League of Legends Patch 26.10 is Riot’s next round of cleanup after the big Season 2 update, pulling back some of the strongest new power spikes while giving a few weaker champions, items, and runes a boost. It is a wide-ranging patch too, with changes hitting solo queue balance, champion feel, player behavior systems, Arena, ARAM, and the return of the Essence Emporium.
The biggest competitive takeaway is that Riot is not trying to reset the whole meta after 26.9. Instead, Patch 26.10 targets the most obvious outliers, including Deathfire Touch, Gluttonous Greaves, and Voltaic Cyclosword, while improving weaker or more awkward options like Stormraider’s Surge, Doran’s Bow, Doran’s Helm, Galio, Wukong, and Zeri. On top of that, Lee Sin gets a meaningful modernization pass, and Quinn is being pushed toward the jungle.
The practical takeaway is simple. If you mainly care about ranked, the champion list plus the item and rune cleanup are the biggest stories. If you spend more time in side modes, Patch 26.10 also brings a large Arena update and useful ARAM cleanup. And if you mainly show up for cosmetics, Riot is shipping Rain Shepherd Ivern, PROJECT: Quinn, and matching chromas in the same patch.
What matters most in League of Legends Patch 26.10 Notes
| Patch area | Main change | Why it matters |
|---|---|---|
| Champion balance | Lee Sin adjusted, Quinn pushed toward jungle, buffs for Galio, Wukong, Zeri, and Ambessa | This is the part of the patch that should affect ranked games the fastest. |
| Items and runes | Deathfire Touch, Gluttonous Greaves, and Voltaic Cyclosword nerfed, Stormraider’s Surge and both new Doran items buffed | Riot is cleaning up some of the strongest and weakest outcomes from the Season 2 systems update. |
| Behavior systems | Disruptive game termination votes and improved text detection | Patch 26.10 changes how ruined games and abusive chat are handled, not just champion numbers. |
| Side modes | Arena shifts to six teams of three, while ARAM gets targeted quality-of-life updates | The patch matters even if you are not focused on Summoner’s Rift ranked. |
| Cosmetics | Rain Shepherd Ivern and PROJECT: Quinn arrive with chromas | The skin package is one of the patch’s most visible additions outside gameplay balance. |

The identity of League of Legends Patch 26.10 is clear. Riot is still cleaning up the Season 2 meta, but it is also using the same patch to modernize older champions, test new roles, and deal more directly with disruptive matches.
Essence Emporium and live system updates headline the non-balance side
One of the biggest non-balance stories in League of Legends Patch 26.10 is the return of the Essence Emporium, which runs from May 13 to June 10. Riot is also adding the “Big Serious Gamer” title for players with huge Blue Essence reserves, which gives the event a bit more personality than a normal shop refresh.
The more important long-term live update may be the new disruptive game termination system. When Riot confirms severe disruptive behavior during a match, the affected team can be offered a vote to end the game early. If that vote passes, the innocent team members do not lose LP or MMR, the other team still gets LP for a win, and the disruptive player is banned. If the vote fails, the game continues, but the affected team still cannot lose LP.
Patch 26.10 also updates Riot’s text detection models across all languages to better catch disruptive or inappropriate chat with fewer false positives. At the gameplay level, Riot is also changing minion aggro so that attacking an allied minion no longer places an enemy champion into the minions’ aggro priority list. Players following the broader live game can keep an eye on the latest League of Legends news as the first round of post-patch reactions rolls in.
League of Legends Patch 26.10 Notes video breakdown
Much of the early discussion around League of Legends Patch 26.10 Notes has focused on three main pressure points, champion tuning, item and rune cleanup, and how much Lee Sin and Quinn could change once the patch goes live. The video below covers those headline topics and gives a quick overview before players dive into the final numbers.
The official version still matters most because final values differ from preview discussion in a few places, especially on champion and item numbers. For the exact wording and full list, the official League of Legends Patch 26.10 Notes remain the key reference.
Champion changes in League of Legends Patch 26.10
The champion list in League of Legends Patch 26.10 is wider than the previous patch and easier to read thematically. Riot is cutting back a few stable winners like Anivia, Ashe, Naafiri, Shyvana, and Zed, while giving clearer help to picks that either fell too far behind or needed a healthier identity, such as Ambessa, Galio, Quinn, Wukong, and Zeri. Lee Sin stands out because his patch is more about feel and flexibility than pure stats.
The overall pattern is practical. Riot wants less oppressive system abuse, more meaningful item trade-offs, and champions that better match their intended roles. League of Legends Patch 26.10 does not reinvent the roster, but it does create a handful of obvious winners, losers, and experiments.

Ambessa
Ambessa is one of the cleaner targeted buffs in League of Legends Patch 26.10. Riot wants to move some of her power toward top lane and bruiser patterns while keeping jungle efficiency and late scaling from running away again. That gives her stronger early pressure without turning this into a straight jungle buff.

Q - Cunning Sweep / Sundering Slam
- Target max health damage: 2 / 3 / 4 / 5 / 6% to 4 / 4.5 / 5 / 5.5 / 6%
- Bonus monster damage: 125 to 75

R - Public Execution
- Healing percentage: 10 / 12.5 / 15% to 15 / 17.5 / 20%
- Healing effectiveness vs monsters: 40% to 25%
The result is a more role-directed adjustment than a raw power spike. Top lane Ambessa should feel better earlier, while jungle Ambessa gives back some camp efficiency.

Anivia
Anivia is one of the patch’s clearest durability nerfs. Riot is not trying to erase her from the meta, but it is trying to create more punish windows, especially in top lane where her durability and flexibility had become too reliable.
Base stats
- Base armor: 21 to 19
- Armor growth: 4.5 to 4.1
This kind of base stat hit affects every role and build pattern Anivia uses, which is exactly why Riot chose it.

Ashe
Ashe is getting a narrow scaling damage nerf rather than a full identity pass. Riot’s message is simple, she can stay a premier utility marksman, but she should not also keep top-end damage too easily.

Q - Ranger's Focus
- Total damage: 110 / 117.5 / 125 / 132.5 / 140% AD to 110 / 115 / 120 / 125 / 130% AD
This should leave Ashe’s utility intact while making her damage profile a bit fairer.

Galio
Galio gets one of the best all-around buff packages in League of Legends Patch 26.10. Riot is lowering friction in lane with cheaper Q casts, improving the payoff on Justice Punch, and giving Hero’s Entrance a scaling hook that better matches his tank identity.

Q - Winds of War
- Mana cost: 70 / 75 / 80 / 85 / 90 to 60 / 65 / 70 / 75 / 80

E - Justice Punch
- Total damage: 90 / 130 / 170 / 210 / 250 (+90% AP) to 100 / 135 / 170 / 205 / 240 (+100% AP)

R - Hero’s Entrance
- New: total damage now scales with 100% bonus magic resistance
This is the kind of patch that can push Galio back into real consideration in anti-magic and teamfight-heavy comps.

Lee Sin
Lee Sin is the patch’s most interesting adjustment because Riot is mostly changing how he feels to play. Some raw numbers go down, but the bigger story is that Safeguard becomes more flexible, more consistent, and less awkward in classic Lee Sin movement patterns.

W - Safeguard
- Shield: 70 / 115 / 160 / 205 / 250 (+80% AP) to 60 / 105 / 150 / 195 / 240 (+80% AP)
- Cooldown: 12 seconds on non-champions and 6 seconds on champions to 7 seconds at all points
- New: Lee Sin gets his shield when jumping to a minion or ward

E - Tempest
- AD ratio: 100% to 90%

R - Dragon’s Rage
- New: a champion’s body continues to fly, knock up, and deal damage even if killed mid-flight
That makes this a modernization pass more than a simple buff or nerf. Skilled Lee players should notice the extra freedom immediately.

Naafiri
Naafiri has been one of the more reliable winners for a while, and Patch 26.10 pulls some of that damage back. Riot is trimming her output rather than deleting her identity, which should leave her dangerous while making snowball patterns less punishing.

Q - Darkin Daggers
- Minimum bonus physical damage: 30 / 45 / 60 / 75 / 90 (+40% bonus AD) to 30 / 42.5 / 55 / 67.5 / 80 (+40% bonus AD)
- Maximum bonus physical damage: 60 / 90 / 120 / 150 / 180 (+140% bonus AD) to 60 / 85 / 110 / 135 / 160 (+140% bonus AD)

R - Hounds’ Pursuit
- Physical damage: 150 / 250 / 350 (120% bonus AD) + 15 / 25 / 35 (+12% bonus AD) per packmate to 150 / 225 / 300 (120% bonus AD) + 15 / 22.5 / 30 (+12% bonus AD) per packmate
Naafiri should still be threatening after this patch, but less overwhelming when ahead.

Quinn
Quinn may be the patch’s biggest experiment. Riot is clearly trying to open a real jungle path for her without fully abandoning top lane, and the changes fit that goal almost perfectly. Extra monster damage on passive and Q helps her clears, while lower early ultimate mana costs make her roaming identity easier to access.

P - Harrier
- New: bonus monster damage 50

Q - Blinding Assault
- New: now deals 50% increased damage to monsters

R - Behind Enemy Lines
- Mana cost: 100 / 50 / 0 to 50 / 25 / 0
This does not guarantee a top-tier jungle pick overnight, but Quinn jungle is no longer just a fringe idea.

Shyvana
Shyvana gives back some of the tankiness and uptime that made her recent health-heavy builds so effective. Riot is not targeting her identity as a durable fighter entirely, but it is making her easier to bring down.
Base stats
- Health per level: 100 to 95

W - Inferno Aegis
- Cooldown: 13 / 12 / 11 / 10 / 9 to 13 / 12.25 / 11.5 / 10.75 / 10
- Shield: 75 / 95 / 115 / 135 / 155 (+12% bonus health) to 60 / 80 / 100 / 120 / 140 (+12% bonus health)
That should slow down some of the most frustrating health-stacking versions of the champion.

Wukong
Wukong gets one of the most readable feel-good buff packages in the patch. Riot is leaning into clone trickery and skirmish identity rather than simply stuffing more raw damage into one button.

W - Warrior Trickster
- Clone damage: 30 / 35 / 40 / 45 / 50% to 40 / 45 / 50 / 55 / 60%
- Clone duration: 3.25 to 4

E - Nimbus Strike
- Bonus attack speed: 35 / 40 / 45 / 50 / 55% to 40 / 45 / 50 / 55 / 60%
The longer clone duration is especially valuable because it improves both combat power and creative usage.

Zed
Zed is one of the patch’s main damage nerfs after rising sharply with the Season 2 changes. Riot wants to preserve him as a strong laner, but it is taking aim at some of the most guaranteed parts of his damage pattern.

P - Contempt for the Weak
- Max health damage: 6 / 8 / 10% to 5 / 7.5 / 10%

E - Shadow Slash
- Damage: 70 / 95 / 120 / 145 / 170 (+80% bonus AD) to 70 / 92.5 / 115 / 137.5 / 160 (+70% bonus AD)
Zed should still be strong after this patch, but his most reliable damage sequences will be less forgiving.

Zeri
Zeri gets a practical recovery buff after her newer direction showed promise but lagged in win rate. Riot is making her baseline output and scaling conversion more accessible, which should help her feel better without requiring players to fully solve the perfect build immediately.

Q - Burst Fire
- Base damage: 21 / 24 / 27 / 30 / 33 to 22 / 26 / 30 / 34 / 38
- Excess attack speed conversion to AD: 50% to 60%

R - Lightning Crash
- Bugfix: attacks during R now extend the duration by 2.5 seconds instead of 1.5 seconds
If Zeri climbs after this patch, it will likely be because she reaches a playable baseline faster while still keeping room for optimized builds later.
Item and rune changes in League of Legends Patch 26.10
| Icon | Name | Direction | Key update |
|---|---|---|---|
![]() | Doran's Bow | Buff | More attack damage |
![]() | Doran's Helm | Buff | More health |
![]() | Gluttonous Greaves / Immortal Path | Nerf | Higher cost and slower ramping |
![]() | Lich Bane | Buff | More AP scaling and move speed |
![]() | Voltaic Cyclosword | Nerf | Higher cost |
![]() | Deathfire Touch | Nerf | Lower early damage |
![]() | Stormraider's Surge | Buff | More speed and longer duration |
Arena, ARAM, and the rest of Patch 26.10
Patch 26.10 is also a meaningful side-mode patch. Arena becomes six teams of three, which is the mode’s biggest headline change here, and Riot is pairing that with augment tuning, map cleanup, item adjustments, guest changes, and a long set of bug fixes. ARAM and ARAM: Mayhem get smaller but useful updates as well, especially around Viktor’s passive pacing, Bilgewater Cannon responsiveness, and a handful of augment usability fixes.
That makes 26.10 a broader patch than a normal balance-only update. Players who want to compare it against the rest of the season can also keep the LoL patch notes archive close by, because this patch makes the most sense as a response to the heavier Season 2 changes that landed right before it.
Skins and chromas in League of Legends Patch 26.10
Patch 26.10 also delivers a smaller but clean cosmetic package. Rain Shepherd Ivern and PROJECT: Quinn are the two featured skins, and both launch on May 13. Riot is also releasing matching chromas for both skins, which gives the patch a stronger cosmetic identity than a standard balance update would usually have.
Skins releasing in this patch
Chromas releasing in this patch
Outside the patch notes themselves, the main League of Legends site remains the best place to track official release posts, event timing, and the rest of the game’s live update cycle.
Frequently asked questions about League of Legends Patch 26.10 Notes
When does League of Legends Patch 26.10 go live?
League of Legends Patch 26.10 goes live on May 13, 2026.
What are the biggest champion winners in Patch 26.10?
Galio, Quinn, Wukong, Zeri, and Ambessa look like the clearest winners on paper, while Lee Sin may benefit heavily from his smoother gameplay changes even with some number trade-offs.
Did Quinn get jungle buffs in League of Legends Patch 26.10?
Yes. Quinn now deals bonus damage to monsters through both her passive and Q, and her ultimate costs less mana at ranks one and two.
Why is Lee Sin one of the biggest talking points in Patch 26.10?
Because his update changes how he moves and functions in real fights. Safeguard is more consistent, ward and minion hops now grant a shield, and his ultimate is more reliable in kill sequences.
What happened to Deathfire Touch in Patch 26.10?
Deathfire Touch was nerfed again, with its early damage per second reduced from 4 to 3 at the low end while its late scaling remains the same.
Is the Essence Emporium back in Patch 26.10?
Yes. The Essence Emporium returns from May 13 through June 10.
What skins and chromas are in Patch 26.10?
Rain Shepherd Ivern and PROJECT: Quinn are the featured skin releases, and both also receive chromas in the same patch.
What to watch after Patch 26.10 lands
The first thing to watch after League of Legends Patch 26.10 goes live is whether the item and rune cleanup does enough to slow the strongest Season 2 abuse cases. The second is whether Quinn jungle becomes a real ladder pick or stays a niche test case. And the third is how much Lee Sin’s smoother toolkit matters once strong players start pushing the champion again.
Even if the patch does not fully rebuild the meta, it should clarify which Season 2 ideas are here to stay and which still need follow-up work. That alone makes Patch 26.10 one of the more important checkpoints of the current split.














