patterns remain, but the health bar is smaller later.
- Health per level: 104 to 98

Draven
Draven has fallen behind as marksman builds shifted around crit, on-hit, and caster patterns. This patch buffs what Draven already wants to do, punish with heavy AD and cash out around high-damage moments.
- E - Stand Aside Cooldown: 18 / 17 / 16 / 15 / 14 seconds to 16 / 15 / 14 / 13 / 12 seconds
- R - Whirling Death Damage Reduction on Enemy Hit: -8% multiplicatively, down to 40% at 11 hits to -5%, down to a minimum of 50% at 14 hits

Kai’Sa
Kai’Sa gets help on both ends of the game. Void Seeker comes up sooner early, and Killer Instinct gives a bigger base shield when she commits to a backline dive later.
- W - Void Seeker Cooldown: 22 / 20 / 18 / 16 / 14 to 20 / 18.5 / 17 / 15.5 / 14
- R - Killer Instinct Shield: 70 / 90 / 110 (+90 / 135 / 180% AD) (+120% AP) to 100 / 150 / 200 (+90 / 135 / 180% AD) (+120% AP)

K’Sante
K’Sante has benefited from Doran’s Helm in Season 2, so patch 26.13 lightly taps his early reliability. Footwork still scales to the same final base shield, but most of the lane and mid-game curve is weaker.
- E - Footwork Shield: 80 / 120 / 160 / 200 / 240 (+15% bonus health) to 70 / 112.5 / 155 / 197.5 / 240 (+13.5% bonus health)

LeBlanc
LeBlanc’s buff focuses on less guaranteed damage rather than stronger lane setup. Better Mimic numbers should reward players who land the harder parts of her burst pattern.
- R - Mimic RQ1 / RE1 Damage: 70 / 140 / 210 to 70 / 150 / 230
- R - Mimic Mark / Root Damage: 140 / 280 / 420 to 140 / 300 / 460
- R - Mimic RW Damage: 150 / 300 / 450 to 150 / 315 / 480

Olaf
Olaf used to be a jungle staple, and this buff tries to bring him back without changing his identity. Undertow now hits monsters much harder after rank one.
- Q - Undertow Monster Bonus Physical Damage: 20 / 35 / 50 / 65 / 80 to 20 / 45 / 70 / 95 / 120

Poppy
Poppy is being pushed as a tankier jungle option into fighter-heavy metas. The Hammer Shock buff targets clear and gank windows while minimizing top and support impact.
- Q - Hammer Shock Monster Damage Cap: 50 / 80 / 110 / 140 / 170 to 75 / 105 / 135 / 165 / 195

Qiyana
Qiyana gets a jungle-focused buff because assassins are underrepresented in that role. This should help her clear without meaningfully pushing mid lane damage.
- Q - Edge of Ixtal Monster Damage: 155% to 175%

Rek’Sai
Rek’Sai’s dueling and mobility have made her too successful at higher ranks. Patch 26.13 lowers early-to-mid burst while keeping her map movement and longer fight pattern intact.
- E - Furious Bite / Tunnel Physical Damage: 80 / 108 / 136 / 164 / 192 (64% bonus AD) to 70 / 95 / 120 / 145 / 170 (60% bonus AD)
- Bonus True Damage: 125% to 120%

Rumble
Rumble has been a reliable blind-pick top laner for a long stretch. Flamespitter loses base damage, especially early, while the AP ratio rises slightly to preserve scaling.
- Q - Flamespitter Damage: 60 / 85 / 110 / 135 / 160 (100% AP) to 50 / 75 / 100 / 125 / 150 (105% AP)

Senna
Senna players have moved toward a stronger bot lane farming pattern. Riot is reducing farming soul access and Shiv synergy while giving ally-kill souls more room, which should separate farming Senna from support Senna more clearly.
- Passive - Absolution Soul Drop Chance (Senna Kill): 10% to 5%
- Passive - Absolution Soul Drop Chance (Ally Kill): 28% to 32%
- Passive - Absolution Crit Damage: -10% to -15%
- Q - Piercing Darkness Cooldown Refund: on hit to on attack

Sion
Sion remains durable, but his reliable early lane power is being trimmed. Lower Q minimum damage and higher W mana cost should make early trades less automatic.
- Q - Decimating Smash Minimum Damage: 40 / 60 / 80 / 100 / 120 to 30 / 45 / 60 / 75 / 90
- W - Soul Furnace Mana Cost: 65 / 70 / 75 / 80 / 85 to 75 / 80 / 85 / 90 / 95

Vex
Vex gets quality-of-life help rather than raw burst. Looming Darkness is available more often, and Shadow Surge gives more time to chain resets after a successful all-in.
- E - Looming Darkness Cooldown: 13 seconds to 12 seconds
- R - Shadow Surge Reset Time Window: 6 seconds to 8 seconds

Zaahen
Zaahen is already seeing more play, so Riot is not raising his scaling ceiling. Instead, Dreaded Return comes up more often early and mid game, giving him more chances to look for trades and skirmishes.
- W - Dreaded Return Cooldown: 16 / 15 / 14 / 13 / 12 to 14 / 13.5 / 13 / 12.5 / 12
Item changes in LoL patch 26.13
LoL patch 26.13 changes two items, but both matter. Doran’s Helm is being pulled back after its 26.11 buff, while Imperial Mandate gets a less awkward build path and a clearer payoff for immobilizing abilities.
| Item | What changed | Practical impact |
|---|---|---|
| Doran’s Helm | Armor and magic resistance drop from 10 to 8, while health rises from 140 to 150 | The item still gives strong early durability, but it is less efficient into mixed damage and less free for safe laners. |
| Imperial Mandate | Build path is smoothed out, AP drops from 65 to 60, Control rises from 15 to 20 ability haste, and Command rises from 6% to 7% Vulnerable | Support users get an easier purchase path and a stronger payoff for immobilizing enemies, even with slightly less raw AP. |

Doran’s Helm
Doran’s Helm was too efficient after its recent buff, especially on champions that could convert its durability into safe lane control. The item now has more health, but less armor and magic resistance.
- Armor and Magic Resistance: 10 to 8
- Health: 140 to 150

Imperial Mandate
Imperial Mandate landed softly after its rework, and its build path was awkward for likely users. Patch 26.13 lowers the AP slightly but improves the immobilize ability haste and Vulnerable effect.
- Build Path: Blasting Wand + Bandleglass Mirror + 650 gold to Amp Tome + Bandleglass Mirror + Amp Tome + 700 gold
- Ability Power: 65 to 60
- Unique - Control: 15 ability haste for immobilizing abilities to 20 ability haste for immobilizing abilities
- Unique - Command: 6% Vulnerable to 7% Vulnerable
Last Hit Indicators, reporting, Ranked 5s, and Discord integration
League of Legends patch 26.13 adds several practical systems outside pure balance. Last Hit Indicators are now enabled for non-ranked Summoner’s Rift testing, direct message reporting is added to close a moderation gap, Ranked 5s return for a limited run, and Discord integration remains available in supported regions.
| Feature | Patch 26.13 change | What players should know |
|---|---|---|
| Last Hit Indicators | Enabled, but off by default, in Swiftplay, Co-op vs AI, and Normal Draft | Ranked is not getting the feature yet. Riot is collecting data before deciding whether it belongs there. |
| Reporting Direct Messages | Players can report and block through the chat header, chat context menu, or block menu | Message history persists during the same session after blocking so bad actors cannot dodge reports by using block abuse. |
| Ranked 5s | Returns June 26 at 8 pm | The mode uses Tournament Draft, doubled stakes, no restrictions on who can play together, and unique rewards. |
| Discord integration | Players in supported regions can connect Riot and Discord accounts | Linked accounts can invite Discord friends, copy lobby links, and see friends already in League. |
The Last Hit Indicators decision is the most controversial systems note. The feature is being tested outside ranked because Riot wants more data before deciding whether it should become a ranked option. Experienced players can leave it off if they find it distracting.
For Discord linking and account-level product updates, the broader Riot Games site is the best official place to start.
ARAM: Mayhem changes in patch 26.13 notes
The ARAM: Mayhem section in the patch 26.13 notes focuses on Augment health. Recent hotfixes improved how Ability Augments are offered, fixed cases where spells could receive unusable Augments, and corrected issues that affected critical strike-related Augments and later-slot Ability Augment appearances.
| ARAM: Mayhem Augment | Patch 26.13 change | Read |
|---|---|---|
| Archmage | Gold tier to Prismatic tier | A strong option is being moved up. |
| Combusting Interest | Gold from damage: 1% to 0.75% | Economic snowballing is weaker. |
| From Down Town | Restrictions added to the largest area-of-effect size | The biggest range fantasy gets boundaries. |
| Glass Cannon | True damage: 15% to 25% melee / 15% ranged | Melee users get a stronger payoff for the risk. |
| Pin Cushion | Damage per Nail: 20 - 30 to 20 - 60 | The scaling fantasy is stronger. |
| Pressure Cooker | Total burn damage: 2% max health to 1.5% max health | Overperforming burn is trimmed. |
| Quickstep | Prismatic tier to Gold tier | The Augment becomes more accessible. |
| Spirit Bomb | Shield duration: 4 seconds to 2 seconds | Shield uptime is more punishable. |
| Tooth Fairy | Burst threshold: 20% to 25%, penetration: 5 to 4 | Its burst trigger is harder and its stats are lower. |
| Twinfire | Critical chance: 15% to 25% | Crit builds get more value. |
| Void Immolation | Adds Passive Desolate, killing an enemy deals magic damage around them | The Augment gains a clearer payoff moment. |
| Youch My Coins | Coin drops: 16 to 9 | Gold generation is heavily reduced. |
ARAM: Mayhem bugfixes
- Fixed The Biggest Snowball Ever dealing double damage to the target.
- Fixed missing health damage being calculated incorrectly.
- Fixed two players having Pat on the Back causing infinite shields.
Arena changes in League of Legends patch 26.13
Arena gets Locke as a new Guest of Honor, a new Stat Anvil-focused toy, several Augment buffs, burn tag updates, champion outlier tuning, item changes, and a Round 15 system change. The mode continues to lean into experimental choices, but patch 26.13 also tones down some outliers.
Arena Augment changes
| Arena Augment | Patch 26.13 change |
|---|---|
| Buff Buddies | Now counts as a burn source when gaining Red Buff from an ally leveling this Augment. |
| Calculated Risk | Disabled. |
| Chain Lightning | Disabled. |
| Chroma Flux | Autocast cooldown: 15 seconds to 10 seconds. |
| Despoil | Curse movement speed ratio: 10% to 20%. |
| Dust To Diamonds | New Silver Augment, when removed, gain 2 Prismatic Stat Anvils. |
| Final Form | Max health shield, omnivamp, and duration improve at higher level. |
| Hivemind | Base damage: 40 - 100 to 60 - 120. |
| Hone Shardblade | Now only appears if you have Shardblade and grants Stat Anvils more reliably. |
| Nesting Doll | Gold tier to Prismatic tier. |
| Quest: Rite of the Forge God | Stat amp: 35% to 40%. |
| Quest: Void Immolation | Damage becomes magic, scaling changes to bonus health, and an on-kill burst is added. |
| Spellcraft | Base damage: 50 to 100, slow per Blue Sticker: 40% to 45%. |
| Upgrade Collector | Level 2 gold and execute scaling are reduced. |
Arena champion changes
- Elise: passive damage, passive health on hit, Human E stun duration, and Spider E damage and healing amp are increased.
- Gnar: W base damage rises from 0 - 40 to 20 - 60, and E cooldown drops from 18 - 8 to 12 - 8.
- Kayn (Shadow Assassin): combat empowered duration, bonus magic damage, and out-of-combat requirement all improve.
- Renata Glasc: W cooldown rises from 22 - 18 to 28 - 24.
- Samira: R base damage rises from 5 / 10 / 15 to 10 / 15 / 20.
- Swain: R healing drops from 15 / 30 / 45 to 10 / 15 / 20.
- Zeri: several AP and movement tools improve, including W AP ratio, E cooldown reduction, and R movement speed.
- Zilean: Arena-specific Q overrides are removed, and Q damage and AP ratio are reduced.
Arena item changes
| Arena item | Patch 26.13 change |
|---|---|
| 2 Random Stat Shards (Gold) | Grants 2 random Gold Stat Shards. |
| 2 Random Stat Shards (Silver) | Grants 2 random Silver Stat Shards. |
| Eclipse | Attack damage: 50 to 60, ability haste: 10 to 15, max health damage: 8% / 5.3% to 10% / 6.6%. |
| Hellfire Hatchet | Attack damage: 35 to 40, per-target cooldown: 10 seconds to 8 seconds. |
| Opportunity | Lethality while out of combat: 15 to 20. |
| Perplexity | Maximum damage amp threshold: 2500 to 3000. |
| Wordless Promise | Now counts as a burn, cooldown: 60 seconds to 15 seconds. |
| Dragon Heart | Shared AP and ability haste: 15% to 10%, cooldown: 60 seconds to 15 seconds. |
Arena Guests of Honor and systems
- Kindred: Lamb revives drop from 2 to 1.
- Locke: new Guest of Honor. During each Augment offering, one Augment is offered at a higher tier but is Fractured. Fractured Augments break into a Stat Anvil after 2 losses, while winning 3 rounds removes the Fractured keyword.
- Lux: out-of-combat timer drops from 5 to 3, shield per level rises from 20 to 25, and shield per round loss rises from 75 to 100.
- Nocturne: now grants wall walking inside darkness zones, and the number of zones is set to 3.
- Round 15: changes from a Gold round to an Augment round.
Bugfixes and quality-of-life changes
The main bugfix list in the patch 26.13 notes is short but important. Baron Nashor, Serpent’s Fang, and Diana all receive fixes that can affect real games.
- Fixed a bug where Baron Nashor’s max stacks of Void Corruption were higher than intended.
- Fixed a bug where Serpent’s Fang’s Shield Reaver damage applied Omnivamp.
- Fixed a bug where Diana’s R visual effects might not play properly around different areas of the map.
Skins and chromas in League of Legends patch 26.13
League of Legends patch 26.13 brings Broken Covenant Jhin, Broken Covenant Aurora, Broken Covenant Shen, High Noon Akshan, and High Noon Locke on June 24, 2026. Sahn-Uzal Mordekaiser also returns to The Sanctum until patch 26.17, and Broken Covenant Jhin is the MSI revenue share skin.
Riot is also planning a 33% discount on all direct-purchase skins used by the winner of MSI Finals for one week after the series ends. Prestige and other Mythic Shop skins will appear in the Featured section instead.
Skins releasing in patch 26.13



Chromas releasing in patch 26.13





Ranked winners and losers from patch 26.13
The clearest ranked winners from League of Legends patch 26.13 are Aphelios, Draven, Kai’Sa, Olaf jungle, Poppy jungle, Qiyana jungle, Vex, and Zaahen. The marksman buffs should help bot lane variety, while the jungle buffs are clearly aimed at widening a role that has leaned heavily toward fighters.
The biggest losers are Bard, Brand bot lane, Cassiopeia, Rek’Sai, Rumble, farming Senna, Sion, and early K’Sante. Some of these champions will still be playable, but their safest patterns are weaker. Brand and Senna are especially worth watching because both changes try to separate role health between bot lane farming and support use.
Locke is the wild card. New champions often take time to settle, and his kit has several high-leverage tools, including on-hit execution pressure, mark consumption, self-buffing, and mobility. Expect early build experiments before the meta settles.
Frequently asked questions about League of Legends patch 26.13
When does League of Legends patch 26.13 go live?
The League of Legends patch 26.13 notes were published on June 23, 2026. Locke and the listed skins are scheduled for June 24, 2026, and Ranked 5s return on June 26 at 8 pm.
What is the biggest change in League of Legends patch 26.13?
The biggest change is Locke’s release. Beyond the new champion, the patch also includes a large champion balance pass, Doran’s Helm and Imperial Mandate changes, Last Hit Indicator testing, Ranked 5s, direct message reporting, and mode updates.
Which champions are buffed in LoL patch 26.13?
Aphelios, Draven, Kai’Sa, LeBlanc, Olaf, Poppy, Qiyana, Vex, and Zaahen are the main buffs in LoL patch 26.13. Most of these buffs help bot lane damage, jungle diversity, or smoother reset and trade patterns.
Which champions are nerfed in patch 26.13 notes?
Bard, Brand, Cassiopeia, K’Sante, Rek’Sai, Rumble, Senna, and Sion are the main nerfs in the patch 26.13 notes. Several are targeted at reliable pro or high-rank patterns, while Brand and Senna are aimed more directly at bot lane role health.
Is Brand nerfed in League of Legends patch 26.13?
Yes. Brand’s early passive detonation damage is reduced, and Conflagration now costs a flat 90 mana. His base mana regeneration rises from 9 to 11, which helps offset the change for support and more deliberate spell use.
Are Last Hit Indicators coming to ranked?
Not in patch 26.13. Last Hit Indicators are enabled, but off by default, in Swiftplay, Co-op vs AI, and Normal Draft. Riot is testing the feature outside ranked before deciding whether to make it a ranked option later.
What changed for Ranked 5s?
Ranked 5s return on June 26 at 8 pm for a limited run. The mode includes Tournament Draft, doubled stakes, no restrictions on who can play together, and unique rewards.
What skins are coming in League of Legends patch 26.13?
Broken Covenant Jhin, Broken Covenant Aurora, Broken Covenant Shen, High Noon Akshan, and High Noon Locke release in League of Legends patch 26.13. Chromas are also listed for all five skins.
What to watch after the patch settles
The first thing to watch after League of Legends patch 26.13 is Locke. His on-hit damage, missing-health pressure, mark consumption, movement tools, and execute-style ultimate give him a lot of early testing space. His first week should be more about learning patterns than trusting win rate alone.
The second thing to watch is bot lane. Aphelios, Draven, and Kai’Sa all get help, while Brand and Senna are pulled down in specific ways. That combination could shift priority away from some of the strangest Season 2 bot lane patterns and back toward more traditional marksman pressure.
For the next cycle, keep reading RiftDaily’s League of Legends news, compare older updates in the patch notes archive, follow live game updates, and treat League of Legends leaks only as early context until Riot confirms details.



